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Commit Graph

46651 Commits

Author SHA1 Message Date
Dan Balasescu
84268c3d85 Merge branch 'master' into realm-ruleset-keybinding-short-name 2021-11-24 13:48:48 +09:00
Dan Balasescu
6183d1cd46
Merge pull request #15769 from peppy/model-equality-consistency
Update cases where equality can be used instead of primary key equality
2021-11-24 13:45:57 +09:00
Dan Balasescu
6ffba8a546
Merge pull request #15768 from peppy/standardise-ruleset-create-instance
Remove nullability of `Ruleset.CreateInstance`
2021-11-24 13:43:23 +09:00
Dean Herbert
729f681938 Update cases where equality can be used instead of primary key equality 2021-11-24 12:49:57 +09:00
Dean Herbert
0eea026afb Remove null checks on CreateInstance() calls 2021-11-24 12:23:09 +09:00
Dean Herbert
8d69ebd7db Remove nullability of Ruleset.CreateInstance 2021-11-24 12:23:06 +09:00
Dean Herbert
049f25a133
Merge pull request #15757 from smoogipoo/fix-multiplayer-tests
Fix several intermittent multiplayer test failures
2021-11-24 09:32:01 +09:00
Bartłomiej Dach
0d409fa33e
Merge branch 'master' into realm-ruleset-keybinding-short-name 2021-11-23 20:18:58 +01:00
Bartłomiej Dach
fe9a03c032
Merge pull request #15740 from peppy/realm-ruleset-setting-short-name
Switch realm ruleset configuration to use ruleset's `ShortName` as key
2021-11-23 20:13:12 +01:00
Bartłomiej Dach
fa96b29d6b
Merge branch 'master' into realm-ruleset-setting-short-name 2021-11-23 19:44:41 +01:00
Dean Herbert
6b134359c9 Handle the case where the ruleset isn't found in the EF database any more 2021-11-23 19:15:52 +09:00
Dean Herbert
d9917ee6c7 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 18:13:26 +09:00
Dean Herbert
40cd998f99 Fix incorrect disposal 2021-11-23 18:13:05 +09:00
Dan Balasescu
79a8e60468 Resolve inspection 2021-11-23 17:55:04 +09:00
Dean Herbert
782191c410 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 17:48:48 +09:00
Dean Herbert
b1b6723826 Add xmldoc and verbatim string markers 2021-11-23 17:47:43 +09:00
Dean Herbert
505fede44d Pass the full EF context rather than a legacy RulesetStore 2021-11-23 17:40:20 +09:00
Dan Balasescu
216c18b0bb
Merge pull request #15754 from peppy/tournament-test-isolation-clear-previuos
Fix tournament tests potentially using data left over from previous runs
2021-11-23 17:10:41 +09:00
Dan Balasescu
a521d1b835 Wait for ready button to be enabled first 2021-11-23 17:09:38 +09:00
Dan Balasescu
fd4d5e98a7
Merge pull request #15745 from bdach/settings-number-box-stack-overflow
Fix crashes on trying to play back replays of seeded mods with seed value over 1 billion
2021-11-23 16:36:05 +09:00
Dan Balasescu
0cf5a738dc
Remove unused using 2021-11-23 16:32:44 +09:00
Dan Balasescu
b7510697c8
Merge pull request #15753 from peppy/osu-test-scene-isolation-clean-up
Restructure how the headless storage is used / documented to hopefully make more sense
2021-11-23 16:29:39 +09:00
Dan Balasescu
6ae678ba48
Merge pull request #15756 from peppy/add-range-extension-method
Remove usage of `Nuget.Packaging` extension methods for `IList.AddRange`
2021-11-23 16:22:25 +09:00
Dan Balasescu
6363833fb3 Revert unnecessary changes 2021-11-23 16:17:09 +09:00
Dan Balasescu
1f13669636 Don't poll while in room
Fixes timeout in `TestJoinRoomWithoutPassword`, because the 'server' returns
out-of-date data while the `MatchSubScreen` has possible not been entered
yet (and thus hasn't disabled polling itself yet).

Can be tested by adding a `Task.Delay(3000);` at the end of
the `MultiplayerClient.JoinRoom()` task.
2021-11-23 16:14:01 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
7906ae2b1d Update room immediately on join 2021-11-23 16:03:37 +09:00
Dean Herbert
a8c4fd694f Add BannedSymbols entry for NuGet.Packaging 2021-11-23 15:04:44 +09:00
Dean Herbert
6fb2757739 Remove usage of Nuget.Packaging extension methods for IList.AddRange 2021-11-23 15:02:02 +09:00
Dean Herbert
0989d6a92e Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 14:55:40 +09:00
Dean Herbert
f264b128c2 Merge branch 'master' into realm-ruleset-setting-short-name 2021-11-23 14:55:36 +09:00
Bartłomiej Dach
b596a0204c
Rewrite overflow test step for legibility 2021-11-23 06:43:17 +01:00
Dean Herbert
4624977b77 Fix tournament tests potentially using data left over from previous runs 2021-11-23 14:38:37 +09:00
Dean Herbert
473f6b0347 Add more xmldoc 2021-11-23 14:17:24 +09:00
Dean Herbert
55f7d120e6 Rename and reorder fields in OsuTestScene 2021-11-23 14:13:14 +09:00
Dean Herbert
5631e75f16 Restructure how the headless storage is used / documented to hopefully make more sense 2021-11-23 14:11:27 +09:00
Dean Herbert
49e2a8afa3 Don't directly reset the database when running tests
The containing storage is destroyed anyway, so this is redundant.
2021-11-23 14:08:04 +09:00
Dan Balasescu
10bd7176e0 Fix potential test failure in TestSceneMultiplayerReadyButton
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800,
but I found a similar issue via:

```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@

 using System;
 using System.Linq;
+using System.Threading;
 using System.Threading.Tasks;
 using NUnit.Framework;
 using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)

                         await Client.ToggleReady();

+                        Thread.Sleep(1000);
+
                         readyClickOperation.Dispose();
                     });
                 }
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
8c24d6eb76
Merge pull request #15752 from peppy/rename-debug-namespace
Rename `Debug` namespace to avoid collisions
2021-11-23 13:39:47 +09:00
Dean Herbert
feb983d5bd Rename Debug namespace to avoid collisions 2021-11-23 13:09:41 +09:00
Dean Herbert
53d6b3c402 Merge branch 'realm-ruleset-setting-short-name' into realm-ruleset-keybinding-short-name 2021-11-23 11:49:13 +09:00
Dean Herbert
1f321e2910 Run EF migrations earlier to ensure it is complete before usage 2021-11-23 11:48:58 +09:00
Dan Balasescu
ae1ae45df1
Merge pull request #15734 from peppy/realm-beatmap-file-relation
Add helper property to access a realm beatmap's beatmap file
2021-11-23 11:13:59 +09:00
Dean Herbert
119ac19f86
Merge branch 'master' into realm-beatmap-file-relation 2021-11-23 10:20:22 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Bartłomiej Dach
1ec5dd2cdf
Merge branch 'master' into realm-beatmap-file-relation 2021-11-22 21:53:08 +01:00
Bartłomiej Dach
d9db3b9e78
Merge pull request #15736 from peppy/ruleset-use-short-name
Use `Ruleset`'s `ShortName` for mod caching purposes
2021-11-22 21:37:45 +01:00
Bartłomiej Dach
4a9f080f3c
Accept full range of int in SettingsNumberBox
This fixes stack overflow exceptions that would arise when a
`Current.Value` of 1 billion or more was set on a `SettingsNumberBox`.
The stack overflow was caused by the "maximum 9 digits" spec. If a value
technically within `int` bounds, but larger than 1 billion (in the range
[1,000,000,000; 2,147,483,647], to be more precise), a feedback loop
between the setting control's `Current` and its inner text box's
`Current` would occur, wherein the last digit would be trimmed and then
re-appended again forevermore.

To resolve, remove the offending spec and rely on `int.TryParse`
entirely to be able to discern overflow range. Additionally, UX of the
text box is slightly changed to notify when the `int` range is exceeded
with a red flash.

This behaviour would not have been possible to implement without recent
framework-side fixes to text box (removal of text set scheduling).
2021-11-22 20:49:14 +01:00
Bartłomiej Dach
dced6a2e68
Add extended test coverage for desired input handling 2021-11-22 20:39:44 +01:00
Bartłomiej Dach
2350806b4c
Add failing test case for number box stack overflow scenario 2021-11-22 20:26:45 +01:00