Givikap120
81f1136c4f
added old HD bonus to merge with master
2024-04-25 17:28:11 +03:00
Givikap120
0d6a4c5c5d
balancing HD
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AR11 HD nerfed AR0 HD buffed
2024-04-22 19:40:30 +03:00
Givikap120
463a6cec1e
many HD-related changes
2024-04-18 22:02:24 +03:00
Givikap120
6a4bd648f6
better reading cap curve
2024-04-16 17:31:30 +03:00
Givikap120
84b7bad54a
minor changes
2024-04-15 13:26:40 +03:00
Givikap120
9a7c21b3b3
high AR clean-up and balancing
2024-04-14 21:45:43 +03:00
Givikap120
8d080ccd10
Angle penalty change
2024-04-14 21:11:59 +03:00
Givikap120
33d1e2fe36
bit of high AR balancing
2024-04-09 01:29:49 +03:00
Givikap120
faf18e1303
heavy optimisations
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now it's much faster than earlier
2024-04-09 00:24:18 +03:00
Givikap120
af9255915c
fixed the bug
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high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
a2e4cb8fea
Minor fixes
2024-04-07 22:44:37 +03:00
Givikap120
801843bce8
Update ReadingEvaluator.cs
2024-04-07 22:32:15 +03:00
Givikap120
ae4f0a10ac
Many changes
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1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
2dbdd4f7d7
balancing
2024-04-04 18:36:58 +03:00
Givikap120
23808be9b2
new experimental overlap summing
2024-03-30 14:16:27 +02:00
Givikap120
71df659533
bandaid for Rainbow Dash +EZ
2024-03-26 16:38:28 +02:00
Givikap120
c4af2bbf69
optimisation
2024-03-26 02:55:06 +02:00
Givikap120
6ec5bb5dca
Fixed the overlap bug
2024-03-26 02:25:40 +02:00
Givikap120
d96eeeb27c
high AR changes
2024-03-25 19:05:53 +02:00
Givikap120
b4fadc373e
change SR scalig
2024-03-25 01:07:14 +02:00
Givikap120
98873e2401
fixed high AR (i hope)
2024-03-25 01:02:38 +02:00
Givikap120
4051413c92
rubik's cube bandaid
2024-03-24 19:34:06 +02:00
Givikap120
403dc5b8b0
Walk This Way bandaid
2024-03-24 00:21:34 +02:00
Givikap120
c016ed0a8a
Update OsuDifficultyHitObject.cs
2024-03-23 15:25:29 +02:00
Givikap120
6b1320e1cd
increased stability of the overlaps
2024-03-23 15:21:19 +02:00
Givikap120
4d2cb57887
fixed very stupid bug
2024-03-23 15:08:03 +02:00
Givikap120
529bd8483b
more clean-up
2024-03-23 13:44:47 +02:00
Givikap120
53b918ecc1
deleted more db-stuff
2024-03-23 13:35:29 +02:00
Givikap120
cead94de77
minor balancing update
2024-03-23 02:35:11 +02:00
Givikap120
333bfd2490
added acc bonus for low AR
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and slight balancing
2024-03-21 21:35:29 +02:00
Givikap120
ab47d39d0d
Balancing
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1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
5e2f3e3918
Increased stability
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Now low AR difficulty won't drop with lowering AR
2024-03-17 13:28:09 +02:00
Givikap120
5e35121b14
Merge branch 'ppy:master' into cognition
2024-03-16 19:34:47 +02:00
Givikap120
d3cdb671c7
low AR streams balancing
2024-03-16 19:34:17 +02:00
Givikap120
a8b6ae978b
high AR speed nerf
2024-03-08 03:02:34 +02:00
Givikap120
4b5d4635c9
Update Reading.cs
2024-03-07 18:34:07 +02:00
Givikap120
c2e5d767f9
Fixed reading cap
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Now it's bound to HDFL difficulty instead of FL
This means that adding HD to a AR12 map will not increase pp from nothing
2024-03-07 18:32:54 +02:00
Givikap120
c8e9602e15
Update ReadingEvaluator.cs
2024-02-28 16:01:42 +02:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a
Changes to highAR and angle nerf
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HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Andrei Zavatski
22f5a66c02
Reduce allocations during beatmap selection
2024-02-17 15:46:38 +03:00
Givikap120
83d391e54b
Merge branch 'master' into cognition
2024-02-13 19:35:49 +02:00
Givikap120
e6f1a4067d
Change scaling to make high AR woth more on low SR
2024-02-12 19:55:52 +02:00
tsunyoku
c5f392c17d
only compute flashlight in osu! difficulty calculations when required
2024-02-10 15:25:03 +00:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Givikap120
639f877d04
Minor SR adjust for high AR bonus
2024-02-04 02:30:11 +02:00
Givikap120
1a68e29a95
Big amount of changes
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1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01
Alternating angle nerf
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Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
7c294c864f
Merge branch 'ppy:master' into cognition
2024-01-27 18:09:42 +02:00
Givikap120
8ba3f2eaf9
Changed reading cap
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now it's cognition pp cap = FL + mechanical difficulties
2024-01-27 18:08:43 +02:00