DrawableHitObject
convertSoundType
SkinnableSound.Samples
We want to access this property for computing lifetime
Add segment end completions list to SliderPath
Of note, this removes the "major" barline triangles from legacy skins. I think this is more correct, as they did not display in stable.
Add conversion algorithm for lazer slider curves to work with stable
DrawableHitObject.AccentColour
SampleBankInfo
currentEffectPoint
DefinitelyBigger
AlmostBigger
LifetimeStart
HitObject
DrawableHitObject.ClearInternal