Dean Herbert
3f067e3a8d
Remove likely unnecessary score null check
2021-08-11 16:59:42 +09:00
Dean Herbert
ee3b373e8a
Correctly handle tied scores
2021-08-11 14:48:37 +09:00
Dean Herbert
a503274e1d
Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
2021-08-10 18:39:20 +09:00
Dean Herbert
58714dbe71
Fix ordering of teams to match colours
2021-08-09 19:48:53 +09:00
Dean Herbert
490f9e1848
Fix overlap in spectator view
2021-08-09 19:45:16 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
121648b593
Add gameplay-specific team score display which can expand and contract
2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8
Support more than two teams
2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867
Add tracking of team totals to leaderboard implementation
2021-08-09 17:08:32 +09:00
Dean Herbert
77c9aadd05
Add team colour support to multiplaye gameplay leaderboard panels
2021-08-09 17:06:25 +09:00
Dean Herbert
e1d4eee1d2
Add the ability to set custom overriding colours on GameplayLeaderboardScore
s
2021-08-09 17:06:21 +09:00
Dean Herbert
0fa1f085df
Store MultiplayerRoomUser
as part of tracked data
2021-08-09 16:31:18 +09:00
Dean Herbert
fcec714b4f
Add safeties to avoid MultiplayerPlayer
crashing when beatmap can't be loaded
2021-08-09 16:31:18 +09:00
Dean Herbert
aa4c6b9341
Bring across tournament score display for game usage
2021-08-09 16:30:37 +09:00
Dean Herbert
2ccf7e75b0
Fix new possible nullref inspection due to delegate initialisation in constructor
2021-08-05 13:24:59 +09:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Salman Ahmed
a75da82986
Add explaining comment
2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
Joseph Madamba
451c65a2c8
Fix song progress graph not being correctly hidden
2021-07-29 23:41:01 -07:00
Henry Lin
89e8296eb1
Reset all types of adjustments in MusicController
; Rename AllowRateAdjustments
to AllowTrackAdjustments
2021-07-29 15:39:26 +08:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
b910c21230
Add ModFlowDisplay
and consume in ContractedPanelMiddleContent
2021-07-21 16:53:04 +09:00
Dean Herbert
396ad79d50
Remove unnecessary UnbindAll
call
2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9
Tidy up ModDisplay
2021-07-21 16:38:25 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa
Move clone to earlier in the process
2021-07-19 19:18:34 +09:00
Dean Herbert
caba78cb5d
Copy score during submission process to ensure it isn't modified
2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3
Set score's rank on a failed submission
...
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.
I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Salman Ahmed
07ede7a147
Disallow custom rulesets from score submission
2021-07-11 03:34:57 +03:00
Dean Herbert
6a5f0e8237
Move handling of replay seek operations out of progress bar
...
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579 ).
2021-07-09 14:28:59 +09:00
Dean Herbert
e612d7568c
Merge pull request #13771 from LumpBloom7/volume-meter-switch
...
Add ability to navigate between volume meters via Alt+Left/Right arrows
2021-07-07 21:50:44 +09:00
Derrick Timmermans
4d7c744101
Fix failing test
2021-07-07 12:59:31 +02:00
Derrick Timmermans
ffe18ebe51
Resolve build errors
2021-07-06 14:11:46 +02:00
Derrick Timmermans
07d54d261a
Let selection container handle manual selection changes
2021-07-06 13:24:18 +02:00
Derrick Timmermans
c5a0672277
Use IStateful<SelectionState> instead of ISelected
2021-07-06 12:07:25 +02:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
...
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
1a6b8b2c73
Populate UserScores
as early as possible to avoid weird ordering requirements
2021-07-06 14:53:31 +09:00
Bartłomiej Dach
686dd2b5ce
Remove unused constant
2021-07-05 20:35:14 +02:00
Derrick Timmermans
d495196b66
Share item cycling logic with GameplayMenuOverlay
2021-07-05 19:22:55 +02:00
Dean Herbert
f5ddd2a53b
Fix critical failure causing scores to not update on the leaderboard
2021-07-06 01:15:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
f1014af284
Move LoadComplete
content to run after user retrieval has completed
...
Feels safer, I think.
2021-07-05 21:35:41 +09:00
Dean Herbert
459f9a0465
Handle nulls and fix missing documentation
2021-07-05 21:35:37 +09:00
Dean Herbert
77adf687c6
Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
...
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
7a710ceffe
Check count as well (statistics can be populated with zero counts)
2021-07-04 16:41:09 +09:00
Dean Herbert
ef82528309
Don't attempt to submit score when nothing has been hit
2021-07-04 15:16:18 +09:00
Dean Herbert
f689e788c9
Avoid using game-wide beatmap during score submission
2021-07-02 14:24:27 +09:00