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Commit Graph

109 Commits

Author SHA1 Message Date
Dean Herbert
7f22ade90d
Fix oversight in timekeeping 2024-07-30 21:59:59 +09:00
Dean Herbert
25747fdeb3
Fix edge case where minutes are same but hour is different 2024-07-30 18:06:56 +09:00
Dean Herbert
4557ad43d5
Reduce padding on chat lines to give more breathing room 2024-07-30 17:52:56 +09:00
Dean Herbert
a2a73232f3
Avoid showing timestamp in chat line when repeated 2024-07-30 17:52:55 +09:00
Dean Herbert
5bc02cc1c6
Fix background alternating not updating on message removal 2024-07-29 20:25:55 +09:00
Dean Herbert
997b3eb498
Fix typos and visuals 2024-07-29 20:24:51 +09:00
jkh675
63757a77a5 Extract update background method 2024-07-29 13:39:08 +08:00
normalid
4e44a6e7f8 Clean up code 2024-07-27 18:55:17 +08:00
normalid
73a98b45e9 FIx code quality 2024-07-27 18:48:45 +08:00
normalid
c2711d0c4e Implement chatline background altering 2024-07-27 17:25:44 +08:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
5467097387 Fix adjacent day separators potentially being left behind after pending message resolution 2022-11-23 18:49:51 +09:00
Dean Herbert
e53b4321ff Ensure two day separators are not added in a row 2022-11-21 14:01:10 +09:00
Dean Herbert
fa7b45dfb1 Fix chat day separator not being added on pending message resolution
Closes #21316.
2022-11-21 13:52:14 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Jai Sharma
2f635fa854 Refactor ChatLine and fix DrawableChannel flow padding
Refactors `ChatLine` component to use more sensible override properties
and layout using grid container. Moves creation of username component
into its own method to simplify BDL.

Updates padding of base `DrawableChannel` flow padding.

Removes usage of `ChatOverlayDrawableChannel` since it's overrides are
no longer needed.

Updates usage of `StandAloneChatDisplay` to use new override properties
of `DrawableChannel`.
2022-06-07 22:35:45 +01:00
Jai Sharma
c0aaeff2b3 Update DaySeparator to use new design throughout
Moves `DaySeparator` chat component to it's own file and update it to
match new chat design. Makes use of several virtual attributes that can
be overridden to update spacing and layout in other usage contexts.

Remove redundant usage of `ChatOverlayDaySeparator`, since the new
design is now part of the base class.

Create `StandAloneDaySeparator` to use in `StandAloneChatDisplay` which
overrides attributes to match correct spacing and layout for its design.

Ensure that `DrawableChannel.CreateDaySeparator` returns type of
`DaySeparator` instead of `Drawable`.
2022-06-04 18:02:14 +01:00
Jai Sharma
f4acfbd0df Change return type of CreateDaySeparator to Drawable 2022-05-07 22:23:46 +01:00
Jai Sharma
bec28c5b28 Remove virtual ColourInfo properties from DaySeparator 2022-05-07 22:16:11 +01:00
Jai Sharma
9d62206176 Update new chat overlay day separator colours and spacing
Updates the `DaySeparator` component to have separately settable colours
for the text and the lines.

Updates existing overrides of the `DaySeparator` to use the new colour
setter.

Create new `ChatOverlayDrawableChannel` with adjusted spacing and new
`DaySeparator` colours.
2022-05-06 23:06:18 +01:00
Dean Herbert
603527d72d Fix potential crash when highlighting chat messages
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.

```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
  ----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
   at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
   at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
   at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
   at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
   at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
   at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Salman Ahmed
53c57661c7 Move implementtaion detail to inline comment 2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33 Avoid running message highlight processing more than once 2022-03-11 18:32:49 +03:00
Salman Ahmed
d07e3101ea Improve message highlight handling in DrawableChannel 2022-03-10 23:07:15 +03:00
Salman Ahmed
b25c37ce62 Instantiate highlight background container on animation
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.

The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
80c0df6af5 Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f Schedule chat line highlight after children to handle non-loaded lines 2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a Revert newMessagesArrived changes and always schedule highlight
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).

Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Salman Ahmed
d74064b94b Use Equals instead of reference equality operator 2022-03-08 03:56:27 +03:00
Salman Ahmed
7f47be4680 Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
Salman Ahmed
30b38345aa Add ability to highlight chat lines 2022-03-07 05:08:36 +03:00
Salman Ahmed
9bc1f3f014 Further refactor and simplify ChannelScrollContainer 2022-03-06 23:34:12 +03:00
Salman Ahmed
5b3ffb12b7 Refactor channel scrolling container to handle manual scrolls resiliently 2022-03-05 23:27:07 +03:00
Dean Herbert
52ca2f4797 Merge branch 'master' into chat-mention 2021-05-26 16:00:26 +09:00
Dean Herbert
699a317b44 Fix chat scroll sticking visually when scrolling beyond bottom extent 2021-03-29 18:07:47 +09:00
Dean Herbert
a76314a876 Use Update instead of UpdateAfterChildren (no need for the latter) 2021-02-02 15:57:17 +09:00
Dean Herbert
bb0753f68d Use a better method of cancelling user scroll 2021-02-02 15:44:03 +09:00
Dean Herbert
398ab9c2c2 Use UserTrackingScrollContainer instead 2021-02-02 15:29:38 +09:00
Salman Ahmed
5c28c030c8 Unconditionally set "autoscroll" state 2021-02-01 22:08:57 +03:00
Salman Ahmed
15fcabb128
Add documentation to auto-scroll leniency
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-02-01 22:04:44 +03:00
Salman Ahmed
49e62c3a4b
Apply documentation changes
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-01 11:02:08 +03:00
Salman Ahmed
e806e5bcd1 Improve robustness of chat auto-scrolling logic
Fix auto-scrolling state changing by old messages removal logic
2021-01-31 23:45:49 +03:00
Dean Herbert
d096f2f8f6 Fix potential cross-thread operation during chat channel load
The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.

I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).

Closes #11231.
2020-12-21 16:39:50 +09:00
Dean Herbert
c73d45bc01 Reduce initial channel load overhead by only loading history on active channel 2020-04-29 15:23:28 +09:00
Dean Herbert
1b6342438f Hide scrollbars in tournament chat display 2020-03-23 12:05:16 +09:00
Craftplacer
5f96940b7d Remove unused injection 2020-01-19 17:56:01 +01:00
Craftplacer
32c2023517 Remove refactor in DrawableChannel 2020-01-19 17:20:54 +01:00
Craftplacer
8a9c90c5e6 Resolve CA errors #2 2020-01-18 16:18:17 +01:00
Craftplacer
8ddd36596e Revert useless changes varying from properties, naming changes etc. 2020-01-18 15:40:55 +01:00