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osu-lazer/osu.Game/Overlays/Chat/DrawableChannel.cs
Salman Ahmed b25c37ce62 Instantiate highlight background container on animation
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.

The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00

270 lines
9.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat
{
public class DrawableChannel : Container
{
public readonly Channel Channel;
protected FillFlowContainer ChatLineFlow;
private ChannelScrollContainer scroll;
private bool scrollbarVisible = true;
public bool ScrollbarVisible
{
set
{
if (scrollbarVisible == value) return;
scrollbarVisible = value;
if (scroll != null)
scroll.ScrollbarVisible = value;
}
}
[Resolved]
private OsuColour colours { get; set; }
public DrawableChannel(Channel channel)
{
Channel = channel;
RelativeSizeAxes = Axes.Both;
}
private Bindable<Message> highlightedMessage;
[BackgroundDependencyLoader]
private void load()
{
Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new ChannelScrollContainer
{
ScrollbarVisible = scrollbarVisible,
RelativeSizeAxes = Axes.Both,
// Some chat lines have effects that slightly protrude to the bottom,
// which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Child = ChatLineFlow = new FillFlowContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
},
};
newMessagesArrived(Channel.Messages);
Channel.NewMessagesArrived += newMessagesArrived;
Channel.MessageRemoved += messageRemoved;
Channel.PendingMessageResolved += pendingMessageResolved;
}
protected override void LoadComplete()
{
base.LoadComplete();
highlightedMessage = Channel.HighlightedMessage.GetBoundCopy();
highlightedMessage.BindValueChanged(m =>
{
if (m.NewValue == null)
return;
// schedule highlight to ensure it performs after any pending "newMessagesArrived" calls.
// also schedule after children to ensure the scroll flow is updated with any new chat lines.
ScheduleAfterChildren(() =>
{
var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(m.NewValue));
if (chatLine != null)
{
float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2;
scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent));
chatLine.Highlight();
}
highlightedMessage.Value = null;
});
}, true);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Channel.NewMessagesArrived -= newMessagesArrived;
Channel.MessageRemoved -= messageRemoved;
Channel.PendingMessageResolved -= pendingMessageResolved;
}
protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m);
protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time)
{
Margin = new MarginPadding { Vertical = 10 },
Colour = colours.ChatBlue.Lighten(0.7f),
};
private void newMessagesArrived(IEnumerable<Message> newMessages) => Schedule(() =>
{
if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id))
{
// there is a case (on initial population) that we may receive past messages and need to reorder.
// easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.)
newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList();
ChatLineFlow.Clear();
}
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
Message lastMessage = chatLines.LastOrDefault()?.Message;
foreach (var message in displayMessages)
{
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
ChatLineFlow.Add(CreateChatLine(message));
lastMessage = message;
}
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MAX_HISTORY;
if (count > 0)
{
void expireAndAdjustScroll(Drawable d)
{
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();
}
for (int i = 0; i < count; i++)
expireAndAdjustScroll(staleMessages[i]);
// remove all adjacent day separators after stale message removal
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
{
if (!(ChatLineFlow[i] is DaySeparator)) break;
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
expireAndAdjustScroll(ChatLineFlow[i]);
}
}
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
if (newMessages.Any(m => m is LocalMessage))
scroll.ScrollToEnd();
});
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
{
var found = chatLines.LastOrDefault(c => c.Message == existing);
if (found != null)
{
Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
ChatLineFlow.Remove(found);
found.Message = updated;
ChatLineFlow.Add(found);
}
});
private void messageRemoved(Message removed) => Schedule(() =>
{
chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
});
private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
public class DaySeparator : Container
{
public float TextSize
{
get => text.Font.Size;
set => text.Font = text.Font.With(size: value);
}
private float lineHeight = 2;
public float LineHeight
{
get => lineHeight;
set => lineHeight = leftBox.Height = rightBox.Height = value;
}
private readonly SpriteText text;
private readonly Box leftBox;
private readonly Box rightBox;
public DaySeparator(DateTimeOffset time)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), },
Content = new[]
{
new Drawable[]
{
leftBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = lineHeight,
},
text = new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10 },
Text = time.ToLocalTime().ToString("dd MMM yyyy"),
},
rightBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = lineHeight,
},
}
}
};
}
}
}
}