Andrew Hong
c6a739f5a8
Add date submitted sorting
2022-08-21 23:09:33 -04:00
Dean Herbert
3ef6c60d1f
Merge pull request #19898 from bdach/mod-select/fix-difficulty-multiplier-rounding
...
Adjust rounding in mod select difficulty multiplier to match song select footer
2022-08-22 11:18:34 +09:00
Bartłomiej Dach
aa15e84bea
Adjust rounding in mod select difficulty multiplier to match song select footer
...
The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.
Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.
Fixes #19889 .
2022-08-21 23:15:49 +02:00
naoei
29ef1c8db8
Check if StatisticItem.Name is null or empty
2022-08-20 21:48:53 -04:00
naoei
9386d352b8
Make StatisticItem.Name not nullable
2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
513ba69f6f
Merge pull request #19865 from OliBomby/fix-slider-flip
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Fix flipping a slider sometimes changing the curve type from "Perfect" to "Bezier"
2022-08-21 00:04:35 +09:00
OliBomby
7732fb21d5
fix code quality
2022-08-20 16:09:02 +02:00
OliBomby
614ae815c0
Added tests for making sure flipping and rotating retains perfect control point type
2022-08-20 15:57:39 +02:00
Dean Herbert
8566e93c72
Guard against SubmittingPlayer
potentially getting stuck waiting on request forever
2022-08-20 17:19:17 +09:00
Dean Herbert
a1e849c4db
Ensure that DummyAPIAccess
runs all queued tasks on disposal
2022-08-20 16:22:35 +09:00
Dean Herbert
885ea4270b
Reorder context menu items and tidy up surrounding code
2022-08-20 14:03:54 +09:00
Dean Herbert
cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
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Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
Dean Herbert
36e202c70e
Add inline comment explaining necessity to use AddRange
for slider transform operations
2022-08-20 11:38:43 +09:00
OliBomby
65f7ecec83
moving all controlpoints at once for slider
2022-08-20 00:26:04 +02:00
OliBomby
91e6f4c4ee
fix TestPerfectCurveChangeToBezier
2022-08-19 19:31:47 +02:00
OliBomby
d1519343f6
Improved visual tests for slider splitting
2022-08-19 18:29:01 +02:00
MK56
91742859f1
Merge branch 'ppy:master' into blink_implementation
2022-08-19 16:55:27 +02:00
Dean Herbert
339f0b0cd2
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-19 23:01:09 +09:00
Jay L
c1da509119
round numerical value
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this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a
fix comment
2022-08-19 23:15:38 +10:00
Dan Balasescu
4ef8e00a78
Merge pull request #19851 from peppy/update-framework
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Update framework and resources
2022-08-19 22:03:55 +09:00
Jay L
b30fba1430
emc attribute
2022-08-19 22:57:40 +10:00
Jay L
fea31cc895
introduce effective misscount, accuracy rescale
2022-08-19 22:57:28 +10:00
Dean Herbert
7bf318541c
Reword comment to hopefully read better
2022-08-19 20:57:55 +09:00
Dean Herbert
c3c44c19cd
Use CompositeComponent
in various locations
2022-08-19 20:43:15 +09:00
Dean Herbert
41321521e5
Update resources
2022-08-19 20:40:05 +09:00
Dean Herbert
426c4c9bf7
Update framework
2022-08-19 20:39:53 +09:00
Dean Herbert
3f0da14065
Delay start operation by one frame to allow children to see initial start time
2022-08-19 17:39:51 +09:00
vun
f3e1287f04
Remove redundant using statement
2022-08-19 16:19:45 +08:00
vun
684efefb50
Add FirstHitObject as a property of encoding classes
2022-08-19 16:13:36 +08:00
vun
a26de0a10f
Add HitType property to MonoStreak
2022-08-19 16:05:34 +08:00
vun
51176e9577
Naming changes
2022-08-19 15:45:43 +08:00
vun
5dcd4ce7c5
Naming changes
2022-08-19 15:31:03 +08:00
Jamie Taylor
41408a3106
Add audio feedback for text selection
2022-08-19 15:51:27 +09:00
OliBomby
89eb0a4079
Added TestScene for slider splitting
2022-08-19 01:10:54 +02:00
its5Q
4c24d8ed58
Improve string consistency
2022-08-19 03:17:05 +10:00
Mk-56spn
7add3a6950
ar var test
2022-08-18 19:00:54 +02:00
Dean Herbert
e7d4962128
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-19 01:50:14 +09:00
Dean Herbert
3eb1cda6aa
Reorganise call order of Start
/ Reset
to make more sense
2022-08-19 01:46:36 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Dean Herbert
1d774f3f12
Remove redundant ProcessFrame
calls
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Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7
Remove unnecessary virtual
spec from GameplayClockContainer.Seek
2022-08-19 01:39:01 +09:00
Dean Herbert
0e228791c0
Remove unnecessary Reset
call in MultiSpectatorScreen
2022-08-19 01:39:01 +09:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
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I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Bartłomiej Dach
bc851c174b
Merge pull request #19836 from peppy/split-offset-clock
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Split `OffsetCorrectionClock` out of `MasterGameplayClockContainer`
2022-08-18 18:26:51 +02:00
Bartłomiej Dach
4ad782b5a0
Merge branch 'master' into split-offset-clock
2022-08-18 17:52:45 +02:00
Dean Herbert
0f0b4fdfec
Merge pull request #19838 from peppy/test-scene-lead-in-updates
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Update `TestSceneLeadIn` to use new assert style
2022-08-18 20:55:55 +09:00
Dean Herbert
2eba8650ca
Update TestSceneLeadIn
to use new assert style
2022-08-18 19:26:19 +09:00
Dean Herbert
43879633db
Ensure setting a StartTime
on a GameplayClockContainer
always resets to the new time
2022-08-18 18:54:10 +09:00