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h1or4dme8
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osu-lazer
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2026-05-18 18:29:58 +08:00
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9,300
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4
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793
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7ec4d230b972ebacfa6bbdf2c4e378fa96b3a17b
Commit Graph
14 Commits
Simplify DrawableHitObject's sample load code
Dean Herbert
·
2017-12-23 17:20:14 +09:00
2db68df999
Simplify and tidy sample retrieval
Less static weirdness
Dean Herbert
·
2017-12-23 16:46:02 +09:00
9ca03c0209
SoundControlPoint -> SampleControlPoint
Dean Herbert
·
2017-12-23 16:34:34 +09:00
5026c7a95e
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts: # osu.Game/Audio/SampleInfo.cs
Dean Herbert
·
2017-12-23 14:50:35 +09:00
46865bbacd
Back to using SortedLists
smoogipoo
·
2017-12-21 19:40:41 +09:00
a3fcc0b60c
Determine SampleInfo defaults in DrawableHitObject
smoogipoo
·
2017-12-21 16:02:33 +09:00
cb7e192aff
Various CI adjustments
FreezyLemon
·
2017-12-08 09:52:58 +01:00
4b3cf0773d
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
FreezyLemon
·
2017-12-08 09:41:13 +01:00
61a6a2919e
Added basic SampleInfo.FromSoundPoint and GetChannel methods
FreezyLemon
·
2017-12-07 23:09:51 +01:00
d2f3d5a807
Add a few comments
smoogipoo
·
2017-12-07 11:17:32 +09:00
851c20aff0
Fix incorrect serialization condition
smoogipoo
·
2017-12-07 11:10:46 +09:00
ea2c67ca5f
Dont serialize hitobject sample properties copied from the control point
smoogipoo
·
2017-12-07 03:40:43 +09:00
41b607c165
Make hit sounds into consts.
smoogipooo
·
2017-04-06 12:14:06 +09:00
4cc309e5a7
Back to using SampleInfo + fix taiko beatmap conversion.
smoogipooo
·
2017-04-06 11:41:16 +09:00
eb82a4c090