Xexxar
|
7eb7d12589
|
updated sliders to handle increased tick rates better
|
2021-10-27 18:08:30 +00:00 |
|
Xexxar
|
626db1f274
|
updated sliders to handle increased tick rates better
|
2021-10-27 18:08:06 +00:00 |
|
Xexxar
|
ddf87316df
|
updated to add nerf for repeated acute angles
|
2021-10-27 16:30:17 +00:00 |
|
Xexxar
|
62197fec3a
|
updated sliders for rebalance again
|
2021-10-22 17:17:19 +00:00 |
|
Xexxar
|
85f28a843a
|
adjusted sliders further
|
2021-10-21 21:30:00 +00:00 |
|
Xexxar
|
ec06e53212
|
further rebalancing of sliders
|
2021-10-21 19:58:02 +00:00 |
|
Xexxar
|
e3a0e4749e
|
removed excess acute anglebuff and buffed sliders to comp
|
2021-10-21 19:28:06 +00:00 |
|
Xexxar
|
b1c18d1f36
|
Merge branch 'aim-refactor-base' into aim-refactor-slider
|
2021-10-21 18:37:22 +00:00 |
|
Xexxar
|
2f8972b529
|
reverted overwritten file
|
2021-10-21 18:37:06 +00:00 |
|
Xexxar
|
613a548583
|
Merge branch 'aim-refactor-base' into aim-refactor-slider
|
2021-10-21 17:21:52 +00:00 |
|
Xexxar
|
d6aa2fe6e4
|
identified case with spinner where / 0 could theoretically be possible
|
2021-10-21 17:21:34 +00:00 |
|
Xexxar
|
276b4afdb0
|
removed unnecessary test code
|
2021-10-21 16:14:31 +00:00 |
|
Xexxar
|
4fe007aa2e
|
new slider travel dist algorithm
|
2021-10-21 16:08:35 +00:00 |
|
Xexxar
|
bef6e100fa
|
Merge branch 'aim-refactor-base' into aim-refactor-slider
|
2021-10-21 16:01:38 +00:00 |
|
Xexxar
|
cb605f9156
|
removed ppCalc changes and sliderabuseChecks
|
2021-10-21 16:00:57 +00:00 |
|
Xexxar
|
750c5a0181
|
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
|
2021-10-21 15:45:31 +00:00 |
|
Xexxar
|
c074304ec3
|
updated to latest version of base
|
2021-10-17 04:48:57 +00:00 |
|
Xexxar
|
14d405786e
|
resolved nans and added stacked slider fix
|
2021-10-17 03:56:53 +00:00 |
|
smoogipoo
|
30eb08d394
|
Merge branch 'master' into aim-refactor-base
|
2021-10-17 12:00:39 +09:00 |
|
smoogipoo
|
80827b741f
|
Merge branch 'master' into effective-miss-count
|
2021-10-16 21:43:34 +09:00 |
|
StanR
|
ccaac97794
|
Clamp comboBasedMissCount
|
2021-10-16 14:50:15 +03:00 |
|
StanR
|
c8d99e68a5
|
Remove calculation for scores with combo above threshold, avoid division by zero
|
2021-10-15 16:51:05 +03:00 |
|
smoogipoo
|
1a18d3598a
|
Merge branch 'master' into fix-invisible-sinners
|
2021-10-15 20:45:40 +09:00 |
|
StanR
|
205d95e8c6
|
Approximate amount of effective misses using combo
|
2021-10-13 20:04:34 +03:00 |
|
Xexxar
|
4edf559408
|
adjusted constant to 1.5 from 2.0 for acute
|
2021-10-13 16:45:58 +00:00 |
|
Xexxar
|
cde4b0b17c
|
forgot to add double delcaration, remember to test
|
2021-10-13 16:25:16 +00:00 |
|
Xexxar
|
0b794728ea
|
updated to latest version with slider calc
|
2021-10-13 16:17:49 +00:00 |
|
Xexxar
|
0292fe1c83
|
removed residual code leftover
|
2021-10-13 16:04:39 +00:00 |
|
Xexxar
|
200149c9d7
|
updated to newly refactored aim
|
2021-10-13 15:41:24 +00:00 |
|
Xexxar
|
56daac73f2
|
merged ppy/master
|
2021-10-10 17:12:49 +00:00 |
|
Dean Herbert
|
b8fe744d2b
|
Merge pull request #15008 from stanriders/remove-int-casts
Remove int casts in difficulty calculation
|
2021-10-10 16:48:37 +09:00 |
|
smoogipoo
|
e7a3467655
|
Merge branch 'master' into skillsrework
|
2021-10-10 16:16:54 +09:00 |
|
StanR
|
abd32e30f1
|
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
|
2021-10-09 21:11:24 +03:00 |
|
StanR
|
3b0b8707fe
|
Reduce nesting, check all objects for spinners
|
2021-10-09 20:28:42 +03:00 |
|
StanR
|
b72b071c25
|
Fix instant spinners giving insane amounts of strain
|
2021-10-09 12:35:17 +03:00 |
|
StanR
|
37632fe4dc
|
Remove int casts in difficulty calculation, fixup some comments
|
2021-10-09 12:08:57 +03:00 |
|
smoogipoo
|
f0affa9f5a
|
Don't refer to BeatmapInfo
|
2021-10-08 19:50:31 +09:00 |
|
smoogipoo
|
3a4807a032
|
Merge branch 'master' into blinds-pp
|
2021-10-08 19:45:59 +09:00 |
|
smoogipoo
|
cefef81cdf
|
Merge branch 'master' into skillsrework
|
2021-10-08 18:21:51 +09:00 |
|
Dan Balasescu
|
5b89293fa3
|
Merge pull request #14942 from apollo-dw/relax-osu-pp
Implement Relax difficulty calculation in osu!
|
2021-10-08 16:47:43 +09:00 |
|
apollo-dw
|
57c069e0e1
|
Remove unused strings
|
2021-10-06 23:50:23 +01:00 |
|
apollo-dw
|
d6eab02d92
|
Return 0 for speed with relax
|
2021-10-06 16:53:33 +01:00 |
|
apollo-dw
|
34269d48e5
|
Use global multipliers instead of multiplying skill values
|
2021-10-06 12:25:19 +01:00 |
|
Dean Herbert
|
b339c149d8
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
|
emu1337
|
d17beb9bbe
|
improved overall balance
|
2021-10-06 01:39:01 +02:00 |
|
emu1337
|
3cb816b6cd
|
fixed some nerfs not carrying to the next iteration
|
2021-10-05 21:19:00 +02:00 |
|
Xexxar
|
94f8692b00
|
removed acc changes to put in seperate PR
|
2021-10-03 17:42:49 +00:00 |
|
Xexxar
|
bc3ae4c4f8
|
changed function names to be consistent
|
2021-10-03 17:36:34 +00:00 |
|
Xexxar
|
6d134b2a83
|
resolved code cleanliness issues
|
2021-10-03 17:32:03 +00:00 |
|
Xexxar
|
ba2c44a2f4
|
reworked strain to fix issue with overlapping hitwindo
|
2021-10-03 17:31:56 +00:00 |
|