smoogipoo
7e78b2e54e
Remove TestCaseGamefield
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Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
2018-04-09 11:37:03 +09:00
Dean Herbert
6bc319caae
Merge branch 'master' into manual-input-test-case
2018-04-06 20:07:07 +09:00
Dean Herbert
ae2dce254a
Rename TestCase
2018-04-06 19:53:34 +09:00
Dean Herbert
768a5e5383
Create ManualInputManagerTestCase
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A base class for running more input-driven tests.
2018-04-06 15:23:30 +09:00
Dean Herbert
714326b606
Fix TestCase not working with dynamic compilation
2018-04-06 13:16:27 +09:00
Dean Herbert
4d71f2084c
Move individual mask selection logic out of MaskSelection
2018-04-04 18:29:53 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 15:38:27 +09:00
Dan Balasescu
6dfca4b2fa
Merge branch 'master' into osu-tab-strip
2018-04-04 14:20:06 +09:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 12:03:11 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
smoogipoo
551ba6ac4b
Fix ScalableContainer irrepairably altering content size
2018-04-02 13:06:06 +09:00
DrabWeb
e3218250d5
Fix tab strip in BreadcrumbControl, allow strip height to be overriden.
2018-03-29 15:41:27 -03:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
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The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
4bdfc9dca9
Fix testcase
2018-03-29 17:19:14 +09:00
DrabWeb
eb374c5774
Add beatmap set online status and display it in direct panels and the beatmap set overlay.
2018-03-26 21:04:45 -03:00
Dean Herbert
92d8781bf0
Merge branch 'master' into beat-snap-divisor
2018-03-22 20:14:50 +09:00
Dean Herbert
1b116dd04e
Adjust testcase sizing to match editor
2018-03-22 16:11:56 +09:00
Dean Herbert
c2eb32c0e9
DrawableBeatDivisor -> BeatDivisorControl
2018-03-20 20:10:27 +09:00
Dean Herbert
6fd650777c
Move value change logic to bindable
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Also add drag support
2018-03-20 20:09:55 +09:00
Dean Herbert
d1c2aa71d0
Add beatmap sample override support
2018-03-20 16:24:06 +09:00
smoogipoo
786e6242e1
Make bdl beat divisor nullable
2018-03-20 14:01:06 +09:00
smoogipoo
50192b21e3
Give DrawableBeatDivisor a ctor
2018-03-20 13:57:25 +09:00
smoogipoo
fa5fd46f85
Clean up + rename testcase
2018-03-19 20:42:42 +09:00
smoogipoo
b1d09500f2
Integrate beat snap divisor into editor seeking
2018-03-19 20:42:06 +09:00
smoogipoo
c5eab7a227
Actually rename to DrawableBeatDivisor...
2018-03-19 20:34:24 +09:00
smoogipoo
5ecbc5612c
Integrate with dependency injection
2018-03-19 20:33:58 +09:00
smoogipoo
46f10b392d
Fix merge errors
2018-03-19 20:23:31 +09:00
smoogipoo
4c0ccffe08
Merge remote-tracking branch 'origin/master' into beat-snap-divisor
2018-03-19 20:23:15 +09:00
smoogipoo
df0b8a24c5
Rename + renamespace
2018-03-19 20:21:19 +09:00
smoogipoo
b25c564ecb
Integrate into editor's compose screen
2018-03-19 20:14:58 +09:00
smoogipoo
070db63157
Privatise tick to TickContainer
2018-03-19 19:52:22 +09:00
smoogipoo
66e4e45882
Offset test case a little bit for dynamic compilation message
2018-03-19 19:49:46 +09:00
smoogipoo
6b035e8c53
Add basic structure/layout for the beat snap visualiser
2018-03-19 19:46:26 +09:00
smoogipoo
193142e901
Fix missed BDL case
2018-03-19 16:44:46 +09:00
smoogipoo
e25d1f6982
Pass down editor clocks through DI
2018-03-19 16:27:52 +09:00
smoogipoo
abb5dcf678
Fix null-refing testcase
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This would also be fixed with BDL loading children after we're fully loaded ;).
2018-03-16 23:53:55 +09:00
Dean Herbert
4b83278cf4
Merge branch 'master' into fix-editor-clocks
2018-03-16 23:32:54 +09:00
Dean Herbert
e8f7f2c8ab
Merge branch 'master' into editor-wheel-movement
2018-03-16 18:19:42 +09:00
Dean Herbert
bca4b620b6
Merge branch 'master' into editor-wheel-movement
2018-03-16 15:56:51 +09:00
Dean Herbert
23ffee3d38
Merge branch 'master' into drawable-composite-hit-object
2018-03-16 15:38:52 +09:00
smoogipoo
8fbaa86e64
Fix testcases
2018-03-15 18:24:57 +09:00
smoogipoo
50f9d810dd
Add more testcases + fix up seeking a bit more
2018-03-15 15:40:52 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
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No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Dean Herbert
8d433cb4bf
Merge branch 'master' into cursor-trail
2018-03-15 11:14:21 +09:00
smoogipoo
f693fbf92d
Add forward snapping from inbetween beat test
2018-03-14 23:08:43 +09:00
smoogipoo
0da3ae0944
Add some basic tests + fixes to seek/seekforward functionality
2018-03-14 20:52:48 +09:00
Dean Herbert
a0691168cb
Merge remote-tracking branch 'upstream/master' into editor-hitobject-movement
2018-03-14 15:35:24 +09:00
Dean Herbert
81f82d98a1
Rework a lot of naming and structure
2018-03-14 15:18:21 +09:00
Dean Herbert
13f64a1d12
Merge branch 'master' into cursor-trail
2018-03-14 11:42:40 +09:00
smoogipoo
d2859d779d
Create a base TestCaseEditor for rulests to derive
2018-03-12 19:43:52 +09:00