Dean Herbert
5568df1aee
Remove StandardHUDOverlay
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This class hierarchy was originally when we had different HUDs for rulesets, but this is no longer the case. Skins will be able to build off the base (new) HUDOverlay without issue, so there is no real need for the abstract class for now.
We can add it back if a need for it arises; for the moment I'd like to avoid as many Standard* classes as possible.
2017-06-05 17:18:07 +09:00
Dean Herbert
2712f49545
Remove bad
2017-06-05 17:06:47 +09:00
Dean Herbert
958cd9f8d8
Don't display in-game
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Nothing does anything yet, so we can't display this. Make it functional before adding to game project.
2017-06-05 16:52:09 +09:00
Dean Herbert
af6f8bbd89
Fix namespaces and class names
2017-06-05 16:47:42 +09:00
EVAST9919
e737ded382
Applied suggested changes
2017-05-30 12:23:53 +03:00
EVAST9919
08219ccb42
Applied suggested changes
2017-05-29 19:00:29 +03:00
EVAST9919
bedcf04043
Merge remote-tracking branch 'refs/remotes/ppy/master' into ingame_options
2017-05-27 02:25:03 +03:00
EVAST9919
2e28b10c36
CI fixes and removed useless property
2017-05-23 12:24:16 +03:00
EVAST9919
eafe215169
Simplify Hud visibility change
2017-05-23 11:53:12 +03:00
EVAST9919
d717ccf85e
Settings -> ReplaySettings
2017-05-22 09:07:08 +03:00
EVAST9919
f2af31aceb
Naming fixes
2017-05-18 20:21:58 +03:00
EVAST9919
83a89ce22d
options -> settings
2017-05-18 11:39:22 +03:00
EVAST9919
1a4025ab3c
ingame options basic logic
2017-05-17 10:36:57 +03:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
Dean Herbert
48368779ab
Avoid polluting Player with HUD-specific code.
2017-05-08 11:48:40 +09:00
Dean Herbert
c9ba1ac4f6
Adjust namespaces.
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Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00