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Commit Graph

37 Commits

Author SHA1 Message Date
smoogipoo
7e0629774b Rename variables for readability
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
2021-11-02 23:51:10 +09:00
smoogipoo
be8a1f60c0 Apply styling changes 2021-11-02 23:33:51 +09:00
Xexxar
219880d719 add in stanrs review 2021-10-28 14:45:45 +00:00
Xexxar
ddf87316df updated to add nerf for repeated acute angles 2021-10-27 16:30:17 +00:00
Xexxar
d6aa2fe6e4 identified case with spinner where / 0 could theoretically be possible 2021-10-21 17:21:34 +00:00
Xexxar
cb605f9156 removed ppCalc changes and sliderabuseChecks 2021-10-21 16:00:57 +00:00
Xexxar
4edf559408 adjusted constant to 1.5 from 2.0 for acute 2021-10-13 16:45:58 +00:00
Xexxar
200149c9d7 updated to newly refactored aim 2021-10-13 15:41:24 +00:00
Xexxar
56daac73f2 merged ppy/master 2021-10-10 17:12:49 +00:00
Xexxar
bc3ae4c4f8 changed function names to be consistent 2021-10-03 17:36:34 +00:00
Xexxar
587cf09d2a base change of aim refactor, isolated 2021-09-25 03:02:33 +00:00
Xexxar
0effc8f5d8 refactored speed skill, implemented better acc pp 2021-08-19 14:12:03 +00:00
Xexxar
c99a96a8c8 initial rhythm calc testing 2021-08-17 13:39:18 +00:00
emu1337
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
emu1337
e987a511ba diffspike & wide angle balance 2021-06-14 19:22:35 +02:00
emu1337
fea7b029aa refactored diffspike nerf 2021-06-14 19:18:49 +02:00
emu1337
3309ab2be3 balance changes 2021-06-13 15:18:35 +02:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
659ec267b6 Fix spinners increasing strain 2019-02-18 14:58:33 +09:00
smoogipoo
fd70269021 Implement new difficulty calculator for Rulesets.Osu 2019-02-18 14:58:03 +09:00
Dean Herbert
8d4232af45 Formatting and minor optimisations 2019-01-29 16:35:20 +09:00
Dean Herbert
18512458e8
Merge branch 'master' into xexxar-angles 2019-01-29 15:59:04 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
5f0ab0ed7f Update with vinxis' latest code 2018-12-24 12:41:04 +09:00
smoogipoo
c43c15a557 Multiply previous travel distance by 8 2018-12-23 16:28:19 +09:00
smoogipoo
c848c83d0d Refactor for readability + performance 2018-12-22 09:56:33 +09:00
smoogipoo
8546fedd4f Implement vinxis/xexxar's adjustments 2018-12-22 09:31:30 +09:00
smoogipoo
be476c58d7 Adjust with latest rebalancings 2018-12-21 22:52:27 +09:00
smoogipoo
5bd16f9a7c Add scaling factor 2018-12-21 15:16:00 +09:00
smoogipoo
38441759a7 Use angle projections 2018-12-21 14:52:43 +09:00
smoogipoo
3acbf75beb Adjust threshold 2018-12-21 13:48:10 +09:00
smoogipoo
9ad7970167 Adjust computations to return sane values 2018-12-19 13:45:33 +09:00
smoogipoo
f4eabacd15 Implement angle assessment 2018-12-19 13:45:33 +09:00
smoogipoo
4e37b5c4a7 50ms cap shouldn't be included in the strain decay 2018-10-10 18:53:54 +09:00
smoogipoo
1ad5090ad6 Separate travel distance from jump distance 2018-10-08 17:38:12 +09:00
smoogipoo
9fd972e0a3 Rename OsuDifficulty -> Difficulty 2018-05-15 17:36:29 +09:00