smoogipooo
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1867cbb381
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Revert a bit of BeatSyncedContainer for smaller changeset.
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2017-05-23 16:06:30 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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Dean Herbert
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3e0aaa1aa0
|
Add basic beat response to osu! logo
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2017-05-23 12:29:43 +09:00 |
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smoogipooo
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adf8bb853e
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Move load() to be directly below ctor.
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2017-05-22 20:06:37 +09:00 |
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smoogipooo
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de575b3867
|
Early return if beatLength = 0.
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2017-05-22 20:02:02 +09:00 |
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smoogipooo
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95c4704a9e
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Delay backwards instead of using a millisecond tolerance.
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2017-05-22 20:01:28 +09:00 |
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Dan Balasescu
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fc90cfa604
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Update BeatSyncedContainer.cs
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2017-05-22 17:50:05 +09:00 |
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smoogipooo
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70d7f61f7c
|
More inversion for logic simplification.
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2017-05-22 17:19:39 +09:00 |
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smoogipooo
|
f81ffa636d
|
Use BindTo instead of taking the game's beatmap bindable.
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2017-05-22 17:18:11 +09:00 |
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smoogipooo
|
609aac6453
|
Better kiai mode detection.
|
2017-05-22 17:18:05 +09:00 |
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smoogipooo
|
b241140496
|
Proper kiai mode detection.
|
2017-05-22 17:18:00 +09:00 |
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smoogipooo
|
abe9c464a8
|
Invert if statements.
|
2017-05-22 17:17:54 +09:00 |
|
Javier Flores
|
793b760ff2
|
Cleanup logic
|
2017-05-18 20:19:00 -05:00 |
|
Javier Flores
|
f4c7a02a6f
|
Fix having negative beat when it should be 0
|
2017-05-17 09:23:04 -05:00 |
|
ColdVolcano
|
198542465b
|
More CI fixes
|
2017-05-17 01:37:31 -05:00 |
|
ColdVolcano
|
387d26a576
|
CI Fixes
|
2017-05-17 01:26:34 -05:00 |
|
ColdVolcano
|
5f192cae7b
|
Add missing licence header
|
2017-05-17 01:18:56 -05:00 |
|
ColdVolcano
|
0801a211da
|
Add a base container with beat syncing logic
|
2017-05-17 01:14:04 -05:00 |
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