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Commit Graph

64269 Commits

Author SHA1 Message Date
Dean Herbert
9015615336
Update test to work with new drag bar location 2023-11-24 19:45:04 +09:00
Dean Herbert
a44edfdedd
Fix incorrect sample for top level edit button 2023-11-24 19:37:57 +09:00
Dan Balasescu
7bcb682555
Merge pull request #25561 from peppy/menu-skin-editor-button
Add second level menu for editors
2023-11-24 18:36:28 +09:00
Dan Balasescu
8314f656a3
Encapsulate common HP logic from osu and catch HP calculations 2023-11-24 18:32:06 +09:00
Dean Herbert
3015135178
Merge branch 'master' into chat-drag-improvements 2023-11-24 18:13:18 +09:00
Dean Herbert
7153c823e8
Choose a better beatmap if the intro is still playing
Also skip intro time.
2023-11-24 17:47:20 +09:00
Dean Herbert
95229cb336
Show gameplay when loading the skin editor from the main menu 2023-11-24 17:47:20 +09:00
Dean Herbert
290c3d6349
Clean up left-overs 2023-11-24 17:46:23 +09:00
Dean Herbert
3b41480bef
Always show drag bar on mobile 2023-11-24 17:46:02 +09:00
Dean Herbert
de1d921383
Merge branch 'master' into menu-skin-editor-button 2023-11-24 17:39:54 +09:00
Dean Herbert
55df8e81b9
Merge pull request #25560 from peppy/hexacons-sprite-icon
Replace all hexacon lookups with strongly typed properties
2023-11-24 17:38:58 +09:00
Dean Herbert
59800821da
Update framework 2023-11-24 16:44:18 +09:00
Dean Herbert
604f1353a9
Merge pull request #25563 from smoogipoo/catch-hp-drain-v1
Add `CatchHealthProcessor` that uses the legacy drain rate algorithm
2023-11-24 16:44:06 +09:00
Dean Herbert
7600595e5d
Add drag bar on chat overlay to better signal resizability 2023-11-24 16:39:54 +09:00
Dean Herbert
36b45d34f7
Check drag location on mouse down instead of drag start to avoid lenience issues 2023-11-24 16:39:29 +09:00
Dan Balasescu
c126c46e2d
Remove legacy implementations (moved to osu-tools) 2023-11-24 15:43:57 +09:00
Dean Herbert
3e66faba22
Merge branch 'master' into catch-hp-drain-v1 2023-11-24 15:19:34 +09:00
Dean Herbert
2f3c05154d
Merge pull request #25420 from smoogipoo/hp-drain-fix-breaks
Fix osu! and base HP processor break time simulation
2023-11-24 15:18:04 +09:00
Dean Herbert
e3217bc82e
Merge branch 'master' into hp-drain-fix-breaks 2023-11-24 15:15:48 +09:00
Dan Balasescu
289cda71b2
Fix inspections 2023-11-24 15:06:51 +09:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen 2023-11-24 15:05:39 +09:00
Dean Herbert
d3a55d83c0
Schedule FailScore inside onFail instead of onFailComplete 2023-11-24 14:44:57 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail being called too often 2023-11-24 14:44:57 +09:00
Dean Herbert
4ad3cb3b49
Submit and send failed spectator state more aggressively 2023-11-24 14:44:57 +09:00
Dean Herbert
8375dd72d6
Add xmldoc to new AllowFail method 2023-11-24 14:44:57 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
51e2ce500d
Add test coverage of remote user failing immediately failing locally 2023-11-24 14:38:02 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract methods in SpectatorScreen
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Dean Herbert
73ad92189b
Add test coverage of remote player quitting immediately quitting locally 2023-11-24 14:26:09 +09:00
Dean Herbert
ed5375536f
Reduce access to various fields and events in SpectatorClient
Restore some `virtual` specs to appease Moq
2023-11-24 14:26:09 +09:00
Dean Herbert
e06d79281d
Update tests to work with nested screen 2023-11-24 14:26:09 +09:00
Dean Herbert
335e8efff7
Apply NRT to SoloSpecatorScreen 2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator to SoloSpectatorScreen 2023-11-24 14:26:08 +09:00
Dean Herbert
4c7d2bb0fb
Apply NRT to SpectatorScreen 2023-11-24 14:26:08 +09:00
Dan Balasescu
bb66267634
Actually use CatchHealthProcessor for the ruleset 2023-11-24 13:49:28 +09:00
Dan Balasescu
4ba6450c77
Use better break calculation 2023-11-24 13:49:28 +09:00
Dan Balasescu
acf3de5e25
Add CatchHealthProcessor, following legacy calculations 2023-11-24 13:49:28 +09:00
Dan Balasescu
62a04a93c8
Implement legacy catch health processor 2023-11-24 13:49:28 +09:00
Dean Herbert
b8179aa875
Use better(?) icons and full strings 2023-11-24 13:23:47 +09:00
Andrei Zavatski
c7f1fd23e7 Implement spinner glow 2023-11-24 07:21:25 +03:00
Dean Herbert
a02b6a5bcb
Update menu key shortcut test coverage 2023-11-24 13:18:17 +09:00
Dean Herbert
a069a673fa
Allow buttons to be displayed on more than one state (and share the back button) 2023-11-24 13:18:17 +09:00
Dean Herbert
1d1b3ca982
Apply NRT to MainMenuButton 2023-11-24 13:18:17 +09:00
Dean Herbert
8ad414488a
Play out previous transforms immediately to avoid flow issues with multiple sub menus 2023-11-24 13:18:17 +09:00
Dean Herbert
7e59a1d0be
Apply NRT to ButtonSystem 2023-11-24 13:18:17 +09:00
Dean Herbert
5905ca6492
Add second level menu for skin editors 2023-11-24 13:18:17 +09:00
Dean Herbert
340227a06d
Replace all hexacon lookups with strongly typed properties 2023-11-24 13:17:39 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons lookup to allow usage with SpriteIcon 2023-11-24 13:17:39 +09:00
Dean Herbert
537b0ae870
Add silly annotation for now (more new r# rules) 2023-11-24 12:47:42 +09:00
Bartłomiej Dach
61d5a890f7
Update links to figma library 2023-11-24 12:37:25 +09:00