Dean Herbert
6a37fb41cc
Merge pull request #12161 from MiraiSubject/tournament-disable-rawinput
2021-03-24 14:54:43 +09:00
Dean Herbert
93921af82d
Merge pull request #12163 from owen-young/default-fullscreen
2021-03-24 14:54:03 +09:00
Dean Herbert
5ad8dc316f
Add inline comment and improve linq robustness
2021-03-24 14:09:15 +09:00
Naxess
415797aadd
Fix broken control point drag test
...
Broken for 2 reasons:
- Assert checks the wrong control point.
- The exterior arc is now too big.
This fixes both.
2021-03-24 06:01:12 +01:00
Naxess
e0240ab9d9
Increase exterior threshold
2021-03-24 05:55:34 +01:00
Naxess
f80b3ada25
Add circular arc size tests
2021-03-24 05:54:48 +01:00
Dean Herbert
f95175983a
Make code more concise and move method to a more appropriate place
2021-03-24 13:37:37 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Naxess
7b395ed783
Add exterior arc test
2021-03-24 05:15:50 +01:00
Naxess
23a4d1c135
Shorten recovery test name
2021-03-24 05:15:28 +01:00
Naxess
6fbe530016
Fix coordinates
2021-03-24 05:14:35 +01:00
Naxess
847d44c7d9
Remove unnecessary length asserts
...
We don't actually care about the length (as this isn't what we're testing), just the type of the slider.
2021-03-24 05:13:37 +01:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Naxess
7bae4ff43d
Add control point dragging tests
2021-03-24 05:06:04 +01:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Naxess
4ae3eaaac6
Move path type correction
...
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Naxess
0bcd38e661
Simplify path type maintenance when dragging
2021-03-24 02:57:47 +01:00
Naxess
5ee280f941
Update PointsInSegment when adding/removing points
...
There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.
This fixes that.
2021-03-24 02:56:32 +01:00
Owen Young
c8542d2434
Merge branch 'master' into default-fullscreen
2021-03-23 19:44:22 -05:00
Owen Young
437dadc85f
Changed comment on GetFrameworkConfigDefaults() to be more accurate
2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23
Fixed formatting issues to be in line with osu coding standards
2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e
Added a comment to new method
2021-03-23 19:18:32 -05:00
Shivam
d17c431faf
Disable relative mode for TournamentGame
2021-03-23 23:22:17 +01:00
Dean Herbert
217f6083ca
Merge branch 'master' into solo-score-submission
2021-03-23 21:12:52 +09:00
Dan Balasescu
bb6e50eb27
Merge pull request #12151 from peppy/fail-dummy-api-requests
...
Fail all API requests sent to DummyAPIAccess
2021-03-23 20:54:04 +09:00
Dan Balasescu
578128f803
Merge branch 'master' into fail-dummy-api-requests
2021-03-23 20:14:56 +09:00
Dan Balasescu
ade542191a
Merge pull request #12154 from peppy/fix-hitcircle-glow-fade-out
...
Fix default skin's glow resetting fade on miss
2021-03-23 20:14:51 +09:00
Dan Balasescu
5f956971cc
Merge pull request #12153 from peppy/fix-appproach-circle-fade-out
...
Always fade out approach circles at a HitObject's start time to better match stable
2021-03-23 20:04:38 +09:00
Dean Herbert
d10ff615fe
Fix default skin's glow resetting fade on miss
2021-03-23 19:28:08 +09:00
Dean Herbert
64e85ba995
Always fade out approach circles at a HitObject's start time to better match stable
2021-03-23 19:19:07 +09:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dan Balasescu
9e38d580ca
Merge pull request #12139 from peppy/fix-editor-spinner-looping-too-long
...
Fix spinners playing looping sound too long in the editor
2021-03-23 17:44:07 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
3594c42b79
Merge pull request #12141 from smoogipoo/perfect-curve-failure-testcase
2021-03-23 17:23:00 +09:00
Dan Balasescu
3ec3624ac5
Merge branch 'master' into fix-editor-spinner-looping-too-long
2021-03-23 16:45:41 +09:00
Dan Balasescu
f6ed3c1b1e
Merge branch 'master' into perfect-curve-failure-testcase
2021-03-23 16:44:58 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
...
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00