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Fix default skin's glow resetting fade on miss

This commit is contained in:
Dean Herbert
2021-03-23 19:22:37 +09:00
Unverified
parent 9e38d580ca
commit d10ff615fe
@@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void updateState(DrawableHitObject drawableObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
{
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
glow.FadeOut(400);
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state)
{
case ArmedState.Hit: