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mirror of https://github.com/ppy/osu.git synced 2024-11-15 14:37:30 +08:00
Commit Graph

3070 Commits

Author SHA1 Message Date
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
cf97cb1e0c
Merge branch 'master' into dont-round-sv 2024-01-26 19:16:58 +09:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
c9945b41c1
Remove rounding of slider velocity (when applied as scroll speed)
This affects both osu!taiko and osu!mania.

Closes https://github.com/ppy/osu/issues/25862.
2024-01-18 18:37:44 +09:00
Dean Herbert
8ab8c90e33
Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
Andrei Zavatski
42e4c933d3 Fix ConstrainedIconContainer always using masking 2024-01-18 04:06:02 +03:00
Dean Herbert
f09c6b8c1b
Change default values of new object counts to -1 to identify non-processed values 2023-12-19 18:20:02 +09:00
Dean Herbert
bfa90e9dcb
Also populate ObjectCounts when running a full beatmap process
Saves running things twice on an old install
2023-12-18 18:41:41 +09:00
Dean Herbert
dc5c9837ed
Fix StarRatingDisplay's display width to avoid text making slight autosize changes 2023-12-15 16:00:03 +09:00
Bartłomiej Dach
c0e68df20f
Fix InverseDifficultyRange() not working correctly in both directions 2023-12-14 20:41:12 +01:00
Bartłomiej Dach
24e31f7d91
Implement inverse of IBeatmapDifficultyInfo.DifficultyRange() 2023-12-14 20:41:12 +01:00
Dan Balasescu
0171078052
Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
Dan Balasescu
767d5c8018
Add object counts to IBeatmapDifficultyInfo 2023-12-09 22:31:51 +09:00
Dean Herbert
1b50d1011a
Move constant local to taiko 2023-12-06 15:59:34 +09:00
Dean Herbert
b5bae566c2
Fix incorrect slider velocity being written on export for osu!taiko beatmaps 2023-12-06 15:59:34 +09:00
Dean Herbert
0af16732b8
Change default slider velocity to 1.4
This is the default in osu!stable and plays better than 1.0.
2023-12-06 13:38:46 +09:00
Dean Herbert
8704dc3505
Fix change in filter behaviour 2023-12-05 18:20:27 +09:00
Dean Herbert
42010574b5
Avoid list construction when doing filtering 2023-12-05 15:26:14 +09:00
Bartłomiej Dach
02c794cc1f
Merge pull request #25552 from peppy/fix-r#-inpsections
Fix a couple of new r# inspections
2023-11-24 11:04:08 +09:00
Dean Herbert
268b965ee8
Enable NRT on Beatmap 2023-11-23 17:28:16 +09:00
Dean Herbert
a80a5be4ec
Fix a couple of new r# inspections 2023-11-23 17:11:40 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling 2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners 2023-11-23 13:54:05 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo 2023-11-22 17:22:48 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders 2023-11-20 12:03:29 +09:00
cs
fa976a5aa0 Fix code style/quality issues 2023-11-13 08:25:27 +01:00
cs
54b8244a18 CI Fixup 2023-11-11 15:02:06 +01:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Dean Herbert
615d8384ab
Refactor everythign back to sanity 2023-11-09 22:31:28 +09:00
Bartłomiej Dach
c58a47760e
Merge pull request #25167 from peppy/fix-circle-radius
Fix circle scale not matching stable due to missing multiplier
2023-10-20 20:59:53 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Bartłomiej Dach
c89081589c
Fix insufficient leniency when querying sample points 2023-10-20 10:26:16 +02:00
Dean Herbert
040d0970f2
Use DifficultyRange helper method in one more place 2023-10-18 23:54:18 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide 2023-10-18 19:50:42 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dean Herbert
2781846147
Fix beatmaps with no preview point set getting incorrect default
Note that this will require a re-import to fix existing beatmaps
becuse.. it's stored to realm. Probably not worth worrying about for
now.
2023-10-10 19:13:16 +09:00
Dean Herbert
f8455af0d0
Fix double interpolation being applied when applyOffsets=false 2023-10-05 13:20:52 +09:00
Dean Herbert
5a17a86d1d Merge branch 'master' into clock-fix-attempt-2 2023-10-04 16:57:49 +09:00
Dean Herbert
2481c0b64b Don't show replay import "missing beatmap" notifications during stable import
Closes https://github.com/ppy/osu/issues/24926.
2023-09-27 17:04:43 +09:00
Dean Herbert
d019cb5167 Update in line with framed clock changes 2023-09-22 22:02:18 +09:00
Dean Herbert
6629a47ed3 Fix FramedBeatmapClock's source not being processed 2023-09-22 16:22:35 +09:00
Dean Herbert
bf08fbe196 Set source directly in FramedBeatmapClock ctor
This isn't required, but avoids creating a temporary `StopwatchClock`
and generally just makes debug easier with less state changes.
2023-09-22 16:22:35 +09:00
Dean Herbert
0200b63fd3 Add note about beatmap offset not being reapplied correctly on ChangeSource 2023-09-22 14:41:07 +09:00
Dean Herbert
a451ab75dd Remove hopefully-unnecessary workaround
It was causing issues with the new implementation.
2023-09-22 14:41:05 +09:00
Dean Herbert
df08c4e1ad Disable decoupling for OsuGameBase's beatmap implementation
This avoids it ever mutating the underlying track (aka attempting to start
it). Resolves the one caveat mentioned in
aeef92fa710648d4a00edc523e13c17ac6104125.
2023-09-22 12:49:25 +09:00
Dean Herbert
5f634f2812 Remove unnecessary encapsulation workaround
The new implementation of `DecouplingClock` will not mutate the
underlying clock in any way (unless attempting to start it when
approaching from a negative time value).

This should be quite safe as a result.
2023-09-22 12:49:25 +09:00
Dean Herbert
21a2e27e5f Simplify some pieces of FramedBeatmapClock 2023-09-22 12:49:25 +09:00
Dean Herbert
04e6ec8715 Fix interpolation not being applied when applyOffsets is set 2023-09-22 12:49:25 +09:00
Dean Herbert
117cd74af6 Update usage of DecoupleableInterpolatingFramedClock in FramedBeatmapClock 2023-09-22 12:49:25 +09:00
Dean Herbert
600651795b Change FramedBeatmapClock to always be decoupled 2023-09-22 12:49:25 +09:00