Drew DeVault
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7a4501323b
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Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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9b4bc3e36d
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Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
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2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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e9a45de51f
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Refactor database to reuse existing types
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2016-10-12 11:32:40 -04:00 |
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Drew DeVault
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bc69aa1455
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Initial support code for beatmap loading
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2016-10-12 11:32:40 -04:00 |
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Dean Herbert
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f0284ce57c
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Use the old naming style for now.
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2016-09-26 15:07:29 +09:00 |
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Dean Herbert
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7cee44ab1d
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HitObject -> HitBase. Also add BaseHits for each game mode.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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abe8ff21f6
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Add more timing and sample related classes.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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3098204dda
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Add basic class structure for Beatmap/HitObject/SampleInfo/User.
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2016-09-06 21:41:16 +09:00 |
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