Leon Gebler
e67ab3cca7
Change single slider scaling to a method that works
2021-03-24 12:24:11 +01:00
Leon Gebler
3d471d239f
Clamp multi-object scale instead of cancelling it
2021-03-24 12:24:11 +01:00
Leon Gebler
def0e5c42e
Fix off-by-one error in isQuadInBounds
2021-03-24 12:24:11 +01:00
Dean Herbert
6a37fb41cc
Merge pull request #12161 from MiraiSubject/tournament-disable-rawinput
2021-03-24 14:54:43 +09:00
Dean Herbert
93921af82d
Merge pull request #12163 from owen-young/default-fullscreen
2021-03-24 14:54:03 +09:00
Dean Herbert
5ad8dc316f
Add inline comment and improve linq robustness
2021-03-24 14:09:15 +09:00
Naxess
415797aadd
Fix broken control point drag test
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Broken for 2 reasons:
- Assert checks the wrong control point.
- The exterior arc is now too big.
This fixes both.
2021-03-24 06:01:12 +01:00
Naxess
e0240ab9d9
Increase exterior threshold
2021-03-24 05:55:34 +01:00
Naxess
f80b3ada25
Add circular arc size tests
2021-03-24 05:54:48 +01:00
Dean Herbert
f95175983a
Make code more concise and move method to a more appropriate place
2021-03-24 13:37:37 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Naxess
7b395ed783
Add exterior arc test
2021-03-24 05:15:50 +01:00
Naxess
23a4d1c135
Shorten recovery test name
2021-03-24 05:15:28 +01:00
Naxess
6fbe530016
Fix coordinates
2021-03-24 05:14:35 +01:00
Naxess
847d44c7d9
Remove unnecessary length asserts
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We don't actually care about the length (as this isn't what we're testing), just the type of the slider.
2021-03-24 05:13:37 +01:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Naxess
7bae4ff43d
Add control point dragging tests
2021-03-24 05:06:04 +01:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Naxess
4ae3eaaac6
Move path type correction
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This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Naxess
0bcd38e661
Simplify path type maintenance when dragging
2021-03-24 02:57:47 +01:00
Naxess
5ee280f941
Update PointsInSegment when adding/removing points
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There was a bug where if you created a slider, moved the last point, and then added a point such that it became a PerfectCurve, it would fail to recover after becoming a Bezier.
This fixes that.
2021-03-24 02:56:32 +01:00
Owen Young
c8542d2434
Merge branch 'master' into default-fullscreen
2021-03-23 19:44:22 -05:00
Owen Young
437dadc85f
Changed comment on GetFrameworkConfigDefaults() to be more accurate
2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23
Fixed formatting issues to be in line with osu coding standards
2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e
Added a comment to new method
2021-03-23 19:18:32 -05:00
Shivam
d17c431faf
Disable relative mode for TournamentGame
2021-03-23 23:22:17 +01:00
Dean Herbert
217f6083ca
Merge branch 'master' into solo-score-submission
2021-03-23 21:12:52 +09:00
Dan Balasescu
bb6e50eb27
Merge pull request #12151 from peppy/fail-dummy-api-requests
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Fail all API requests sent to DummyAPIAccess
2021-03-23 20:54:04 +09:00
Dan Balasescu
578128f803
Merge branch 'master' into fail-dummy-api-requests
2021-03-23 20:14:56 +09:00
Dan Balasescu
ade542191a
Merge pull request #12154 from peppy/fix-hitcircle-glow-fade-out
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Fix default skin's glow resetting fade on miss
2021-03-23 20:14:51 +09:00
Dan Balasescu
5f956971cc
Merge pull request #12153 from peppy/fix-appproach-circle-fade-out
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Always fade out approach circles at a HitObject's start time to better match stable
2021-03-23 20:04:38 +09:00
Dean Herbert
d10ff615fe
Fix default skin's glow resetting fade on miss
2021-03-23 19:28:08 +09:00
Dean Herbert
64e85ba995
Always fade out approach circles at a HitObject's start time to better match stable
2021-03-23 19:19:07 +09:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dan Balasescu
9e38d580ca
Merge pull request #12139 from peppy/fix-editor-spinner-looping-too-long
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Fix spinners playing looping sound too long in the editor
2021-03-23 17:44:07 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
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Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dean Herbert
3594c42b79
Merge pull request #12141 from smoogipoo/perfect-curve-failure-testcase
2021-03-23 17:23:00 +09:00