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Commit Graph

124 Commits

Author SHA1 Message Date
Miterosan
b2e49c1e71 line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:17:26 +01:00
Miterosan
13e75780d7 beatmap and stream can not be null in OsuLegacyDecoder.cs 2017-11-07 23:17:07 +01:00
Miterosan
1e6f1d07d2 line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:16:42 +01:00
Miterosan
a8acea9cdb stream can not be null in BeatmapDecoder.cs 2017-11-07 23:12:30 +01:00
Miterosan
8dc24a52a7 beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:11:33 +01:00
Miterosan
d27dced3af beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:11:16 +01:00
Miterosan
34083baa4d beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:11:04 +01:00
Miterosan
0287d3d7a0 beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:10:54 +01:00
Miterosan
cf296d4bb2 beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:10:41 +01:00
Miterosan
2f47b336e2 beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:10:30 +01:00
Miterosan
1f620886cb beatmap and line can not be null in OsuLegacyDecoder.cs 2017-11-07 23:09:16 +01:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
smoogipoo
b8d2a04fe1 Only split beatmap lines twice 2017-10-10 19:24:24 +09:00
smoogipoo
ad344eb719 Use IsNullOrWhiteSpace instead of trimming 2017-10-10 19:21:38 +09:00
smoogipoo
29c2a29798 Fix trimming too early in OsuLegacyDecoder crashing storyboards 2017-10-09 18:47:12 +09:00
Bang Sunghwan
bd9f2db477 Trim line 2017-10-08 17:30:21 +09:00
Bang Sunghwan
6c5c734ff1 Trim end of line
Fix ArgumentOutOfRangeException when parsing http://osu.ppy.sh/osu/1004136
2017-10-08 09:42:09 +09:00
Damnae
bab3ef0669 Rename storyboard classes. 2017-09-13 11:22:24 +02:00
Damnae
58e65397b0 Add support for storyboards using numerical values. 2017-09-12 10:13:55 +02:00
Damnae
9eaa1cb5cd Fix sprites not being visible when all their commands are inside loops. 2017-09-11 12:06:00 +02:00
Damnae
bc01d9a1b0 Animate Additive / FlipH and FlipV. 2017-09-09 15:41:56 +02:00
Damnae
12de737084 Merge branch 'master' into storyboards
# Conflicts:
#	osu.Game/Beatmaps/Beatmap.cs
2017-09-08 21:46:34 +02:00
Damnae
6cde687d87 Fix V commands parsing. 2017-09-08 12:36:13 +02:00
Damnae
13322b4293 Improve compatibility with older storyboards. 2017-09-08 12:09:45 +02:00
Dean Herbert
a528173943 Ensure that WorkingBeatmap's Beatmap is never null
Also ensures some extra fields inside Beatmap have non-null defaults.
2017-09-08 19:05:14 +09:00
Damnae
e547416193 Storyboards implementation. 2017-09-08 09:08:52 +02:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dan Balasescu
243a6ca774 Update OsuLegacyDecoder.cs 2017-08-18 13:27:16 +09:00
Shane Woolcock
df683d9114 Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations 2017-08-17 23:28:26 +09:30
MillhioreF
e216bfcf10 Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way) 2017-08-13 00:40:05 -05:00
MillhioreF
f819ffce2b Make the legacy decoder more resilient against leading linebreaks 2017-08-10 00:08:39 -05:00
MillhioreF
64d92c1557 Fix infinite loop when importing maps that have storyboard elements with '$' in the filename 2017-08-09 23:31:18 -05:00
MillhioreF
10321497ca Add decoder entries for v3/4 2017-08-09 21:21:43 -05:00
MrTheMake
be3c7ec5f8 Added missing space 2017-08-02 16:17:33 +02:00
MrTheMake
79724e8018 Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified 2017-08-02 16:05:09 +02:00
Dean Herbert
898a601098 Introduce a reference counting file store 2017-07-26 20:22:02 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
smoogipooo
223c75327f Remove key/val in favor of local variables + method call. 2017-05-30 20:59:53 +09:00
smoogipooo
5b5c2e4717 Back to using val... 2017-05-30 20:37:30 +09:00
smoogipooo
0728aea6a4 Fixes + cleanup. 2017-05-30 20:26:39 +09:00
smoogipooo
93a33be596 val -> value, val -> line (in cases where a key is not used). 2017-05-30 19:52:43 +09:00
smoogipooo
0175b91927 Cleanups. 2017-05-30 19:52:21 +09:00
Dan Balasescu
94ae730a20 Merge branch 'master' into storyboards 2017-05-29 17:49:51 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
ColdVolcano
e46e1d96a7 Move logic to handleEvent 2017-05-27 00:20:19 -05:00
ColdVolcano
a523dfc388 Allow variables of variables
Some storyboards like to do tricky stuff
2017-05-27 00:13:46 -05:00
ColdVolcano
0b770d1225 Allow for variables in storyboards 2017-05-26 23:55:34 -05:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
2344f37a3c Always add TimingChange control points. 2017-05-23 15:26:07 +09:00