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Commit Graph

34361 Commits

Author SHA1 Message Date
Salman Ahmed
727fe76b60 Fix TopLocalRank hacking around presence to hide on null rank
Fixed this here because that blocks `Schedule` from running, and I don't
want to add another override to the `IsPresent` flag.
2022-07-23 09:22:22 +03:00
Dean Herbert
98593fbba1
Merge pull request #19287 from bdach/mod-overlay/preset-panel 2022-07-23 11:18:51 +09:00
Dean Herbert
db632c0d6e Inline rolling duration 2022-07-23 02:38:00 +09:00
Dean Herbert
475679ca66 Fix DI failure 2022-07-23 02:27:47 +09:00
Dean Herbert
bb46ba66e0 Simplify TotalScoreCounter tick playback logic 2022-07-23 02:27:17 +09:00
Bartłomiej Dach
d0e15d04cc
Merge branch 'master' into mod-overlay/preset-panel 2022-07-22 19:23:09 +02:00
Bartłomiej Dach
f3ceabc53f
Rename ModSelect{Overlay -> }Panel 2022-07-22 19:17:22 +02:00
Dean Herbert
9f045209b9 Simplify score panel balance adjustment 2022-07-23 02:09:08 +09:00
Dean Herbert
e08e4fc426 Update framework 2022-07-23 00:04:14 +09:00
Dean Herbert
9c0d793896 Update resources 2022-07-23 00:04:11 +09:00
Jamie Taylor
62d4d4b055
Add dynamic panning fun to score panel sfx 2022-07-22 21:03:47 +09:00
Jamie Taylor
89da21b6de
Add total score counter sfx 2022-07-22 21:03:47 +09:00
Jamie Taylor
6ce8e74e6b
Add panel appearance sounds 2022-07-22 21:03:46 +09:00
Dan Balasescu
d9105c9785
Merge pull request #19272 from peppy/beatmap-background-reprocessing
Add background beatmap processing
2022-07-22 20:33:26 +09:00
Dean Herbert
63fe4f265f
Merge pull request #19263 from frenzibyte/fix-failed-score-statistics
Populate failed scores with "miss" results for all remaining hitobjects
2022-07-22 20:16:16 +09:00
Dean Herbert
bfafb4480e
Merge pull request #19296 from smoogipoo/fix-timeline-focus-point
Fix timeline zoom focus point when using zoom buttons
2022-07-22 17:43:36 +09:00
Dan Balasescu
1d69090301
Merge pull request #19295 from frenzibyte/filter-control-available-area
Fix sorting mode not filling up to usable area in filter control
2022-07-22 17:20:40 +09:00
Dan Balasescu
83f696e757
Merge pull request #19279 from peppy/fps-counter-cleanup
Cleanup pass on `FPSCounter`
2022-07-22 17:20:32 +09:00
Dan Balasescu
e1df50c8ff Fix timeline zoom focus point when using buttons 2022-07-22 17:03:05 +09:00
Dean Herbert
72916d708c
Merge pull request #19294 from peppy/fix-timeline-feedback-loop
Fix timeline `alt`+`scroll` zoom not correctly zooming to current mouse position
2022-07-22 16:05:38 +09:00
Dean Herbert
be0d73f951
Merge branch 'master' into fps-counter-cleanup 2022-07-22 15:39:37 +09:00
Dean Herbert
1774a96455
Merge pull request #19278 from Cwazywierdo/timeline-relative-zoom
Make editor timeline zoom relative to song length
2022-07-22 15:37:47 +09:00
Dan Balasescu
5444ce0cc9
Merge pull request #19277 from peppy/fps-counter-no-rolling-counter
Avoid using `RollingCounter` in fps counter
2022-07-22 15:28:13 +09:00
Dean Herbert
6eb42d08ce Fix timeline zoom receiving feedback from bindable changes
This causes the focal point zooming to not work (as the focal point is
lost). There's no need to handle ongoing changes to
`BeatmapInfo.TimelineZoom` because it is not a property which is changed
at runtime.
2022-07-22 15:25:57 +09:00
Salman Ahmed
3b913bb9ad Fix sorting mode not filling up to usable area in filter control 2022-07-22 09:15:48 +03:00
Dean Herbert
4cec9a085a Combine both calls to use same pathway 2022-07-22 14:59:20 +09:00
Dan Balasescu
f87efae115
Merge pull request #19293 from peppy/skin-editor-save-hotkey
Add the ability to save in the skin editor using system save hotkey
2022-07-22 14:43:34 +09:00
Dean Herbert
f713253d1b Fix formatting inconsistencies in empty ctors 2022-07-22 14:00:29 +09:00
Dean Herbert
92f59ce9a0 Add the ability to save in the skin editor using system save hotkey 2022-07-22 13:10:18 +09:00
LukynkaCZE
ed94d7fce8 Fix requested changes 2022-07-22 02:46:17 +02:00
Adam Baker
997fe00cdc Fix zoom delta math 2022-07-21 17:29:13 -05:00
Adam Baker
d69dc457ba Extract zoom delta method 2022-07-21 17:28:43 -05:00
LukynkaCZE
ebe386c288
Merge branch 'ppy:master' into editor-save-toast 2022-07-22 00:25:23 +02:00
Bartłomiej Dach
a3090003de
Add tooltip showing contents of mod preset 2022-07-21 23:29:21 +02:00
Bartłomiej Dach
bdff7f1ef4
Implement basic appearance of mod preset panels 2022-07-21 23:29:21 +02:00
Bartłomiej Dach
de0a076eb6
Add model class for mod presets 2022-07-21 23:29:21 +02:00
Bartłomiej Dach
6cd18fad99
Fix code inspections after base panel class extraction 2022-07-21 23:29:08 +02:00
Bartłomiej Dach
d796b7d53c
Extract base mod select overlay panel presentation logic 2022-07-21 22:37:00 +02:00
Dean Herbert
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
Dean Herbert
b3aa496ba7 Add handling of realm disposed exceptions 2022-07-22 00:14:30 +09:00
Dean Herbert
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Adam Baker
a4f071fe53 Make zoom sensitivity relative to containers max zoom 2022-07-21 08:26:48 -05:00
Dean Herbert
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dan Balasescu
2001d79bb2
Merge pull request #19269 from peppy/fix-update-button-test-failure
Fix `UpdateBeatmapSetButton` intermittent test failure
2022-07-21 20:36:00 +09:00
Dean Herbert
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00