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Commit Graph

15 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
01cec7d3fb Remove unnecessary string literals 2022-04-11 19:37:01 +09:00
Dean Herbert
065bb60324 Remove unused using statements 2022-04-06 16:05:11 +09:00
Dean Herbert
c2b2d443ed Add more comprehensive assert output to try and discern CI issues 2022-04-06 15:31:12 +09:00
Salman Ahmed
76e64f5013 Use manual framed clock for lead-in player test scene 2022-03-04 14:22:39 +03:00
Dean Herbert
ed9ecd6951 Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
Dan Balasescu
eb3050b2ac Fix incorrect test 2021-12-14 15:08:00 +09:00
smoogipoo
c5d6b6ea8d Fix tests failing intermittently
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.

The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
Dean Herbert
a5b3ac7ef8 Add failing test covering alpha commands proceeding non-alpha (but ignored) commands 2021-03-09 15:54:11 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Dean Herbert
4e53bca8dd Simplify tests 2019-11-21 18:50:38 +09:00
Dean Herbert
586e31efc2 Update tests 2019-11-21 15:56:08 +09:00
Dean Herbert
dbfec215e7 Improve test quality 2019-11-15 14:47:28 +09:00
Dean Herbert
c7d0b88854 Update test scene 2019-11-15 14:15:09 +09:00