# Conflicts: # osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
(Backported from https://github.com/ppy/osu-performance/compare/master...smoogipoo:sorcerer-catch-changes)
This reverts commit 24fb25f1cd.
24fb25f1cd