Dean Herbert
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d0e9f8ef90
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Replace and obsolete Ranked flag with IsUserPlayable
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2021-06-09 14:17:03 +09:00 |
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Pasi4K5
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b214f2ae0e
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Remove repeat and simplify getMinSliderMargin
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2021-06-05 17:13:08 +02:00 |
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Pasi4K5
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f59263932a
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Use SliderPath.GetPathToProgress for getting the SliderPath 's positions
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2021-06-05 17:04:58 +02:00 |
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Pasi4K5
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b4f190c6ff
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Rename iteration variable
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2021-06-04 17:22:36 +02:00 |
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Pasi4K5
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32e41048ff
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Fix System.ArgumentException caused by sliders bigger than the playfield
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2021-06-04 16:50:27 +02:00 |
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Pasi4K5
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6357d1363c
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Add comment for slider_path_checking_rate
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2021-06-04 16:26:40 +02:00 |
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Pasi4K5
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a0a6f3ef81
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Replace Vector2 methods with math operators
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2021-06-04 16:23:03 +02:00 |
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Pasi4K5
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9f2a9608f2
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Rework slider positioning
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2021-06-04 16:17:54 +02:00 |
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Pasi4K5
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7a4fc9ffc8
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Move seed to base class
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2021-06-03 18:16:11 +02:00 |
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Pasi4K5
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d5de5ae640
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Add comments explaining the usage of shiftNestedObjects()
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2021-05-26 20:50:31 +02:00 |
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Dean Herbert
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a08a4aa911
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Move second call to shiftNestedObjects to a more understandable location
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2021-05-26 16:48:16 +09:00 |
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Dean Herbert
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d6c4be207b
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Simplify naming
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2021-05-26 16:44:44 +09:00 |
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Dean Herbert
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ad3e4287cd
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Move distanceToPrev inside randomisation function
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2021-05-26 16:44:05 +09:00 |
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Dean Herbert
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6ca9b37c28
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Make random generator a field to avoid passing around internally
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2021-05-26 16:42:20 +09:00 |
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Dean Herbert
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6181b1ac92
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Simplify previous object handling by using a class instead of struct
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2021-05-26 16:42:20 +09:00 |
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Dean Herbert
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c5ff052096
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Change internal to public
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2021-05-26 16:31:25 +09:00 |
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Pasi4K5
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c85d5513be
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Remove redundant parameter and unused setters
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2021-05-25 21:42:26 +02:00 |
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Pasi4K5
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bdbd64c88d
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Fix sliders being partly outside of the playfield in some cases
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2021-05-25 21:32:18 +02:00 |
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Pasi4K5
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098d8c2131
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Add complete randomisation for first hit object and hit objects after spinners
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2021-05-24 15:13:31 +02:00 |
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Dean Herbert
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53b5341bb9
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Simplify application logic
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2021-05-24 14:34:27 +09:00 |
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Dean Herbert
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a92ded8a2f
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Apply renaming and general code clean-up
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2021-05-24 14:28:07 +09:00 |
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Dean Herbert
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88d7bc195d
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Split out and clean up playfield sizing references
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2021-05-24 14:27:56 +09:00 |
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Dean Herbert
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8dd3f11d28
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Tidy up struct and previous object handling
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2021-05-24 14:19:10 +09:00 |
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Pasi4K5
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878182fbdf
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Fix slider ticks not being shifted along with their parent sliders
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2021-05-15 02:07:24 +02:00 |
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Pasi4K5
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3fa6a0413b
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Add slider position randomisation
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2021-05-14 23:04:09 +02:00 |
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Dean Herbert
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dbc2318710
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Initial tidying up
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2021-05-14 14:13:35 +09:00 |
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Pasi4K5
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ac04e8afa2
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Change name of option "Custom seed" to "Seed" and set its value to the generated seed
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2021-05-14 01:50:11 +02:00 |
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Pasi4K5
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a9d5211e81
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Remove seed from the ScorePanel and "Paste" button
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2021-05-14 01:42:39 +02:00 |
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Pasi4K5
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946abfbb83
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Rework settings; Add seed to ScorePanel; Apply requested changes from @bdach
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2021-05-12 18:11:50 +02:00 |
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Pasi4K5
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6bed268bd8
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Enhance mod settings and add option "Random seed"
+ slight adjustments
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2021-05-01 04:01:43 +02:00 |
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Pasi4K5
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95040f7edc
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Change initial seed to a random number
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2021-04-27 22:19:04 +02:00 |
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Pasi4K5
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a141a4e9e6
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Add setting "Seed"
Random numbers are now generated with the seed specified in the mod settings.
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2021-04-27 20:44:36 +02:00 |
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Pasi4K5
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4b05568d2d
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Revert "Fix bug causing the star rating to change when Random is enabled"
This reverts commit 1dfe028c02 .
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2021-04-27 19:39:58 +02:00 |
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Pasi4K5
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1dfe028c02
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Fix bug causing the star rating to change when Random is enabled
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2021-04-26 22:26:13 +02:00 |
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Pasi4K5
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6e85c4e069
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Change randomisation process to keep distances between objects
Remove now unnecessary settings;
Remove spinners;
Sliders are not implemented yet
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2021-04-25 23:57:01 +02:00 |
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Pasi4K5
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08821da954
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Change mod description
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2021-04-25 01:43:32 +02:00 |
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Pasi4K5
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f33f1b2bed
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Remove class "ModRandomOsu" and adjust code
Add documentation comment for OsuModRandom
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2021-04-25 01:34:39 +02:00 |
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Pasi4K5
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961bd1177c
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Add mod "Random" for ruleset "osu!"
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2021-04-25 00:39:36 +02:00 |
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