Bartłomiej Dach
6c0ccc5ebe
Merge pull request #30863 from frenzibyte/improve-back-button-display
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Delay back button appearance when performing a quick restart
2024-12-02 11:49:45 +01:00
Dean Herbert
5b2558cec2
Merge pull request #28473 from bdach/beatmap-info-purge
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Move unnecessary properties from `BeatmapInfo` / realm to `IBeatmap`
2024-12-02 16:19:12 +09:00
Dean Herbert
ced8dda1a2
Clear previous LastLocalUserScore
when returning to song select
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This seems like the lowest friction way of fixing
https://github.com/ppy/osu/issues/30885 .
We could also only null this on application, but this feels worse
because
- It would require local handling (potentially complex) in
`BeatmapOffsetControl` if we want to continue displaying the graph and
button after clicking it.
- It would make the session static very specific in usage and
potentially make future usage not possible due to being nulled in only
a very specific scenario.
One might argue that it would be nice to have this non-null until the
next play, but if such a usage comes up I'd propose we rename this
session static and add a new one with that purpose.
2024-11-28 18:01:28 +09:00
Salman Alshamrani
3e1b4f4ac5
Rename AllowBackButton
to AllowUserExit
and rewrite visibility flow structure
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-11-26 16:52:39 -05:00
Salman Alshamrani
ae9119eef0
Hide back button when quick-restarting unless load time takes long
2024-11-24 05:40:06 -05:00
Dean Herbert
086a34f5c0
Merge branch 'master' into beatmap-info-purge
2024-11-22 18:47:32 +09:00
Dean Herbert
ae98f63b51
Fix beatmap load not continuing when when settings slider is focused
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Regressed with recent sliderbar focus changes.
Closes #30716 .
2024-11-21 02:28:35 +09:00
Dean Herbert
0a1f589c80
Fix black layer not fading fast enough when exiting quickly from quick restart
2024-11-16 11:52:02 +09:00
Bartłomiej Dach
1355fa636d
Merge pull request #30603 from peppy/quick-restart-faster-better
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Make quick restart even faster
2024-11-14 12:30:13 +01:00
Dean Herbert
36d48a01c8
Add missing expire call
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-11-14 19:33:34 +09:00
Dean Herbert
9849a88eef
Adjust transition further to avoid brief "jumpscare" display of metadata
2024-11-14 18:28:27 +09:00
Dean Herbert
2dbc275bb8
Make quick restart even faster
2024-11-13 18:11:25 +09:00
Dean Herbert
2ae8c36d17
Increase idle time before gameplay loads when hovering controls
2024-11-13 17:39:21 +09:00
Dean Herbert
868a7db9e9
Start preparing player earlier when quick retrying
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Should help with https://github.com/ppy/osu/issues/9039 .
2024-10-13 22:29:00 +09:00
Dean Herbert
58fe502af4
Merge branch 'master' into beatmap-info-purge
2024-09-15 04:53:35 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 17:19:53 +09:00
Dean Herbert
d707e29ff7
Merge branch 'master' into beatmap-info-purge
2024-07-23 12:09:32 +09:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Bartłomiej Dach
f64a0624a5
Move EpilepsyWarning
out of BeatmapInfo
2024-06-12 13:28:41 +02:00
Dean Herbert
cff865b556
Continue loading even when osu! logo is being dragged at loading screen
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Closes https://github.com/ppy/osu/issues/28130 .
2024-05-14 23:54:07 +08:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
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Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Dean Herbert
0f8d526453
Adjust timings and delay disclaimers the same as settings
2024-03-16 10:09:49 +08:00
Bartłomiej Dach
e6883b8418
Tweak visuals further
2024-03-15 11:38:51 +01:00
Bartłomiej Dach
5513a72748
Improve hiding transition when multiple disclaimers are visible
2024-03-15 11:01:34 +01:00
Bartłomiej Dach
49a087f7fc
Add localisation support
2024-03-15 10:59:49 +01:00
Bartłomiej Dach
4688a53cf4
Stay on player loader a bit longer if disclaimers are present
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Just to make reading the text easier.
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
2889cf39d7
Merge pull request #27391 from smoogipoo/high-performance-session-redux
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Use high performance session during gameplay
2024-02-27 16:28:04 +01:00
Dan Balasescu
069b400dd0
Move manager to desktop game
2024-02-27 19:36:03 +09:00
Dan Balasescu
bfb5098238
Use high performance session during gameplay
2024-02-26 22:32:48 +09:00
Dean Herbert
c686dfd361
Apply safeties for AudioFilter
usage around drawables which go non-present
2024-02-26 21:22:25 +08:00
Salman Ahmed
583e71634f
Always bring master/music volume to 50%
2024-02-16 11:20:07 +03:00
Salman Ahmed
952c5b0d18
Use Precision.AlmostBigger
2024-02-16 11:13:41 +03:00
Salman Ahmed
9f53185fa9
Revert changes to muted notification action
2024-02-16 10:47:56 +03:00
Salman Ahmed
7530b1f362
Adjust comment again
2024-02-16 01:31:52 +03:00
Salman Ahmed
5431781f80
Bring back target volume to 50%
2024-02-16 01:23:26 +03:00
Salman Ahmed
d81b148b09
Remove mention of decibel units in comment
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Decibels are irrelevant in the volume bindables, as mentioned in PR already.
2024-02-16 01:23:18 +03:00
Salman Ahmed
a9eac5924d
Remove seemingly unnecessary float casts
2024-02-16 01:18:13 +03:00
Mike Will
9a5348598a
Replace aggregate rounding method with a float cast
2024-02-02 14:22:24 -05:00
Mike Will
2ab967f783
Increase precision of aggregate volume rounding
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It should be large enough to account for true accuracy
but small enough to disregard any hair-thin inaccuracy found
at the very end of the float value.
2024-02-02 13:27:26 -05:00
Mike Will
29a2890582
fix code quality error #2
2024-02-02 03:47:19 -05:00
Mike Will
c60e110976
Try to fix code quality issues raised by workflow
2024-02-02 03:09:19 -05:00
Mike Will
f4a2d5f3f4
Round off inaccuracies in the aggregate volume before evaluating
2024-02-02 02:41:58 -05:00
Mike Will
3122211268
Change silence threshold and target restore volume level
2024-02-02 02:12:46 -05:00
Mike Will
dfd966e039
Improve silence detection in MutedNotification
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Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.
When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
0502997ae9
Stop blocking player loader when hovering over osu! logo
2024-02-02 01:26:04 +03:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Dean Herbert
d174a6ce61
Remove dead code which was only there for the exit-specific scenario
2023-10-12 19:27:35 +09:00
Dean Herbert
9f4df29880
Adjust fade durations at player loader to better hide mod jank
2023-09-27 19:29:03 +09:00