1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 03:17:28 +08:00
Commit Graph

26 Commits

Author SHA1 Message Date
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Thomas Müller
0f72ef7dc2 Make pause buttons OnClick and not OnMouseDown. 2017-02-05 20:17:02 +01:00
Thomas Müller
c56478e154 Add missing license header. 2017-02-05 20:16:40 +01:00
Thomas Müller
d291103d22 Avoid triangle bleeding by masking the triangle container without smoothness. 2017-02-05 16:34:47 +01:00
Andrey Zavadskiy
43dcf0bbc1 PauseButton Triangles 2017-02-05 13:47:37 +03:00
Thomas Müller
6db70f8850 Use MaskingSmoothness to make masked diagonal edges smoother. 2017-02-04 11:06:26 +01:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
DrabWeb
bf54ae86ea Added flash when clicking a PauseButton 2017-01-31 08:07:05 -04:00
DrabWeb
9d4a14074f Woops forgot to add PauseButton 2017-01-30 16:18:11 -04:00
DrabWeb
2f2f0ed9a3 Fixed an issue with PauseButton's glow not fading in 2017-01-30 09:26:24 -04:00
DrabWeb
af8294f02c Renamed/removed various private constants 2017-01-30 08:45:10 -04:00
DrabWeb
dbb9078e30 Fixed glow on PauseButton not updating 2017-01-30 08:19:44 -04:00
DrabWeb
ed3ed8251f Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses 2017-01-30 08:04:39 -04:00
DrabWeb
62282076c7 Changes on PauseButton to match design closer 2017-01-30 05:04:57 -04:00
DrabWeb
f8cbc35f8e Small cleanups 2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
DrabWeb
c75b234b1a Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out 2017-01-28 21:50:06 -04:00
DrabWeb
6b57456681 Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable 2017-01-28 20:30:37 -04:00
DrabWeb
582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
DrabWeb
490feac030 Working on design 2017-01-27 14:18:57 -04:00
DrabWeb
8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf Small cleanups 2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00