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mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:47:24 +08:00
Commit Graph

35709 Commits

Author SHA1 Message Date
Dean Herbert
2599e95335 Add test coverage 2020-12-26 12:11:19 +09:00
Dean Herbert
71dcbeaf7c Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e Add flow for marking user as quit for further handling 2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Neuheit
e7339d6959 fix(osu.Game): Ensure Category property is copied in Room. 2020-12-25 21:07:33 -05:00
Dean Herbert
fe1bbb1cac Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0 Fix non-safe thread access to room users on room join 2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae Fix user population happening in single file 2020-12-26 09:48:13 +09:00
Dean Herbert
ff811e9a88
Merge pull request #11312 from bdach/online-play-namespace
Rename Multi namespace to OnlinePlay
2020-12-26 09:01:08 +09:00
Bartłomiej Dach
09b0a57290 Schedule all of setup to avoid headless test fail 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
c32fc05f69 Improve test scene coverage of corner cases 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
0aedc720f2 Extract changelog entry component 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f Handle all changelog entry types correctly 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
5f43299d37 Fix tests failing due to base logic firing
It turns out that the changelog code was semi-intentionally relying on
the request to get release streams to be slow to initially show the
listing of all streams.

Locally suppress the base tab control logic to fix this.
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
dacf6d5a34 Decouple changelog test scene from web 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
0bd9f68cbd Refactor update stream colour mapping code 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
2e4b1b95c2 Rename {Multiplayer -> OnlinePlay}BackgroundSprite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930 Rename {Multiplayer -> OnlinePlay}SubScreen 2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef Rename {Multiplayer -> OnlinePlay}SubScreenStack 2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00
Bartłomiej Dach
b448fd1b8b
Merge pull request #11300 from peppy/rename-multiplayer-timeshift-etc 2020-12-25 16:39:51 +01:00
Dean Herbert
9de1a67e03 Move PlaylistsResultsScreen to correct namespace 2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0 PlaylistsMultiplayer -> Playlists 2020-12-25 23:47:18 +09:00
Dean Herbert
8a36eab060 Move missed file from Play namespace 2020-12-25 23:42:02 +09:00
Bartłomiej Dach
0d8fb83d0a Ensure account creation overlay is shown after logout
Scheduling the entire API state change callback caused the scheduled
hide to fire the first time the user attempted to display the account
creation overlay after a logout, because the drawable wasn't present
before that (so its scheduler wasn't running).

It is not theoretically safe to run `Hide()` unscheduled at its present
call site (as the value change callbacks are fired on the background
API thread). This could also be fixed by setting `AlwaysPresent = true`,
but that's a pretty ugly and unperformant change to make in general.
2020-12-25 15:40:39 +01:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Dean Herbert
2d7f9bf290 Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
Bartłomiej Dach
3a6a3a067b Rewrite test to cover failure case 2020-12-25 15:12:37 +01:00
Bartłomiej Dach
da8365f9d0 Fix other missed cases of changing inheritance 2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55 Fix tests failing due to wrong inheritance 2020-12-25 14:18:21 +01:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b Reorganise test scenes into playlists specific namespace 2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Dean Herbert
60c7c8b63b
Pluralise playlists in tip 2020-12-25 00:44:42 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Bartłomiej Dach
db1c11073f Rename back to "room" for "realtime" multiplayer 2020-12-24 16:10:29 +01:00
Bartłomiej Dach
7f0f6d86b0 Rename {room -> playlist} on playlist room screen 2020-12-24 16:08:45 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
61be6197e7
Merge pull request #11290 from bdach/looping-mp-at-end-of-game
Fix multiplayer gameplay potentially looping audio after reaching end
2020-12-25 00:04:56 +09:00
Dean Herbert
0bf2f0789e
Merge pull request #11263 from peppy/fix-flashlight-movement-during-rewind
Fix flashlight not updating its position during replay rewinding
2020-12-24 23:12:21 +09:00
Dean Herbert
8db957656b
Merge pull request #11269 from Game4all/android-url-handling-support
Handle osu! URIs on Android
2020-12-24 23:11:27 +09:00
Dean Herbert
1a3ef9da6d
Merge pull request #11288 from bdach/token-failure-crash-pt2
Always create realtime-specific player elements regardless of token
2020-12-24 23:09:35 +09:00
Bartłomiej Dach
a97681a5da Proxy screen transition events to subscreens in multiplayer 2020-12-24 15:07:03 +01:00