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Commit Graph

5045 Commits

Author SHA1 Message Date
Dean Herbert
45e52854ca
Change key overlay to use the ordering provided by rulesets
osu!mania already goes out of its way to order things correctly.
Arguably, osu!taiko just did it wrong.
2024-01-17 17:37:38 +09:00
Bartłomiej Dach
cde0c0b2ee
Merge pull request #26561 from peppy/fix-catch-banana-health-bar
Fix argon health bar showing "miss" bar for bananas
2024-01-16 11:04:38 +01:00
Dean Herbert
57a6025a2c
Add helper method to bypass judgement woes 2024-01-16 15:52:05 +09:00
Dean Herbert
902a5436f3
Fix silver S/SS not being awarded correctly 2024-01-16 13:21:15 +09:00
Dean Herbert
6b844ed8b6
Split out judgement pooling concepts from OsuPlayfield for reuse 2024-01-15 20:50:09 +09:00
Salman Ahmed
13060c8698
Merge branch 'master' into slider-tick-display 2024-01-14 16:35:34 +03:00
Bartłomiej Dach
1cd7656f33
Reorder hit results so that SliderTailHit is next to SmallTickHit
This addresses https://github.com/ppy/osu/discussions/26507.
2024-01-14 09:33:04 +01:00
Bartłomiej Dach
b7d74fda88
Revert "Keep editor in frame stable mode when possible" 2024-01-14 09:10:39 +01:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:

    https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715

and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405:

    https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631

It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.

See following gist for corroboration of the above:

    https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10

Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is

    https://osu.ppy.sh/beatmapsets/1156087#osu/2625853

which is considered an "acceptable casualty" of sorts.

Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:

    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
    Console.WriteLine();

    decimal d1 = (decimal)1.3f;
    decimal d2 = (decimal)1.3;
    decimal d3 = (decimal)(double)1.3f;

    Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
    Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));

which will print

    66 66 A6 3F
    CD CC CC CC CC CC F4 3F

    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
    8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00

Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.

After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dean Herbert
a4c9e9f84d
Merge pull request #26405 from bdach/catch-scoring
Adjust catch scoring to match stable score V2
2024-01-10 01:28:56 +09:00
Bartłomiej Dach
00a4c055b3
Merge branch 'master' into catch-scoring 2024-01-09 15:49:37 +01:00
Bartłomiej Dach
8110c995dd
Merge branch 'master' into allocs-off-the-charts 2024-01-09 14:11:00 +01:00
Dean Herbert
6f8a3e15d8
Merge pull request #26382 from peppy/editor-more-frame-stable
Keep editor in frame stable mode when possible
2024-01-09 13:25:03 +09:00
Bartłomiej Dach
aa83b84bb2
Fix Cinema mod being compatible with mods that can force failure
Addresses
https://github.com/ppy/osu/pull/26080#issuecomment-1868833214.
2024-01-08 22:34:41 +01:00
Bartłomiej Dach
8295ad1feb
Change catch scoring to match score V2 2024-01-05 20:46:11 +01:00
Dean Herbert
e9289cfbe7
Reduce precision of audio balance adjustments during slider sliding 2024-01-05 02:26:30 +09:00
Dean Herbert
b12011d501
Avoid rank updates after failing 2024-01-04 17:13:24 +09:00
Dean Herbert
a4dee1a01a
Don't unset Disabled on rank (never actually disabled?) 2024-01-04 17:13:24 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank read-only 2024-01-04 17:13:24 +09:00
Dean Herbert
65c29b4f09
Make editor remain frame stable during normal playback 2024-01-04 15:47:16 +09:00
Dan Balasescu
807443b648
Add HitResult.SliderTailHit 2023-12-30 10:38:47 +09:00
Dan Balasescu
a6313c4ee8
Expose Mod.UsesDefaultConfiguration 2023-12-29 17:16:16 +09:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style 2023-12-25 17:37:28 +09:00
Dean Herbert
d72ec81684
Merge pull request #26083 from smoogipoo/try-improve-hp-drain
Replace recently-added HP drain density calculation with combo-end bonus
2023-12-24 01:30:49 +09:00
Dan Balasescu
d1000b2e6c
remove HP density 2023-12-23 23:36:15 +09:00
Bartłomiej Dach
0cbf594a8c
Make cinema mod incompatible with no fail 2023-12-23 15:10:31 +01:00
Dean Herbert
15a9740eb6
Change "cinema" mod to never fail
Addresses https://github.com/ppy/osu/discussions/26032.
2023-12-23 21:12:47 +09:00
Dean Herbert
21e9e103fd
Merge pull request #26039 from smoogipoo/hp-drain-density
Add basic density consideration to HP drain
2023-12-23 01:04:53 +09:00
Dean Herbert
7e09164d70
Merge pull request #26036 from smoogipoo/fix-perfect-mod-special-judgements
Fix perfect mod not failing with special judgements
2023-12-22 18:22:28 +09:00
Dan Balasescu
a0185508b7
Add basic consideration of density for HP drain 2023-12-22 18:08:26 +09:00
Dan Balasescu
5703546d71
Revert change to ModSuddenDeath 2023-12-22 16:43:17 +09:00
Dan Balasescu
ea778c6e0a
Fix perfect/sudden death not working on slider tails 2023-12-22 14:02:25 +09:00
Dan Balasescu
6b4b2a57fc
Expose only as one method 2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor 2023-12-21 14:52:31 +09:00
Bartłomiej Dach
a763ad8473
Add remarks to Is{Hit,Miss}() to explain their simultaneous existence 2023-12-20 19:07:18 +01:00
Dean Herbert
eb8fb8092d
Attempt to standardise miss handling logic 2023-12-21 00:59:35 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Dean Herbert
831c273b45
Merge pull request #25887 from smoogipoo/restore-taiko-accuracy
Restore taiko accuracy to ScoreV2 values
2023-12-20 17:29:40 +09:00
Dan Balasescu
188c463c9c
Merge pull request #25934 from peppy/adjust-classic-mod-multiplier
Adjust "classic" mod multiplier to 0.96x
2023-12-20 17:11:09 +09:00
Dean Herbert
98efff0bd6
Merge pull request #25917 from rushiiMachine/remove-relax-mod-exclusions
Allow failing with "relax" and "autopilot" mods
2023-12-20 15:48:21 +09:00
Dean Herbert
14d2d0d215
Remove ModBlockFail
Was only being used by `NoFail` now.
2023-12-20 14:50:45 +09:00
Dean Herbert
d7603e8021
Adjust "classic" mod multiplier to 0.96x
Following discussions on discord, this seems like the most agreed upon
value. Increasing this is important so that imported legacy scores don't
lose too much value.
2023-12-20 14:33:14 +09:00
rushiiMachine
1b004dbebc
Allow Relax to fail and remove failable mod exclusions
Allows the Relax mod to fail, and remove NF/PF/SD mod exclusion

ref: https://github.com/ppy/osu/discussions/13229
2023-12-19 12:33:00 -08:00
OliBomby
ec578e1d9f fix near-zero length sliders n stuff being placeable 2023-12-19 21:20:21 +01:00
Dan Balasescu
c1b55c7fac
Add ScoreProcessor methods to override numeric result 2023-12-19 13:50:31 +09:00
Dean Herbert
374425ea75
Fix keyboard precision of nightcore/daycore adjustments being incorrect
Closes https://github.com/ppy/osu/issues/25854.
2023-12-19 01:07:33 +09:00
Dan Balasescu
4b9aefa6f2
Change osu ruleset to use new HP algorithm by default 2023-12-17 19:33:04 +09:00
Dan Balasescu
d7aca2f641
Add IApplicableHealthProcessor 2023-12-17 19:27:03 +09:00
Dean Herbert
4ad312ef5b
Update xmldoc for LegacyComboIncrease 2023-12-15 19:12:45 +09:00