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Commit Graph

68 Commits

Author SHA1 Message Date
Dean Herbert
d7ac02d090 Ensure judgements aren't updated when ArmedState is not idle 2017-09-12 18:00:41 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Shane Woolcock
9558d2a161 Remove unnecessary using 2017-08-18 19:39:28 +09:30
Shane Woolcock
44feef78f1 Simplify OsuActionInputManager property 2017-08-18 19:32:08 +09:30
Shane Woolcock
529732ea47 More CI fixes 2017-08-18 16:58:01 +09:30
Shane Woolcock
9c6ca2d159 Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists 2017-08-18 16:34:01 +09:30
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
Dean Herbert
220c602218 Fix incorrect modifier order. 2017-04-28 13:27:20 +09:00
Dean Herbert
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00