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Commit Graph

91 Commits

Author SHA1 Message Date
smoogipoo
19c541dbf5 Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
smoogipoo
9c2122c0ca Make Rulesets.Taiko use the new judgement result structure 2018-08-02 20:36:19 +09:00
smoogipoo
1b7b6f341c Migrate Rulesets.Taiko to the new judgement system 2018-08-02 16:09:04 +09:00
smoogipoo
185789bc7f Remove unused variable 2018-06-25 16:13:15 +09:00
Dan Balasescu
26d9e3cc10
Merge branch 'master' into fix-taiko-rewind 2018-06-25 16:08:52 +09:00
Dean Herbert
5b344525e1 Move proxy state check to base class 2018-06-18 00:27:18 +09:00
smoogipoo
0f9c05d1e6 Fix taiko swells not properly rewinding 2018-06-11 22:32:08 +09:00
smoogipoo
22dfe46572 Make taiko hitobject properly unproxy when rewound 2018-06-11 21:46:45 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
20acc601bb Fix up breaking taiko changes 2018-03-16 16:10:09 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
smoogipoo
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
smoogipooo
fb05552ac4 Fix one more case of incorrect offset. 2017-09-12 18:36:31 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
smoogipooo
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
Dean Herbert
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
smoogipooo
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
smoogipooo
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
Dean Herbert
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00