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Commit Graph

68091 Commits

Author SHA1 Message Date
Bartłomiej Dach
6266af8a56
Fix taiko legacy score simulator not including swell tick score gain into bonus portion
Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1221836384038551613.

Example score: https://osu.ppy.sh/scores/1855965185

The cause of the overestimation was an error in taiko's score simulator.
In lazer taiko, swell ticks don't give any score anymore, while they did
in stable.

For all intents and purposes, swell ticks can be considered "bonus"
objects that "don't give any actual bonus score". Which is to say,
during simulation of a legacy score swell ticks hit should be treated
as bonus, because if they aren't, then otherwise they will be treated
essentially as *normal hits*, meaning that they will be included in
the *accuracy* portion of score, which breaks all sorts of follow-up
assumptions:

- The accuracy portion of the best possible total score becomes
  overinflated in comparison to reality, while the combo portion of
  that maximum score becomes underestimated.

- Because the affected score has low accuracy, the estimated accuracy
  portion of the score (as given by maximmum accuracy portion of score
  times the actual numerical accuracy of the score) is also low.

- However, the next step is estimating the combo portion, which is done
  by taking legacy total score, subtracting the aforementioned
  estimation for accuracy total score from that, and then dividing
  the result by the maximum achievable combo score on the map. Because
  most of actual "combo" score from swell ticks was "moved" into the
  accuracy portion due to the aforementioned error, the maximum
  achievable combo score becomes so small that the estimated combo
  portion exceeds 1.

Instead, this change makes it so that gains from swell ticks are treated
as "bonus", which means that they are excluded from the accuracy portion
of score and instead count into the bonus portion of score, bringing the
scores concerned more in line with expectations - although due to
pessimistic assumptions in the simulation of the swell itself,
the conversion will still overestimate total score for affected scores,
just not by *that* much.
2024-03-25 19:09:38 +01:00
Bartłomiej Dach
53c3aec3c3
Fix discord RPC errors in multiplayer
Reproduction steps:

1. Go to multiplayer
2. Create a room
3. Play a map to completion
4. Wait for "secrets cannot currently be sent with buttons" error
   messages

The fix is to clear the buttons since they're the less important ones.
2024-03-25 18:05:00 +01:00
Bartłomiej Dach
a398754a27
Merge all presence methods into one
I'm about to make them interdependent (and it's discord's fault),
so it doesn't really make sense to make them separate at this point
I don't think. And it felt weird anyway.
2024-03-25 18:00:42 +01:00
Bartłomiej Dach
e95f29cf4b
Rename updatePresence() => schedulePresenceUpdate()
The method doesn't actually update anything by itself, and I want to
free up the `updatePresence()` name for the actual update.
2024-03-25 17:57:13 +01:00
Bartłomiej Dach
3db88fbcea
Use less confusing message format when logging discord errors
The "code" is a number, so it looked weird when put in the middle
without any nearby punctuation. Example:

	An error occurred with Discord RPC Client: 5005 secrets cannot currently be sent with buttons
2024-03-25 17:54:20 +01:00
Bartłomiej Dach
4979305b2d
Ensure TryDisableCustomRulesetsCausing() never actually crashes itself 2024-03-25 11:34:29 +01:00
Bartłomiej Dach
fb08d6816b
Only attempt to disable rulesets when decidedly crashing out 2024-03-25 11:33:15 +01:00
Arthur Araujo
78037fa477 Handle new combo on HandleReverse 2024-03-25 04:19:14 -03:00
Dean Herbert
bb9fa52fda
Fix displayIndex not being correctly set to -1 after last expiry date 2024-03-25 14:53:05 +08:00
Dean Herbert
057f86dd14
Add handling of expiration 2024-03-25 14:31:05 +08:00
Dan Balasescu
a1be45234c
Merge pull request #27708 from 64ArthurAraujo/verify-video-resolution
Add verify check for too high video resolution
2024-03-25 15:14:46 +09:00
Dean Herbert
f0614928b1
Read from new location 2024-03-25 13:19:12 +08:00
Dean Herbert
e9f15534ed
Improve test coverage 2024-03-25 12:33:32 +08:00
Dean Herbert
3847aae57d
Don't rotate when hovering 2024-03-25 12:14:40 +08:00
Dean Herbert
d0b164b44f
Add automatic rotation support 2024-03-25 11:41:50 +08:00
Dean Herbert
a4c619ea97
Add basic support for loading multiple images 2024-03-24 15:14:56 +08:00
Dean Herbert
ec4a9a5fdd
Make work again for simple case 2024-03-24 14:55:45 +08:00
Dean Herbert
4c82e44291
Add isolated test coverage of online menu banner 2024-03-24 14:55:45 +08:00
Dean Herbert
ef2a16dd8f
Various renaming and class updates to allow multiple menu banners 2024-03-24 14:55:43 +08:00
Arthur Araujo
8a05fecad5 Fix formatting issue 2024-03-23 23:28:55 -03:00
Arthur Araujo
eb93827204 Add missing copyright header 2024-03-23 23:11:13 -03:00
Arthur Araujo
6fbe1a5b8d Add video resolution check 2024-03-23 19:22:47 -03:00
Bartłomiej Dach
c7c0330265
Attempt to disable rulesets that can be linked to an unhandled crash 2024-03-22 19:05:58 +01:00
Arthur Araujo
6fa663c8ca Make check ruleset specific 2024-03-22 14:48:22 -03:00
Dan Balasescu
77660e57ea
Merge pull request #27692 from bdach/artist-sort-uses-title-as-tiebreaker
Use title as tiebreaker when sorting beatmap carousel by artist
2024-03-22 17:15:40 +09:00
Bartłomiej Dach
a1880e89c2
Use title as tiebreaker when sorting beatmap carousel by artist
Closes https://github.com/ppy/osu/issues/27548.

Reference: e53980dd76/osu!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347
2024-03-22 08:41:10 +01:00
Bartłomiej Dach
e2df098184
Add failing test case for desired artist sort behaviour 2024-03-22 08:41:08 +01:00
Arthur Araujo
a4822fd615 Make CheckAbnormalDifficultySettings abstract 2024-03-22 01:37:06 -03:00
Salman Ahmed
b9b9ef671e
Merge pull request #27418 from huoyaoyuan/convert-path-string-new
Make slider path parsing more friendly with spans
2024-03-22 05:35:20 +03:00
Salman Ahmed
1efa08a1b8
Merge branch 'master' into convert-path-string-new 2024-03-22 05:15:04 +03:00
Bartłomiej Dach
990a07af0e
Rewrite handling of legacy replay frame quirks to match stable closer 2024-03-21 21:11:29 +01:00
Bartłomiej Dach
5f7028b574
Add failing tests 2024-03-21 20:57:04 +01:00
Bartłomiej Dach
c47463ee0e
Merge branch 'master' into negative-frame-handling 2024-03-21 16:45:35 +01:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Bartłomiej Dach
3e764ae4f0
Merge pull request #27639 from 64ArthurAraujo/verify-unused-audio-at-end
Add verify checks to unused audio at the end
2024-03-21 12:19:53 +01:00
Bartłomiej Dach
983385bafc
Merge pull request #27677 from smoogipoo/fix-catch-banana-fail
Fix catch banana shower judgement causing fail when at 0 HP
2024-03-21 11:23:51 +01:00
Dean Herbert
c081cc7d77
Merge pull request #27681 from smoogipoo/add-deployed-build-attribute
Warn about not using an official "deployed" build
2024-03-21 14:13:40 +08:00
Dean Herbert
b99b0337cf
Adjust text slightly 2024-03-21 13:06:25 +08:00
Dean Herbert
0589924dc6
Merge pull request #27079 from smoogipoo/tcm-resume
Add delayed resume for taiko/catch/mania
2024-03-21 12:48:53 +08:00
Dean Herbert
ef693ffbb6
Merge pull request #27676 from bdach/add-logging-on-metadata-discard
Add extended logging when discarding online metadata lookup results
2024-03-21 12:23:19 +08:00
Dean Herbert
55d66d4615
Add sounds to countdown 2024-03-21 11:45:48 +08:00
Dean Herbert
a07d5115bf
Update resources 2024-03-21 11:42:22 +08:00
Arthur Araujo
b132734f9c Fix codefactor issues 2024-03-20 18:54:38 -03:00
Arthur Araujo
2d6a3b8e2b Remove warning for 10K+ 2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4 Add mania keycount check 2024-03-20 15:52:16 -03:00
Dan Balasescu
ac7fca10d6
Warn about not using an official "deployed" build 2024-03-21 00:47:45 +09:00
Arthur Araujo
4904c49c38 Add abnormal difficulty settings checks 2024-03-20 09:31:58 -03:00
Dan Balasescu
bf5640049a
Fix banana showers causing fails when hp is at 0 2024-03-20 17:31:33 +09:00
Dan Balasescu
66ace02e58
Add test for banana shower fail 2024-03-20 17:31:11 +09:00
Dan Balasescu
c78e203df5
Fix infinite health processor loop when no top-level objects
This is unlikely to occur in actual gameplay, but occurs in the
follow-up test.
2024-03-20 17:30:37 +09:00