Bartłomiej Dach
56af009e77
Fix EditablePath.UpdateHitObjectFromPath()
not automatically updating object
...
This is important because the editable path conversions heavily depend
on the value of `JuiceStream.Velocity` being correct. The value is only
guaranteed to be correct after an `ApplyDefaults()` call, which is
triggered by updating the object via `EditorBeatmap`.
2024-07-22 14:50:25 +02:00
Bartłomiej Dach
6b3c1f4e47
Unify juice stream piece UX with osu! control point pieces
...
- Use same hover state
- Use shift-right click for quick delete rather than shift-left click
2024-07-22 13:30:15 +02:00
Bartłomiej Dach
47964f33d7
Fix catch juice stream vertex remove operation not undoing
2024-07-22 13:21:49 +02:00
Bartłomiej Dach
64381d4087
Fix catch juice stream vertex add operation not undoing
2024-07-22 12:18:53 +02:00
ekrctb
d664a66a37
Remove redundant canBeNull: true
2023-01-15 23:11:59 +09:00
ekrctb
a75fc5108a
Remove #nullable disable from Catch.Edit namespace
2023-01-15 17:29:32 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
ekrctb
d93bf5be80
Don't handle mouse down at fixed vertices
2021-07-22 12:58:39 +09:00
ekrctb
97fba5df58
Use existing method for the same code
2021-07-21 12:59:42 +09:00
ekrctb
ca3dfb2498
Fix comment
2021-07-21 12:53:48 +09:00
ekrctb
8586458704
Implement vertex deletion in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
08f8d4e65e
Implement vertex addition in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
8cc1630655
Add initial juice stream editing
2021-07-19 22:53:32 +09:00