Dean Herbert
6620eadec3
Reduce default hover sound debounce interval
2021-01-07 18:47:03 +09:00
Bartłomiej Dach
0880e76da8
Mark background dim layer as possibly-null
2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444
Make auto-property get-only
2021-01-05 22:56:53 +01:00
Dean Herbert
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
Dean Herbert
0b1ee2e267
Remove unused dispose logic
2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
smoogipoo
10c1823534
Remove now unused files
2020-12-07 22:07:11 +09:00
Bartłomiej Dach
a3afd88387
Use Interpolation.Lerp
2020-11-28 20:35:03 +01:00
Endrik Tombak
8ad4cf73f5
Scale stars from 0.4 to 1
2020-11-28 17:09:43 +02:00
Bartłomiej Dach
5701b32bae
Handle constant graphs better
2020-11-23 22:12:32 +01:00
Bartłomiej Dach
58c9e57a68
Fix comment
2020-10-21 17:17:23 +02:00
Dean Herbert
22112e4303
Fix ISourcedFromTouch events being blocked by LoadingLayer
2020-10-21 23:11:51 +09:00
Dean Herbert
cb1784a846
Fix score displays using non-matching zero padding depending on user score display mode
2020-10-19 14:05:28 +09:00
Dean Herbert
254eba9008
Add and consume skinnable accuracy counter
2020-10-15 17:53:16 +09:00
Dean Herbert
219cbec6bd
Split out DefaultScoreCounter and make ScoreCounter abstract
2020-10-15 16:32:30 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e
Setup skinnable combo counter component with default implementation
2020-10-14 19:16:34 +09:00
Joehu
393ee1c9f5
Fix hovered osu tab items not showing hover state when deselected
2020-09-17 23:09:09 -07:00
Dean Herbert
af412947b2
Merge branch 'master' into collection-database
2020-09-09 22:59:46 +09:00
smoogipoo
12188ec3c9
Fix broken RollingCounter current value
2020-09-09 20:51:56 +09:00
Dean Herbert
66d3bda962
Merge branch 'master' into collection-database
2020-09-08 23:18:47 +09:00
Dean Herbert
2b4e2d8ed6
Standardise corner radius of dropdowns
2020-09-08 19:04:46 +09:00
smoogipoo
ae022d7559
Show all items in dropdown, set global max height
2020-09-08 18:55:53 +09:00
smoogipoo
6862571672
Fix IconButton sometimes not recolourising
2020-09-02 22:02:57 +09:00
Dean Herbert
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
Dean Herbert
8b7446c43f
Fix RollingCounter not updating initial value if changed before loaded
2020-08-31 18:13:51 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Dean Herbert
1badc584f6
Update textbox event names
2020-08-19 22:10:58 +09:00
Salman Ahmed
5759ffff6f
Use the property instead of the backing field
2020-08-19 07:45:05 +03:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Salman Ahmed
9d10658e3c
Allow providing custom sprite text for RollingCounter<T>
2020-08-03 20:14:17 +03:00
Dean Herbert
e5991d6e14
Change method structure for hover/unhover state setting (shouldn't be called "Fade")
2020-07-30 13:49:04 +09:00
Andrei Zavatski
d4496eb982
Update ShowMoreButton in line with web
2020-07-30 04:51:09 +03:00
Joehu
f71ed47e66
Fix focused textbox absorbing input when unfocused
2020-07-20 11:52:02 -07:00
Joehu
681f001525
Convert icon to local variable
2020-07-11 19:19:34 -07:00
Joehu
4d7dc9f5eb
Fix color and underline of tab control checkboxes when initially checked
2020-07-11 18:27:47 -07:00
Dean Herbert
840380e0de
Fix LocallyAvailable state case getting cleared
2020-07-10 20:30:59 +09:00
Dean Herbert
c7b5c5aef4
Add tooltips to beatmap download button
2020-07-10 20:22:51 +09:00
Dean Herbert
f699a34c77
Rename variable for potential future expansion
2020-07-10 18:19:18 +09:00
Dean Herbert
664ab6d5f6
Merge branch 'master' into add-textbox-samples-and-fix-distingushing-passwords
2020-07-10 17:14:46 +09:00
Dean Herbert
bbbe8d6f68
Remove group selector for now, tidy up code somewhat
2020-07-09 13:47:11 +09:00
smoogipoo
cb69d1a865
Fix crash when changing tabs in changelog
2020-07-03 16:47:34 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Dean Herbert
91b6979c97
Fix LoadingSpinner not always playing fade in animation
2020-06-12 13:38:20 +09:00
Salman Ahmed
178bbf16d1
Fix password text boxes having distinguishable key sounds
...
Closes https://github.com/ppy/osu-framework/issues/3280
2020-06-05 06:44:41 +03:00
Salman Ahmed
c6c88a901c
Add text box sample playback logic in OsuTextBox
...
Moved from osu!framework.
2020-06-05 06:43:44 +03:00
Dean Herbert
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
Dean Herbert
11537dd688
Merge branch 'master' into tourney-subscreen-back-button
2020-05-17 17:38:36 +09:00
Dean Herbert
13d4997c91
Remove custom back action logic (use receptor as intended)
2020-05-17 17:35:10 +09:00