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Commit Graph

1020 Commits

Author SHA1 Message Date
Dean Herbert
6620eadec3 Reduce default hover sound debounce interval 2021-01-07 18:47:03 +09:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
smoogipoo
10c1823534 Remove now unused files 2020-12-07 22:07:11 +09:00
Bartłomiej Dach
a3afd88387 Use Interpolation.Lerp 2020-11-28 20:35:03 +01:00
Endrik Tombak
8ad4cf73f5 Scale stars from 0.4 to 1 2020-11-28 17:09:43 +02:00
Bartłomiej Dach
5701b32bae Handle constant graphs better 2020-11-23 22:12:32 +01:00
Bartłomiej Dach
58c9e57a68 Fix comment 2020-10-21 17:17:23 +02:00
Dean Herbert
22112e4303 Fix ISourcedFromTouch events being blocked by LoadingLayer 2020-10-21 23:11:51 +09:00
Dean Herbert
cb1784a846 Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00
Joehu
393ee1c9f5 Fix hovered osu tab items not showing hover state when deselected 2020-09-17 23:09:09 -07:00
Dean Herbert
af412947b2
Merge branch 'master' into collection-database 2020-09-09 22:59:46 +09:00
smoogipoo
12188ec3c9 Fix broken RollingCounter current value 2020-09-09 20:51:56 +09:00
Dean Herbert
66d3bda962
Merge branch 'master' into collection-database 2020-09-08 23:18:47 +09:00
Dean Herbert
2b4e2d8ed6 Standardise corner radius of dropdowns 2020-09-08 19:04:46 +09:00
smoogipoo
ae022d7559 Show all items in dropdown, set global max height 2020-09-08 18:55:53 +09:00
smoogipoo
6862571672 Fix IconButton sometimes not recolourising 2020-09-02 22:02:57 +09:00
Dean Herbert
a171d0e292 Remove unused methods and classes 2020-08-31 18:14:22 +09:00
Dean Herbert
8b7446c43f Fix RollingCounter not updating initial value if changed before loaded 2020-08-31 18:13:51 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Dean Herbert
1badc584f6 Update textbox event names 2020-08-19 22:10:58 +09:00
Salman Ahmed
5759ffff6f Use the property instead of the backing field 2020-08-19 07:45:05 +03:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Salman Ahmed
9d10658e3c Allow providing custom sprite text for RollingCounter<T> 2020-08-03 20:14:17 +03:00
Dean Herbert
e5991d6e14 Change method structure for hover/unhover state setting (shouldn't be called "Fade") 2020-07-30 13:49:04 +09:00
Andrei Zavatski
d4496eb982 Update ShowMoreButton in line with web 2020-07-30 04:51:09 +03:00
Joehu
f71ed47e66 Fix focused textbox absorbing input when unfocused 2020-07-20 11:52:02 -07:00
Joehu
681f001525 Convert icon to local variable 2020-07-11 19:19:34 -07:00
Joehu
4d7dc9f5eb Fix color and underline of tab control checkboxes when initially checked 2020-07-11 18:27:47 -07:00
Dean Herbert
840380e0de Fix LocallyAvailable state case getting cleared 2020-07-10 20:30:59 +09:00
Dean Herbert
c7b5c5aef4 Add tooltips to beatmap download button 2020-07-10 20:22:51 +09:00
Dean Herbert
f699a34c77 Rename variable for potential future expansion 2020-07-10 18:19:18 +09:00
Dean Herbert
664ab6d5f6
Merge branch 'master' into add-textbox-samples-and-fix-distingushing-passwords 2020-07-10 17:14:46 +09:00
Dean Herbert
bbbe8d6f68 Remove group selector for now, tidy up code somewhat 2020-07-09 13:47:11 +09:00
smoogipoo
cb69d1a865 Fix crash when changing tabs in changelog 2020-07-03 16:47:34 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
Dean Herbert
91b6979c97 Fix LoadingSpinner not always playing fade in animation 2020-06-12 13:38:20 +09:00
Salman Ahmed
178bbf16d1
Fix password text boxes having distinguishable key sounds
Closes https://github.com/ppy/osu-framework/issues/3280
2020-06-05 06:44:41 +03:00
Salman Ahmed
c6c88a901c
Add text box sample playback logic in OsuTextBox
Moved from osu!framework.
2020-06-05 06:43:44 +03:00
Dean Herbert
3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
Dean Herbert
11537dd688 Merge branch 'master' into tourney-subscreen-back-button 2020-05-17 17:38:36 +09:00
Dean Herbert
13d4997c91 Remove custom back action logic (use receptor as intended) 2020-05-17 17:35:10 +09:00