Salman Ahmed
6653a78e65
Add test coverage
2021-08-16 12:48:49 +03:00
Salman Ahmed
855fff1486
Fix DifficultyAdjustSettingsControl.SliderControl
not following up with the current pattern
...
This was causing any `ValueChanged` event bind (such as the one in
`SettingsItem` to invoke `SettingsChanged`) to be overwritten when
`Current` is set afterwards.
2021-08-16 12:47:58 +03:00
smoogipoo
db1a0ebb55
Fix preview track crashes
2021-08-16 18:46:44 +09:00
Dean Herbert
1c7cbc8621
Add missing readonly
keyword to new bindable
2021-08-16 17:14:13 +09:00
Dean Herbert
8555a465ac
Merge pull request #14318 from bdach/editor-colours-save
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Add support for saving edited combo colours and displaying them in composer
2021-08-16 17:07:53 +09:00
Dean Herbert
71fab416d8
Add a note against OsuSetting
2021-08-16 16:59:59 +09:00
Dean Herbert
fc89f2bac4
Revert "Rename element in OsuSettings enum"
...
This reverts commit c2bbe17562
.
2021-08-16 16:56:48 +09:00
Dean Herbert
8d45f86bd3
Rename variable to better reflect its purpose
2021-08-16 16:48:40 +09:00
Dean Herbert
ae8a1adae8
Allow seeking via Player.Seek
even if disabled
2021-08-16 16:47:57 +09:00
kj415j45
887d622c28
Merge branch 'master' into localisation-settings
2021-08-16 15:41:50 +08:00
Dean Herbert
d0faa91bb1
Merge pull request #14338 from frenzibyte/fix-participant-panel-assuming-not-null
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Fix few cases where `MultiplayerRoomUser.User` is assumed to not be null
2021-08-16 16:31:24 +09:00
Dean Herbert
838bcc51b2
Avoid new bindable requirement
2021-08-16 16:27:19 +09:00
Dean Herbert
81480ac4fc
Use PlayerConfiguration
to convey no-seek state
2021-08-16 16:16:02 +09:00
Salman Ahmed
7fe6f6dd14
Fix kick button action asserting and using User.User.ID
rather than User.UserID
2021-08-16 09:47:23 +03:00
Salman Ahmed
79cd062784
Let TeamDisplay
take the full MultiplayerRoomUser
rather than the underlying User
2021-08-16 09:47:23 +03:00
Salman Ahmed
67bac207cf
Cover kicking a multiplayer room user with null User
2021-08-16 09:37:31 +03:00
Dan Balasescu
6dfab4d431
Merge pull request #14268 from frenzibyte/open-tablet-driver-faq
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Notify users to read OpenTabletDriver's FAQ when tablet not detected
2021-08-16 15:15:30 +09:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Dan Balasescu
4d31d07c51
Merge branch 'master' into open-tablet-driver-faq
2021-08-16 13:46:43 +09:00
Dan Balasescu
dba5af4a06
Merge pull request #14337 from frenzibyte/hidden-hud-blocks-skinnable-load
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Fix gameplay HUD load being delayed if initially hidden
2021-08-16 13:46:35 +09:00
Salman Ahmed
53c3eccfb5
Force HUD visibility mode to "Always" during testing
2021-08-16 07:21:37 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
smoogipoo
b6a2020c59
General refactorings from PR review
2021-08-16 13:09:04 +09:00
smoogipoo
81f9442471
Inline update/addRoom in usage sites
2021-08-16 13:04:06 +09:00
Salman Ahmed
554b09ac1b
Fix SkinnableTargetsContainer
blocked from processing scheduled tasks
2021-08-16 06:57:45 +03:00
Salman Ahmed
9d99741663
Add failing test case
2021-08-16 06:56:59 +03:00
Dan Balasescu
f8b32b6e10
Merge pull request #11200 from PercyDan54/auto-restart
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Make Sudden Death&Perfect auto restart toggleable
2021-08-16 12:53:35 +09:00
smoogipoo
3db0b69f92
Throw not implemented exceptions
2021-08-16 12:44:12 +09:00
smoogipoo
76a8d4329f
Make TestRoomManager update existing room
2021-08-16 12:43:09 +09:00
Dan Balasescu
989d337532
Merge branch 'master' into auto-restart
2021-08-16 12:34:04 +09:00
Dan Balasescu
bc8e9d9ea8
Merge pull request #14329 from peppy/fix-new-lounge-performance
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Cache buffered background to fix multiplayer lounge performance
2021-08-16 12:04:45 +09:00
Dan Balasescu
02fe56a26b
Merge pull request #14308 from Opelkuh/fix-mark-read-local-message
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Fix mark channel as read error popping up when switching chat channels
2021-08-16 12:04:33 +09:00
Dan Balasescu
444453c9e2
Merge branch 'master' into fix-mark-read-local-message
2021-08-16 11:28:57 +09:00
Dan Balasescu
411f92c936
Merge pull request #14321 from danielkariv/fixing-beatmap-details-icons-ui
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Correct icons in beatmap details
2021-08-16 11:05:37 +09:00
Dean Herbert
f0fe79b568
Remove buffered container workarounds for now
2021-08-16 11:04:21 +09:00
Dean Herbert
d35886ef19
Reduce frame buffer render scale for blurred background
2021-08-16 11:03:49 +09:00
Dean Herbert
e8e387b549
Cache buffered background to fix multiplayer lounge performance
...
Consider this a request for comment. It's the cleanest solution I can
come up with without dropping either the blur, or use of
`ModelBackedDrawable`.
Intended to resolve https://github.com/ppy/osu/issues/14276 .
2021-08-16 08:04:54 +09:00
Bartłomiej Dach
e744629a41
Fix broken obsoletion message
2021-08-16 01:01:56 +02:00
Daniel Kariv
38828b6b82
Updating beatmap details icons
...
changes the sizing and add yellow circle so the UI will fit more with osu-web style.
2021-08-16 00:40:31 +03:00
Daniel Kariv
f6773522d1
Correct icons in beatmap details
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In relation to #13968 . Replacing incorrect icons in beatmap details panel to correct ones from BeatmapStatisticsIcon class.
2021-08-16 00:12:27 +03:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
Bartłomiej Dach
81280dfd25
Use editable skin structure in combo colour picker
2021-08-15 21:18:08 +02:00
Bartłomiej Dach
0d64da8c63
Add skin providing container responding to beatmap skin edits
2021-08-15 21:18:08 +02:00
Bartłomiej Dach
df43e758ee
Add editable beatmap skin
2021-08-15 21:18:07 +02:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
Opelkuh
8f698a42f7
Refactor MarkChannelAsRead
test assert
2021-08-15 20:35:52 +02:00
Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
...
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Opelkuh
7d7c5c06f0
Fix code formatting
2021-08-15 16:02:25 +02:00
Opelkuh
2f9f1ba862
Add test for ChannelManager.MarkChannelAsRead
2021-08-15 15:44:23 +02:00
Bartłomiej Dach
3648e0ca26
Merge branch 'master' into auto-restart
2021-08-15 15:04:50 +02:00