# Conflicts: # osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs # osu.Game/Rulesets/UI/Playfield.cs
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
This is a temporary change based on people's feedback. Makes judgements feel a lot better. nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
codefactor.io \(o.o)/ also one unnecessary semicolon
This reverts commit a6d8b28221.
a6d8b28221