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Merge remote-tracking branch 'upstream/master' into fix-mod-implementation-check
This commit is contained in:
commit
354d781002
@ -10,6 +10,17 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : CatchHitObject
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{
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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Scale = new Vector2(HitObject.Scale);
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}
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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where TObject : CatchHitObject
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{
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@ -19,19 +30,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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: base(hitObject)
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{
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HitObject = hitObject;
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Scale = new Vector2(HitObject.Scale);
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Anchor = Anchor.BottomLeft;
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}
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}
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public abstract class DrawableCatchHitObject : DrawableScrollingHitObject<CatchHitObject>
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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RelativePositionAxes = Axes.Both;
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RelativePositionAxes = Axes.X;
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X = hitObject.X;
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Y = (float)HitObject.StartTime;
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}
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public Func<CatchHitObject, bool> CheckPosition;
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@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableDroplet : DrawableCatchHitObject<Droplet>
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public class DrawableDroplet : PalpableCatchHitObject<Droplet>
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{
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public DrawableDroplet(Droplet h)
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: base(h)
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|
@ -14,7 +14,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableFruit : DrawableCatchHitObject<Fruit>
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public class DrawableFruit : PalpableCatchHitObject<Fruit>
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{
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private Circle border;
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@ -16,15 +16,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public DrawableJuiceStream(JuiceStream s) : base(s)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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Origin = Anchor.BottomLeft;
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X = 0;
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Child = dropletContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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};
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Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
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{
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@ -45,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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protected override void AddNested(DrawableHitObject<CatchHitObject> h)
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protected override void AddNested(DrawableHitObject h)
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{
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((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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dropletContainer.Add(h);
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|
@ -2,13 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -22,12 +22,10 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty)
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: base(Axes.Y, BASE_WIDTH)
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: base(ScrollingDirection.Down, BASE_WIDTH)
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{
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Container explodingFruitContainer;
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Reversed.Value = true;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -48,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.UI
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var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
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// todo: make this less ugly, somehow.
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(fruit.Parent as Container<DrawableHitObject>)?.Remove(fruit);
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(fruit.Parent as HitObjectContainer)?.Remove(fruit);
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(fruit.Parent as Container)?.Remove(fruit);
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fruit.RelativePositionAxes = Axes.None;
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@ -95,7 +95,6 @@ namespace osu.Game.Rulesets.Mania
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new ModCinema(),
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},
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},
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new ManiaModGravity()
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};
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default:
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|
@ -1,23 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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/// <summary>
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/// A type of mod which generates speed adjustments that scroll the hit objects and bar lines.
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/// </summary>
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internal interface IGenerateSpeedAdjustments
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{
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/// <summary>
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/// Applies this mod to a hit renderer.
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/// </summary>
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/// <param name="rulesetContainer">The hit renderer to apply to.</param>
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/// <param name="hitObjectTimingChanges">The per-column list of speed adjustments for hit objects.</param>
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/// <param name="barlineTimingChanges">The list of speed adjustments for bar lines.</param>
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void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges);
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}
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}
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@ -1,48 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModGravity : Mod, IGenerateSpeedAdjustments
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{
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public override string Name => "Gravity";
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public override string ShortenedName => "GR";
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public override double ScoreMultiplier => 0;
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public override FontAwesome Icon => FontAwesome.fa_sort_desc;
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public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges,
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ref List<SpeedAdjustmentContainer> barlineTimingChanges)
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{
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// We have to generate one speed adjustment per hit object for gravity
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foreach (var obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
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{
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var controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
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// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
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controlPoint.TimingPoint.BeatLength = 1000;
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hitObjectTimingChanges[obj.Column].Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
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}
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// Like with hit objects, we need to generate one speed adjustment per bar line
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foreach (var barLine in rulesetContainer.BarLines)
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{
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var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
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// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
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controlPoint.TimingPoint.BeatLength = 1000;
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barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -42,8 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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RelativeSizeAxes = Axes.X;
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AddRange(new Drawable[]
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{
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@ -60,12 +58,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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},
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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head = new DrawableHeadNote(this, action)
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{
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Anchor = Anchor.TopCentre,
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@ -73,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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},
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tail = new DrawableTailNote(this, action)
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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});
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@ -175,13 +168,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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// Life time managed by the parent DrawableHoldNote
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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GlowPiece.Alpha = 0;
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}
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@ -200,6 +186,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through for now, so having the head disappear looks weird
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}
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}
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/// <summary>
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@ -214,13 +205,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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// Life time managed by the parent DrawableHoldNote
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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|
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GlowPiece.Alpha = 0;
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}
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@ -252,6 +236,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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});
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through, so having the tail disappear looks weird
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}
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|
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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|
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public override bool OnReleased(ManiaAction action)
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|
@ -32,15 +32,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre;
|
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Origin = Anchor.TopCentre;
|
||||
|
||||
Y = (float)HitObject.StartTime;
|
||||
|
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RelativeSizeAxes = Axes.X;
|
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Size = new Vector2(1);
|
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|
||||
// Life time managed by the parent DrawableHoldNote
|
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LifetimeStart = double.MinValue;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
glowContainer = new CircularContainer
|
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|
@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
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{
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject>
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
/// <summary>
|
||||
@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
HitObject = hitObject;
|
||||
|
||||
if (action != null)
|
||||
|
@ -78,6 +78,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(ManiaAction action)
|
||||
|
@ -5,16 +5,13 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -44,10 +41,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
|
||||
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
|
||||
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes(false));
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
|
||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
|
||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
|
||||
AddStep("Notes with input", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
|
||||
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
|
||||
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
|
||||
|
||||
AddStep("Hit explosion", () =>
|
||||
{
|
||||
@ -70,11 +67,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
}
|
||||
|
||||
private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
|
||||
{
|
||||
TimingPoint = { BeatLength = 1000 }
|
||||
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
@ -95,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
|
||||
private void createPlayfieldWithNotes(bool inverted = false)
|
||||
{
|
||||
Clear();
|
||||
|
||||
@ -114,23 +106,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
playfield.Inverted.Value = inverted;
|
||||
|
||||
if (!gravity)
|
||||
playfield.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
|
||||
|
||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
||||
{
|
||||
if (gravity)
|
||||
playfield.Columns.ElementAt(0).Add(createTimingChange(t, true));
|
||||
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 0
|
||||
}, ManiaAction.Key1));
|
||||
|
||||
if (gravity)
|
||||
playfield.Columns.ElementAt(3).Add(createTimingChange(t, true));
|
||||
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
@ -138,9 +121,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}, ManiaAction.Key4));
|
||||
}
|
||||
|
||||
if (gravity)
|
||||
playfield.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
@ -148,9 +128,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Column = 1
|
||||
}, ManiaAction.Key2));
|
||||
|
||||
if (gravity)
|
||||
playfield.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
|
@ -1,60 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ScrollingContainer"/> that emulates a form of gravity where hit objects speed up over time.
|
||||
/// </summary>
|
||||
internal class GravityScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public GravityScrollingContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
// The gravity-adjusted start position
|
||||
float startPos = (float)computeGravityTime(controlPoint.StartTime);
|
||||
// The gravity-adjusted end position
|
||||
float endPos = (float)computeGravityTime(controlPoint.StartTime + RelativeChildSize.Y);
|
||||
|
||||
Y = startPos;
|
||||
Height = endPos - startPos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies gravity to a time value based on the current time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time value gravity should be applied to.</param>
|
||||
/// <returns>The time after gravity is applied to <paramref name="time"/>.</returns>
|
||||
private double computeGravityTime(double time)
|
||||
{
|
||||
double relativeTime = relativeTimeAt(time);
|
||||
|
||||
// The sign of the relative time, this is used to apply backwards acceleration leading into startTime
|
||||
double sign = relativeTime < 0 ? -1 : 1;
|
||||
|
||||
return VisibleTimeRange - acceleration * relativeTime * relativeTime * sign;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The acceleration due to "gravity" of the content of this container.
|
||||
/// </summary>
|
||||
private double acceleration => 1 / VisibleTimeRange;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="ScrollingContainer.VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The non-offset time.</param>
|
||||
/// <returns>The current time relative to <paramref name="time"/> - <see cref="ScrollingContainer.VisibleTimeRange"/>. </returns>
|
||||
private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
public class ManiaSpeedAdjustmentContainer : SpeedAdjustmentContainer
|
||||
{
|
||||
private readonly ScrollingAlgorithm scrollingAlgorithm;
|
||||
|
||||
public ManiaSpeedAdjustmentContainer(MultiplierControlPoint timingSection, ScrollingAlgorithm scrollingAlgorithm)
|
||||
: base(timingSection)
|
||||
{
|
||||
this.scrollingAlgorithm = scrollingAlgorithm;
|
||||
}
|
||||
|
||||
protected override ScrollingContainer CreateScrollingContainer()
|
||||
{
|
||||
switch (scrollingAlgorithm)
|
||||
{
|
||||
default:
|
||||
return base.CreateScrollingContainer();
|
||||
case ScrollingAlgorithm.Gravity:
|
||||
return new GravityScrollingContainer(ControlPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Timing
|
||||
{
|
||||
public enum ScrollingAlgorithm
|
||||
{
|
||||
/// <summary>
|
||||
/// Basic scrolling algorithm based on the timing section time. This is the default algorithm.
|
||||
/// </summary>
|
||||
Basic,
|
||||
/// <summary>
|
||||
/// Emulating a form of gravity where hit objects speed up over time.
|
||||
/// </summary>
|
||||
Gravity
|
||||
}
|
||||
}
|
@ -12,8 +12,8 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private const float opacity_pressed = 0.25f;
|
||||
|
||||
public Column()
|
||||
: base(Axes.Y)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
Width = column_width;
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,6 +16,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly int columnCount;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
: base(Axes.Y)
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
|
@ -16,13 +16,12 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -98,8 +97,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
|
||||
|
||||
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
|
||||
|
||||
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,6 @@
|
||||
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
|
||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
|
||||
<Compile Include="Mods\ManiaKeyMod.cs" />
|
||||
<Compile Include="Mods\ManiaModAutoplay.cs" />
|
||||
<Compile Include="Mods\ManiaModDaycore.cs" />
|
||||
@ -114,8 +113,6 @@
|
||||
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Timing\GravityScrollingContainer.cs" />
|
||||
<Compile Include="Timing\ScrollingAlgorithm.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\DrawableManiaJudgement.cs" />
|
||||
<Compile Include="UI\HitExplosion.cs" />
|
||||
@ -123,9 +120,7 @@
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaModNoFail.cs" />
|
||||
<Compile Include="Mods\ManiaModGravity.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// <summary>
|
||||
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject>
|
||||
public class DrawableBarLine : DrawableHitObject<TaikoHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The width of the line tracker.
|
||||
|
@ -34,15 +34,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
Width = (float)HitObject.Duration;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Container<DrawableDrumRollTick> tickContainer;
|
||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
|
||||
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
|
||||
});
|
||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
@ -100,6 +95,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,23 +15,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
// Because ticks aren't added by the ScrollingPlayfield, we need to set the following properties ourselves
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = (float)tick.StartTime;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
public override bool DisplayJudgement => false;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
|
||||
Width *= Parent.RelativeChildSize.X;
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
@ -55,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
Content.ScaleTo(0, 100, Easing.OutQuint);
|
||||
Content.ScaleTo(0, 100, Easing.OutQuint).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
|
||||
// Make the swell stop at the hit target
|
||||
X = (float)Math.Max(Time.Current, HitObject.StartTime);
|
||||
X = Math.Max(0, X);
|
||||
|
||||
double t = Math.Min(HitObject.StartTime, Time.Current);
|
||||
if (t == HitObject.StartTime && !hasStarted)
|
||||
|
@ -12,7 +12,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
|
||||
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
|
||||
where TaikoHitType : TaikoHitObject
|
||||
{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
@ -17,6 +16,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -37,6 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box background;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
: base(Axes.X)
|
||||
: base(ScrollingDirection.Left)
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.Taiko.Replays;
|
||||
using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -18,26 +19,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||
|
||||
public TestCaseEditorSelectionLayer()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var playfield = new OsuEditPlayfield
|
||||
{
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
|
||||
new DrawableSlider(new Slider
|
||||
{
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(128, 256),
|
||||
new Vector2(344, 256),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(128, 256),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
})
|
||||
};
|
||||
var playfield = new OsuEditPlayfield();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -49,6 +34,22 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
new SelectionLayer(playfield)
|
||||
};
|
||||
|
||||
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
|
||||
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
|
||||
playfield.Add(new DrawableSlider(new Slider
|
||||
{
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(128, 256),
|
||||
new Vector2(344, 256),
|
||||
},
|
||||
Distance = 400,
|
||||
Position = new Vector2(128, 256),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Scale = 0.5f
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
184
osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
Normal file
184
osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
Normal file
@ -0,0 +1,184 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseScrollingHitObjects : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
|
||||
|
||||
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
||||
|
||||
public TestCaseScrollingHitObjects()
|
||||
{
|
||||
Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
playfields[0] = new TestPlayfield(ScrollingDirection.Up),
|
||||
playfields[1] = new TestPlayfield(ScrollingDirection.Down)
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playfields[2] = new TestPlayfield(ScrollingDirection.Left),
|
||||
playfields[3] = new TestPlayfield(ScrollingDirection.Right)
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
|
||||
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
|
||||
|
||||
for (int i = 0; i <= 5000; i += 1000)
|
||||
addHitObject(Time.Current + i);
|
||||
|
||||
Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
|
||||
}
|
||||
|
||||
private void addHitObject(double time)
|
||||
{
|
||||
playfields.ForEach(p =>
|
||||
{
|
||||
var hitObject = new TestDrawableHitObject(time);
|
||||
setAnchor(hitObject, p);
|
||||
|
||||
p.Add(hitObject);
|
||||
});
|
||||
}
|
||||
|
||||
private void addControlPoint(double time)
|
||||
{
|
||||
playfields.ForEach(p =>
|
||||
{
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
|
||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
|
||||
|
||||
TestDrawableControlPoint createDrawablePoint(double t)
|
||||
{
|
||||
var obj = new TestDrawableControlPoint(p.Direction, t);
|
||||
setAnchor(obj, p);
|
||||
return obj;
|
||||
}
|
||||
|
||||
p.Add(createDrawablePoint(time));
|
||||
p.Add(createDrawablePoint(time + 2000));
|
||||
p.Add(createDrawablePoint(time + 3000));
|
||||
});
|
||||
}
|
||||
|
||||
private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
|
||||
{
|
||||
switch (playfield.Direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
obj.Anchor = Anchor.TopCentre;
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
obj.Anchor = Anchor.BottomCentre;
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
obj.Anchor = Anchor.CentreLeft;
|
||||
break;
|
||||
case ScrollingDirection.Right:
|
||||
obj.Anchor = Anchor.CentreRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public readonly ScrollingDirection Direction;
|
||||
|
||||
public TestPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
Direction = direction;
|
||||
|
||||
Padding = new MarginPadding(2);
|
||||
ScaledContent.Masking = true;
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableControlPoint(ScrollingDirection direction, double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableHitObject(double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Add(new Box { Size = new Vector2(75) });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,219 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// The most minimal implementation of a playfield with scrolling hit objects.
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class TestCaseScrollingPlayfield : OsuTestCase
|
||||
{
|
||||
public TestCaseScrollingPlayfield()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
var objects = new List<HitObject>();
|
||||
|
||||
int time = 1500;
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
objects.Add(new TestHitObject { StartTime = time });
|
||||
|
||||
time += 500;
|
||||
}
|
||||
|
||||
Beatmap b = new Beatmap
|
||||
{
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
};
|
||||
|
||||
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
|
||||
|
||||
TestRulesetContainer horizontalRulesetContainer;
|
||||
Add(horizontalRulesetContainer = new TestRulesetContainer(Axes.X, beatmap, true));
|
||||
|
||||
TestRulesetContainer verticalRulesetContainer;
|
||||
Add(verticalRulesetContainer = new TestRulesetContainer(Axes.Y, beatmap, true));
|
||||
|
||||
AddStep("Reverse direction", () =>
|
||||
{
|
||||
horizontalRulesetContainer.Playfield.Reverse();
|
||||
verticalRulesetContainer.Playfield.Reverse();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpeedAdjustmentOrdering()
|
||||
{
|
||||
var hitObjectContainer = new ScrollingPlayfield.ScrollingHitObjectContainer(Axes.X);
|
||||
|
||||
var speedAdjustments = new[]
|
||||
{
|
||||
new SpeedAdjustmentContainer(new MultiplierControlPoint()),
|
||||
new SpeedAdjustmentContainer(new MultiplierControlPoint(1000)
|
||||
{
|
||||
TimingPoint = new TimingControlPoint { BeatLength = 500 }
|
||||
}),
|
||||
new SpeedAdjustmentContainer(new MultiplierControlPoint(2000)
|
||||
{
|
||||
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
|
||||
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 2}
|
||||
}),
|
||||
new SpeedAdjustmentContainer(new MultiplierControlPoint(3000)
|
||||
{
|
||||
TimingPoint = new TimingControlPoint { BeatLength = 1000 },
|
||||
DifficultyPoint = new DifficultyControlPoint { SpeedMultiplier = 1}
|
||||
}),
|
||||
};
|
||||
|
||||
var hitObjects = new[]
|
||||
{
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = -1000 }),
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject()),
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 1000 }),
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 2000 }),
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 3000 }),
|
||||
new DrawableTestHitObject(Axes.X, new TestHitObject { StartTime = 4000 }),
|
||||
};
|
||||
|
||||
hitObjects.ForEach(h => hitObjectContainer.Add(h));
|
||||
speedAdjustments.ForEach(hitObjectContainer.AddSpeedAdjustment);
|
||||
|
||||
// The 0th index in hitObjectContainer.SpeedAdjustments is the "default" control point
|
||||
// Check multiplier of the default speed adjustment
|
||||
Assert.AreEqual(1, hitObjectContainer.SpeedAdjustments[0].ControlPoint.Multiplier);
|
||||
Assert.AreEqual(1, speedAdjustments[0].ControlPoint.Multiplier);
|
||||
Assert.AreEqual(2, speedAdjustments[1].ControlPoint.Multiplier);
|
||||
Assert.AreEqual(2, speedAdjustments[2].ControlPoint.Multiplier);
|
||||
Assert.AreEqual(1, speedAdjustments[3].ControlPoint.Multiplier);
|
||||
|
||||
// Check insertion of hit objects
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[4].Contains(hitObjects[0]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[2].Contains(hitObjects[2]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[1].Contains(hitObjects[3]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[4]));
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[0].Contains(hitObjects[5]));
|
||||
|
||||
hitObjectContainer.RemoveSpeedAdjustment(hitObjectContainer.SpeedAdjustments[3]);
|
||||
|
||||
// The hit object contained in this speed adjustment should be resorted into the one occuring before it
|
||||
|
||||
Assert.IsTrue(hitObjectContainer.SpeedAdjustments[3].Contains(hitObjects[1]));
|
||||
}
|
||||
|
||||
private class TestRulesetContainer : ScrollingRulesetContainer<TestPlayfield, TestHitObject>
|
||||
{
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
public TestRulesetContainer(Axes scrollingAxes, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(null, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
}
|
||||
|
||||
public new TestPlayfield Playfield => base.Playfield;
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
|
||||
|
||||
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TestPlayfield(scrollingAxes);
|
||||
|
||||
protected override DrawableHitObject<TestHitObject> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(scrollingAxes, h);
|
||||
}
|
||||
|
||||
private class TestScoreProcessor : ScoreProcessor<TestHitObject>
|
||||
{
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
|
||||
{
|
||||
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
|
||||
|
||||
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
yield return original as TestHitObject;
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject>
|
||||
{
|
||||
public DrawableTestHitObject(Axes scrollingAxes, TestHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = scrollingAxes == Axes.Y ? Anchor.TopCentre : Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Add(new Circle
|
||||
{
|
||||
Size = new Vector2(50)
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayfield : ScrollingPlayfield
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
public TestPlayfield(Axes scrollingAxes)
|
||||
: base(scrollingAxes)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
public void Reverse() => Reversed.Toggle();
|
||||
}
|
||||
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Social;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseSocial : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(UserPanel),
|
||||
typeof(SocialPanel),
|
||||
typeof(FilterControl),
|
||||
typeof(SocialOverlay),
|
||||
typeof(SocialGridPanel),
|
||||
typeof(SocialListPanel)
|
||||
};
|
||||
|
||||
public TestCaseSocial()
|
||||
{
|
||||
SocialOverlay s = new SocialOverlay
|
||||
|
@ -141,7 +141,7 @@
|
||||
<Compile Include="Visual\TestCaseResults.cs" />
|
||||
<Compile Include="Visual\TestCaseRoomInspector.cs" />
|
||||
<Compile Include="Visual\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
|
||||
<Compile Include="Visual\TestCaseScrollingHitObjects.cs" />
|
||||
<Compile Include="Visual\TestCaseSettings.cs" />
|
||||
<Compile Include="Visual\TestCaseSkipButton.cs" />
|
||||
<Compile Include="Visual\TestCaseSocial.cs" />
|
||||
|
@ -72,6 +72,8 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.FloatingComments, false);
|
||||
|
||||
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
|
||||
|
||||
// Update
|
||||
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
||||
|
||||
@ -116,6 +118,7 @@ namespace osu.Game.Configuration
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
ShowConvertedBeatmaps
|
||||
ShowConvertedBeatmaps,
|
||||
SpeedChangeVisualisation
|
||||
}
|
||||
}
|
||||
|
15
osu.Game/Configuration/SpeedChangeVisualisationMethod.cs
Normal file
15
osu.Game/Configuration/SpeedChangeVisualisationMethod.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SpeedChangeVisualisationMethod
|
||||
{
|
||||
[Description("Sequential")]
|
||||
Sequential,
|
||||
[Description("Overlapping")]
|
||||
Overlapping
|
||||
}
|
||||
}
|
13
osu.Game/Online/API/Requests/GetFriendsRequest.cs
Normal file
13
osu.Game/Online/API/Requests/GetFriendsRequest.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetFriendsRequest : APIRequest<List<User>>
|
||||
{
|
||||
protected override string Target => @"friends";
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class ScrollingSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Scrolling";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new SettingsEnumDropdown<SpeedChangeVisualisationMethod>
|
||||
{
|
||||
LabelText = "Visualise speed changes as",
|
||||
Bindable = config.GetBindable<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -21,6 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new SongSelectSettings(),
|
||||
new ScrollingSettings()
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,8 @@ namespace osu.Game.Overlays.Social
|
||||
public enum SocialSortCriteria
|
||||
{
|
||||
Rank,
|
||||
//Location,
|
||||
Name,
|
||||
Location,
|
||||
//[Description("Time Zone")]
|
||||
//TimeZone,
|
||||
//[Description("World Map")]
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Game.Overlays.Social
|
||||
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"38202e");
|
||||
protected override float TabStripWidth => 438;
|
||||
protected override SocialTab DefaultTab => SocialTab.OnlinePlayers;
|
||||
|
||||
protected override SocialTab DefaultTab => SocialTab.AllPlayers;
|
||||
protected override FontAwesome Icon => FontAwesome.fa_users;
|
||||
|
||||
protected override Drawable CreateHeaderText()
|
||||
@ -53,12 +54,12 @@ namespace osu.Game.Overlays.Social
|
||||
|
||||
public enum SocialTab
|
||||
{
|
||||
[Description("Online Players")]
|
||||
OnlinePlayers,
|
||||
//[Description("Online Friends")]
|
||||
//OnlineFriends,
|
||||
//[Description("Online Team Members")]
|
||||
//OnlineTeamMembers,
|
||||
[Description("All Players")]
|
||||
AllPlayers,
|
||||
[Description("Friends")]
|
||||
Friends,
|
||||
//[Description("Team Members")]
|
||||
//TeamMembers,
|
||||
//[Description("Chat Channels")]
|
||||
//ChatChannels,
|
||||
}
|
||||
|
15
osu.Game/Overlays/Social/SocialGridPanel.cs
Normal file
15
osu.Game/Overlays/Social/SocialGridPanel.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Social
|
||||
{
|
||||
public class SocialGridPanel : SocialPanel
|
||||
{
|
||||
public SocialGridPanel(User user) : base(user)
|
||||
{
|
||||
Width = 300;
|
||||
}
|
||||
}
|
||||
}
|
16
osu.Game/Overlays/Social/SocialListPanel.cs
Normal file
16
osu.Game/Overlays/Social/SocialListPanel.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Social
|
||||
{
|
||||
public class SocialListPanel : SocialPanel
|
||||
{
|
||||
public SocialListPanel(User user) : base(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
}
|
||||
}
|
60
osu.Game/Overlays/Social/SocialPanel.cs
Normal file
60
osu.Game/Overlays/Social/SocialPanel.cs
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Social
|
||||
{
|
||||
public class SocialPanel : UserPanel
|
||||
{
|
||||
private const double hover_transition_time = 400;
|
||||
|
||||
public SocialPanel(User user) : base(user)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 2f,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
};
|
||||
|
||||
private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 5f),
|
||||
Radius = 10f,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
};
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
|
||||
Content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
Content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
|
||||
Content.MoveToY(0, hover_transition_time, Easing.OutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,19 +9,22 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Overlays.Social;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
|
||||
{
|
||||
private readonly FillFlowContainer<UserPanel> panelFlow;
|
||||
private APIAccess api;
|
||||
private readonly LoadingAnimation loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
|
||||
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
|
||||
@ -31,27 +34,15 @@ namespace osu.Game.Overlays
|
||||
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
|
||||
|
||||
private IEnumerable<User> users;
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
public IEnumerable<User> Users
|
||||
{
|
||||
get { return users; }
|
||||
set
|
||||
{
|
||||
if (users?.Equals(value) ?? false) return;
|
||||
users = value;
|
||||
if (users?.Equals(value) ?? false)
|
||||
return;
|
||||
|
||||
if (users == null)
|
||||
panelFlow.Clear();
|
||||
else
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = users.Select(u =>
|
||||
{
|
||||
var p = new UserPanel(u) { Width = 300 };
|
||||
p.Status.BindTo(u.Status);
|
||||
return p;
|
||||
});
|
||||
}
|
||||
users = value?.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
@ -62,57 +53,153 @@ namespace osu.Game.Overlays
|
||||
ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
|
||||
FourthWaveColour = OsuColour.FromHex(@"6d214d");
|
||||
|
||||
ScrollFlow.Children = new[]
|
||||
Add(loading = new LoadingAnimation());
|
||||
|
||||
Filter.Search.Current.ValueChanged += text =>
|
||||
{
|
||||
new OsuContextMenuContainer
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = panelFlow = new FillFlowContainer<UserPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(10f),
|
||||
}
|
||||
},
|
||||
// force searching in players until searching for friends is supported
|
||||
Header.Tabs.Current.Value = SocialTab.AllPlayers;
|
||||
|
||||
if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank)
|
||||
Filter.Tabs.Current.Value = SocialSortCriteria.Rank;
|
||||
}
|
||||
};
|
||||
|
||||
Add(loading = new LoadingAnimation());
|
||||
Header.Tabs.Current.ValueChanged += tab => Scheduler.AddOnce(updateSearch);
|
||||
|
||||
Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
|
||||
|
||||
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
|
||||
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += sortOrder => Scheduler.AddOnce(updateSearch);
|
||||
|
||||
currentQuery.ValueChanged += query =>
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (string.IsNullOrEmpty(query))
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
else
|
||||
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
|
||||
};
|
||||
|
||||
currentQuery.BindTo(Filter.Search.Current);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
if (Users == null)
|
||||
reloadUsers(api);
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
}
|
||||
|
||||
private void reloadUsers(APIAccess api)
|
||||
private void recreatePanels(PanelDisplayStyle displayStyle)
|
||||
{
|
||||
Users = null;
|
||||
clearPanels();
|
||||
|
||||
// no this is not the correct data source, but it's something.
|
||||
var request = new GetUsersRequest();
|
||||
request.Success += res =>
|
||||
if (Users == null)
|
||||
return;
|
||||
|
||||
var newPanels = new FillFlowContainer<SocialPanel>
|
||||
{
|
||||
Users = res.Select(e => e.User);
|
||||
loading.Hide();
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(10f),
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
ChildrenEnumerable = Users.Select(u =>
|
||||
{
|
||||
SocialPanel panel;
|
||||
switch (displayStyle)
|
||||
{
|
||||
case PanelDisplayStyle.Grid:
|
||||
panel = new SocialGridPanel(u)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
};
|
||||
break;
|
||||
default:
|
||||
panel = new SocialListPanel(u);
|
||||
break;
|
||||
}
|
||||
panel.Status.BindTo(u.Status);
|
||||
return panel;
|
||||
})
|
||||
};
|
||||
|
||||
api.Queue(request);
|
||||
LoadComponentAsync(newPanels, f =>
|
||||
{
|
||||
if(panels != null)
|
||||
ScrollFlow.Remove(panels);
|
||||
|
||||
ScrollFlow.Add(panels = newPanels);
|
||||
});
|
||||
}
|
||||
|
||||
private APIRequest getUsersRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
|
||||
private ScheduledDelegate queryChangedDebounce;
|
||||
|
||||
private void updateSearch()
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
Users = null;
|
||||
clearPanels();
|
||||
loading.Hide();
|
||||
getUsersRequest?.Cancel();
|
||||
|
||||
if (api?.IsLoggedIn == false)
|
||||
return;
|
||||
|
||||
switch (Header.Tabs.Current.Value)
|
||||
{
|
||||
case SocialTab.Friends:
|
||||
var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
|
||||
friendRequest.Success += updateUsers;
|
||||
api.Queue(getUsersRequest = friendRequest);
|
||||
break;
|
||||
default:
|
||||
var userRequest = new GetUsersRequest(); // TODO filter arguments!
|
||||
userRequest.Success += response => updateUsers(response.Select(r => r.User));
|
||||
api.Queue(getUsersRequest = userRequest);
|
||||
break;
|
||||
}
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
private void updateUsers(IEnumerable<User> newUsers)
|
||||
{
|
||||
Users = newUsers;
|
||||
loading.Hide();
|
||||
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
|
||||
}
|
||||
|
||||
private void clearPanels()
|
||||
{
|
||||
if (panels != null)
|
||||
{
|
||||
panels.Expire();
|
||||
panels = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
reloadUsers(api);
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
break;
|
||||
default:
|
||||
Users = null;
|
||||
clearPanels();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -120,7 +207,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
public enum SortDirection
|
||||
{
|
||||
Descending,
|
||||
Ascending,
|
||||
Descending
|
||||
}
|
||||
}
|
||||
|
@ -36,12 +36,32 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public virtual bool AllJudged => false;
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes this <see cref="DrawableHitObject"/>, checking if any judgements have occurred.
|
||||
/// </summary>
|
||||
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
||||
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
|
||||
protected internal virtual bool UpdateJudgement(bool userTriggered) => false;
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||
/// </summary>
|
||||
@ -144,7 +164,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
/// </summary>
|
||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
public sealed override bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
|
||||
/// <summary>
|
||||
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
||||
@ -180,7 +200,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
||||
/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
|
||||
protected bool UpdateJudgement(bool userTriggered)
|
||||
protected internal sealed override bool UpdateJudgement(bool userTriggered)
|
||||
{
|
||||
judgementOccurred = false;
|
||||
|
||||
@ -237,18 +257,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateJudgement(false);
|
||||
}
|
||||
|
||||
private List<DrawableHitObject<TObject>> nestedHitObjects;
|
||||
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject<TObject> h)
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject<TObject>>();
|
||||
base.AddNested(h);
|
||||
|
||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
|
||||
nestedHitObjects.Add(h);
|
||||
if (!(h is DrawableHitObject<TObject> hWithJudgement))
|
||||
return;
|
||||
|
||||
hWithJudgement.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
hWithJudgement.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
hWithJudgement.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,67 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A basic class that overrides <see cref="DrawableHitObject{TObject}"/> and implements <see cref="IScrollingHitObject"/>.
|
||||
/// This object does not need to have its <see cref="Drawable.RelativePositionAxes"/> set to be able to scroll, as this will
|
||||
/// will be set by the scrolling container that contains it.
|
||||
/// </summary>
|
||||
public abstract class DrawableScrollingHitObject<TObject> : DrawableHitObject<TObject>, IScrollingHitObject
|
||||
where TObject : HitObject
|
||||
{
|
||||
public BindableDouble LifetimeOffset { get; } = new BindableDouble();
|
||||
|
||||
Axes IScrollingHitObject.ScrollingAxes
|
||||
{
|
||||
set
|
||||
{
|
||||
RelativePositionAxes |= value;
|
||||
|
||||
if ((value & Axes.X) > 0)
|
||||
X = (float)HitObject.StartTime;
|
||||
if ((value & Axes.Y) > 0)
|
||||
Y = (float)HitObject.StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
protected DrawableScrollingHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private double? lifetimeStart;
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get { return lifetimeStart ?? HitObject.StartTime - LifetimeOffset; }
|
||||
set { lifetimeStart = value; }
|
||||
}
|
||||
|
||||
private double? lifetimeEnd;
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get
|
||||
{
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
return lifetimeEnd ?? endTime + LifetimeOffset;
|
||||
}
|
||||
set { lifetimeEnd = value; }
|
||||
}
|
||||
|
||||
protected override void AddNested(DrawableHitObject<TObject> h)
|
||||
{
|
||||
var scrollingHitObject = h as IScrollingHitObject;
|
||||
scrollingHitObject?.LifetimeOffset.BindTo(LifetimeOffset);
|
||||
|
||||
base.AddNested(h);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
|
||||
/// </summary>
|
||||
public class LinearScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
public LinearScrollingContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
this.controlPoint = controlPoint;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if ((ScrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
|
||||
if ((ScrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// <summary>
|
||||
/// The time in milliseconds at which this <see cref="MultiplierControlPoint"/> starts.
|
||||
/// </summary>
|
||||
public readonly double StartTime;
|
||||
public double StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides.
|
||||
|
@ -1,93 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
|
||||
/// </summary>
|
||||
public abstract class ScrollingContainer : Container<DrawableHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal Axes ScrollingAxes;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
/// <summary>
|
||||
/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
internal MultiplierControlPoint ControlPoint;
|
||||
|
||||
private Cached<double> durationBacking;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingContainer"/>.
|
||||
/// </summary>
|
||||
protected ScrollingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var hX = (DrawableHitObject)x;
|
||||
var hY = (DrawableHitObject)y;
|
||||
|
||||
int result = hY.HitObject.StartTime.CompareTo(hX.HitObject.StartTime);
|
||||
if (result != 0)
|
||||
return result;
|
||||
return base.Compare(y, x);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject drawable)
|
||||
{
|
||||
durationBacking.Invalidate();
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject drawable)
|
||||
{
|
||||
durationBacking.Invalidate();
|
||||
return base.Remove(drawable);
|
||||
}
|
||||
|
||||
// Todo: This may underestimate the size of the hit object in some cases, but won't be too much of a problem for now
|
||||
private double computeDuration() => Math.Max(0, Children.Select(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime).DefaultIfEmpty().Max() - ControlPoint.StartTime) + 1000;
|
||||
|
||||
/// <summary>
|
||||
/// An approximate total duration of this scrolling container.
|
||||
/// </summary>
|
||||
public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)ControlPoint.StartTime : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)ControlPoint.StartTime : 0);
|
||||
|
||||
// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
|
||||
// And we need to make sure the hit object's position-space doesn't change due to our resizing
|
||||
RelativeChildSize = Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,114 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
|
||||
/// of container <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
protected override Container<DrawableHitObject> Content => content;
|
||||
private readonly Container<DrawableHitObject> content;
|
||||
|
||||
/// <summary>
|
||||
/// The axes which the content of this container will scroll through.
|
||||
/// </summary>
|
||||
public Axes ScrollingAxes
|
||||
{
|
||||
get { return scrollingContainer.ScrollingAxes; }
|
||||
set { scrollingContainer.ScrollingAxes = value; }
|
||||
}
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
|
||||
/// </summary>
|
||||
public readonly MultiplierControlPoint ControlPoint;
|
||||
|
||||
private readonly ScrollingContainer scrollingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
|
||||
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
ControlPoint = controlPoint;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
scrollingContainer = CreateScrollingContainer();
|
||||
scrollingContainer.ControlPoint = ControlPoint;
|
||||
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
AddInternal(content = scrollingContainer);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
float multiplier = (float)ControlPoint.Multiplier;
|
||||
|
||||
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
|
||||
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
|
||||
|
||||
if (Reversed)
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
|
||||
Origin = Anchor = Anchor.BottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
|
||||
RelativeChildOffset = Vector2.Zero;
|
||||
Origin = Anchor = Anchor.TopLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
|
||||
public override double LifetimeEnd => ControlPoint.StartTime + scrollingContainer.Duration + VisibleTimeRange;
|
||||
|
||||
public override void Add(DrawableHitObject drawable)
|
||||
{
|
||||
var scrollingHitObject = drawable as IScrollingHitObject;
|
||||
|
||||
if (scrollingHitObject != null)
|
||||
{
|
||||
scrollingHitObject.LifetimeOffset.BindTo(VisibleTimeRange);
|
||||
scrollingHitObject.ScrollingAxes = ScrollingAxes;
|
||||
}
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
|
||||
/// </summary>
|
||||
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
|
||||
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ControlPoint);
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/UI/HitObjectContainer.cs
Normal file
19
osu.Game/Rulesets/UI/HitObjectContainer.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
{
|
||||
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
|
||||
public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
|
||||
|
||||
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
|
||||
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
|
||||
}
|
||||
}
|
@ -8,8 +8,6 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -18,7 +16,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// </summary>
|
||||
public HitObjectContainer HitObjects { get; protected set; }
|
||||
public HitObjectContainer HitObjects { get; private set; }
|
||||
|
||||
public Container<Drawable> ScaledContent;
|
||||
|
||||
@ -51,16 +49,14 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
HitObjects = new HitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HitObjects = CreateHitObjectContainer();
|
||||
HitObjects.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Add(HitObjects);
|
||||
}
|
||||
|
||||
@ -94,12 +90,10 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="judgement">The <see cref="Judgement"/> that occurred.</param>
|
||||
public virtual void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { }
|
||||
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
{
|
||||
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.OfType<DrawableHitObject>();
|
||||
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
|
||||
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
|
||||
}
|
||||
/// <summary>
|
||||
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
|
||||
|
||||
private class ScaledContainer : Container
|
||||
{
|
||||
|
25
osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs
Normal file
25
osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public enum ScrollingDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Hitobjects will scroll vertically from the bottom of the hitobject container.
|
||||
/// </summary>
|
||||
Up,
|
||||
/// <summary>
|
||||
/// Hitobjects will scroll vertically from the top of the hitobject container.
|
||||
/// </summary>
|
||||
Down,
|
||||
/// <summary>
|
||||
/// Hitobjects will scroll horizontally from the right of the hitobject container.
|
||||
/// </summary>
|
||||
Left,
|
||||
/// <summary>
|
||||
/// Hitobjects will scroll horizontally from the left of the hitobject container.
|
||||
/// </summary>
|
||||
Right
|
||||
}
|
||||
}
|
116
osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
Normal file
116
osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Visualisers;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The duration required to scroll through one length of the <see cref="ScrollingHitObjectContainer"/> before any control point adjustments.
|
||||
/// </summary>
|
||||
public readonly BindableDouble TimeRange = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = double.MaxValue
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The control points that adjust the scrolling speed.
|
||||
/// </summary>
|
||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
private Cached initialStateCache = new Cached();
|
||||
|
||||
public ScrollingHitObjectContainer(ScrollingDirection direction)
|
||||
{
|
||||
this.direction = direction;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
TimeRange.ValueChanged += v => initialStateCache.Invalidate();
|
||||
}
|
||||
|
||||
private ISpeedChangeVisualiser speedChangeVisualiser;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
switch (config.Get<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation))
|
||||
{
|
||||
case SpeedChangeVisualisationMethod.Sequential:
|
||||
speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
|
||||
break;
|
||||
case SpeedChangeVisualisationMethod.Overlapping:
|
||||
speedChangeVisualiser = new OverlappingSpeedChangeVisualiser(ControlPoints);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
initialStateCache.Invalidate();
|
||||
base.Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject)
|
||||
{
|
||||
var result = base.Remove(hitObject);
|
||||
if (result)
|
||||
initialStateCache.Invalidate();
|
||||
return result;
|
||||
}
|
||||
|
||||
public void AddControlPoint(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
ControlPoints.Add(controlPoint);
|
||||
initialStateCache.Invalidate();
|
||||
}
|
||||
|
||||
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
|
||||
{
|
||||
var result = ControlPoints.Remove(controlPoint);
|
||||
if (result)
|
||||
initialStateCache.Invalidate();
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
||||
initialStateCache.Invalidate();
|
||||
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
{
|
||||
speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
|
||||
initialStateCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildrenLife()
|
||||
{
|
||||
base.UpdateAfterChildrenLife();
|
||||
|
||||
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
|
||||
speedChangeVisualiser.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
|
||||
}
|
||||
}
|
||||
}
|
142
osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
Normal file
142
osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public abstract class ScrollingPlayfield : Playfield
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||
/// </summary>
|
||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
|
||||
|
||||
private readonly ScrollingDirection direction;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
|
||||
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
||||
}
|
||||
|
||||
private List<ScrollingPlayfield> nestedPlayfields;
|
||||
/// <summary>
|
||||
/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
|
||||
/// will be given all of the same speed adjustments as this playfield.
|
||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!UserScrollSpeedAdjustment)
|
||||
return false;
|
||||
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
|
||||
}
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
|
||||
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield>
|
||||
{
|
||||
private double valueAt(double time)
|
||||
{
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
|
||||
public override string TargetMember => "VisibleTimeRange.Value";
|
||||
|
||||
protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||
@ -70,12 +70,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
// Perform some post processing of the timing changes
|
||||
timingChanges = timingChanges
|
||||
// Collapse sections after the last hit object
|
||||
.Where(s => s.StartTime <= lastObjectTime)
|
||||
// Collapse sections with the same start time
|
||||
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime)
|
||||
// Collapse sections with the same beat length
|
||||
.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First());
|
||||
// Collapse sections after the last hit object
|
||||
.Where(s => s.StartTime <= lastObjectTime)
|
||||
// Collapse sections with the same start time
|
||||
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
||||
|
||||
DefaultControlPoints.AddRange(timingChanges);
|
||||
|
||||
@ -88,7 +86,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
|
||||
{
|
||||
playfield.HitObjects.AddSpeedAdjustment(CreateSpeedAdjustmentContainer(controlPoint));
|
||||
playfield.HitObjects.AddControlPoint(controlPoint);
|
||||
playfield.NestedPlayfields.ForEach(p => applySpeedAdjustment(controlPoint, p));
|
||||
}
|
||||
|
||||
@ -108,12 +106,5 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SpeedAdjustmentContainer"/> that facilitates the movement of hit objects.
|
||||
/// </summary>
|
||||
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that provides the speed adjustments for the hitobjects.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/>.</returns>
|
||||
protected virtual SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new SpeedAdjustmentContainer(controlPoint);
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
{
|
||||
public interface ISpeedChangeVisualiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that are constant, such as lifetime and spatial length.
|
||||
/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length);
|
||||
|
||||
/// <summary>
|
||||
/// Computes the states of <see cref="DrawableHitObject"/>s that change depending on <paramref name="currentTime"/>, such as position.
|
||||
/// This is invoked once per frame.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
|
||||
/// <param name="direction">The scrolling direction.</param>
|
||||
/// <param name="currentTime">The current time.</param>
|
||||
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
|
||||
/// <param name="length">The length of the screen that is scrolled through.</param>
|
||||
void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
|
||||
}
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
{
|
||||
public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser
|
||||
{
|
||||
private readonly SortedList<MultiplierControlPoint> controlPoints;
|
||||
|
||||
public OverlappingSpeedChangeVisualiser(SortedList<MultiplierControlPoint> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
||||
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
|
||||
|
||||
if (obj.NestedHitObjects != null)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var controlPoint = controlPointAt(obj.HitObject.StartTime);
|
||||
|
||||
var position = (obj.HitObject.StartTime - currentTime) * controlPoint.Multiplier / timeRange;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
obj.Y = (float)(position * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
obj.Y = (float)(-position * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
obj.X = (float)(position * length.X);
|
||||
break;
|
||||
case ScrollingDirection.Right:
|
||||
obj.X = (float)(-position * length.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
|
||||
private MultiplierControlPoint controlPointAt(double time)
|
||||
{
|
||||
if (controlPoints.Count == 0)
|
||||
return new MultiplierControlPoint(double.NegativeInfinity);
|
||||
|
||||
if (time < controlPoints[0].StartTime)
|
||||
return controlPoints[0];
|
||||
|
||||
searchPoint.StartTime = time;
|
||||
int index = controlPoints.BinarySearch(searchPoint);
|
||||
|
||||
if (index < 0)
|
||||
index = ~index - 1;
|
||||
|
||||
return controlPoints[index];
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,103 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
||||
{
|
||||
public class SequentialSpeedChangeVisualiser : ISpeedChangeVisualiser
|
||||
{
|
||||
private readonly Dictionary<DrawableHitObject, double> hitObjectPositions = new Dictionary<DrawableHitObject, double>();
|
||||
|
||||
private readonly IReadOnlyList<MultiplierControlPoint> controlPoints;
|
||||
|
||||
public SequentialSpeedChangeVisualiser(IReadOnlyList<MultiplierControlPoint> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var startPosition = hitObjectPositions[obj] = positionAt(obj.HitObject.StartTime, timeRange);
|
||||
|
||||
obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
|
||||
|
||||
if (obj.HitObject is IHasEndTime endTime)
|
||||
{
|
||||
var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
obj.Height = (float)(diff * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
obj.Width = (float)(diff * length.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (obj.NestedHitObjects != null)
|
||||
{
|
||||
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
||||
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
||||
{
|
||||
var timelinePosition = positionAt(currentTime, timeRange);
|
||||
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var finalPosition = hitObjectPositions[obj] - timelinePosition;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
obj.Y = (float)(finalPosition * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Down:
|
||||
obj.Y = (float)(-finalPosition * length.Y);
|
||||
break;
|
||||
case ScrollingDirection.Left:
|
||||
obj.X = (float)(finalPosition * length.X);
|
||||
break;
|
||||
case ScrollingDirection.Right:
|
||||
obj.X = (float)(-finalPosition * length.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private double positionAt(double time, double timeRange)
|
||||
{
|
||||
double length = 0;
|
||||
for (int i = 0; i < controlPoints.Count; i++)
|
||||
{
|
||||
var current = controlPoints[i];
|
||||
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
|
||||
|
||||
if (i > 0 && current.StartTime > time)
|
||||
continue;
|
||||
|
||||
// Duration of the current control point
|
||||
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
|
||||
|
||||
length += Math.Min(currentDuration, time - current.StartTime) * current.Multiplier / timeRange;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,266 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public class ScrollingPlayfield : Playfield
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_step = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The span of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
||||
{
|
||||
Default = time_span_default,
|
||||
MinValue = time_span_min,
|
||||
MaxValue = time_span_max
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed. Note that this does _not_ invert the hit objects.
|
||||
/// </summary>
|
||||
protected readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public new readonly ScrollingHitObjectContainer HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
|
||||
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
|
||||
: base(customWidth)
|
||||
{
|
||||
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) { RelativeSizeAxes = Axes.Both };
|
||||
HitObjects.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
HitObjects.Reversed.BindTo(Reversed);
|
||||
}
|
||||
|
||||
private List<ScrollingPlayfield> nestedPlayfields;
|
||||
/// <summary>
|
||||
/// All the <see cref="ScrollingPlayfield"/>s nested inside this playfield.
|
||||
/// </summary>
|
||||
public IEnumerable<ScrollingPlayfield> NestedPlayfields => nestedPlayfields;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="ScrollingPlayfield"/> to this playfield. The nested <see cref="ScrollingPlayfield"/>
|
||||
/// will be given all of the same speed adjustments as this playfield.
|
||||
/// </summary>
|
||||
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield"/> to add.</param>
|
||||
protected void AddNested(ScrollingPlayfield otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<ScrollingPlayfield>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
transformVisibleTimeRangeTo(VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
this.TransformTo(this.PopulateTransform(new TransformVisibleTimeRange(), newTimeRange, duration, easing));
|
||||
}
|
||||
|
||||
private class TransformVisibleTimeRange : Transform<double, ScrollingPlayfield>
|
||||
{
|
||||
private double valueAt(double time)
|
||||
{
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
|
||||
public override string TargetMember => "VisibleTimeRange.Value";
|
||||
|
||||
protected override void Apply(ScrollingPlayfield d, double time) => d.VisibleTimeRange.Value = valueAt(time);
|
||||
protected override void ReadIntoStartValue(ScrollingPlayfield d) => StartValue = d.VisibleTimeRange.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </summary>
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble { Default = 1000 };
|
||||
|
||||
/// <summary>
|
||||
/// Whether to reverse the scrolling direction is reversed.
|
||||
/// </summary>
|
||||
public readonly BindableBool Reversed = new BindableBool();
|
||||
|
||||
private readonly SortedContainer speedAdjustments;
|
||||
public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
|
||||
|
||||
private readonly SpeedAdjustmentContainer defaultSpeedAdjustment;
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="scrollingAxes">The axes upon which hit objects should appear to scroll inside this container.</param>
|
||||
public ScrollingHitObjectContainer(Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
|
||||
AddInternal(speedAdjustments = new SortedContainer { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
// Default speed adjustment
|
||||
AddSpeedAdjustment(defaultSpeedAdjustment = new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container, re-sorting all hit objects
|
||||
/// in the last <see cref="SpeedAdjustmentContainer"/> that occurred (time-wise) before it.
|
||||
/// </summary>
|
||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
|
||||
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.ScrollingAxes = scrollingAxes;
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
speedAdjustment.Reversed.BindTo(Reversed);
|
||||
|
||||
if (speedAdjustments.Count > 0)
|
||||
{
|
||||
// We need to re-sort all hit objects in the speed adjustment container prior to figure out if they
|
||||
// should now lie within this one
|
||||
var existingAdjustment = adjustmentContainerAt(speedAdjustment.ControlPoint.StartTime);
|
||||
for (int i = 0; i < existingAdjustment.Count; i++)
|
||||
{
|
||||
DrawableHitObject hitObject = existingAdjustment[i];
|
||||
|
||||
if (!speedAdjustment.CanContain(hitObject.HitObject.StartTime))
|
||||
continue;
|
||||
|
||||
existingAdjustment.Remove(hitObject);
|
||||
speedAdjustment.Add(hitObject);
|
||||
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
speedAdjustments.Add(speedAdjustment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="SpeedAdjustmentContainer"/> from this container, re-sorting all hit objects
|
||||
/// which it contained into new <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </summary>
|
||||
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/> to remove.</param>
|
||||
public void RemoveSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
if (speedAdjustment == defaultSpeedAdjustment)
|
||||
throw new InvalidOperationException($"The default {nameof(SpeedAdjustmentContainer)} must not be removed.");
|
||||
|
||||
if (!speedAdjustments.Remove(speedAdjustment))
|
||||
return;
|
||||
|
||||
while (speedAdjustment.Count > 0)
|
||||
{
|
||||
DrawableHitObject hitObject = speedAdjustment[0];
|
||||
|
||||
speedAdjustment.Remove(hitObject);
|
||||
Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<DrawableHitObject> Objects => speedAdjustments.SelectMany(s => s.Children);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
|
||||
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to add.</param>
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!(hitObject is IScrollingHitObject))
|
||||
throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
|
||||
|
||||
adjustmentContainerAt(hitObject.HitObject.StartTime).Add(hitObject);
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject));
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
|
||||
/// If there is no <see cref="SpeedAdjustmentContainer"/> active at the time, then the first (time-wise) speed adjustment is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.FirstOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
|
||||
|
||||
private class SortedContainer : Container<SpeedAdjustmentContainer>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var sX = (SpeedAdjustmentContainer)x;
|
||||
var sY = (SpeedAdjustmentContainer)y;
|
||||
|
||||
int result = sY.ControlPoint.StartTime.CompareTo(sX.ControlPoint.StartTime);
|
||||
if (result != 0)
|
||||
return result;
|
||||
return base.Compare(y, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -394,9 +394,8 @@ namespace osu.Game.Screens.Play
|
||||
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
|
||||
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
|
||||
|
||||
(Background as BackgroundScreenBeatmap)?
|
||||
.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint)?
|
||||
.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint);
|
||||
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Users
|
||||
new Avatar(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
})
|
||||
);
|
||||
}
|
||||
|
@ -39,10 +39,14 @@ namespace osu.Game.Users
|
||||
public string AvatarUrl;
|
||||
|
||||
[JsonProperty(@"cover_url")]
|
||||
public string CoverUrl;
|
||||
public string CoverUrl
|
||||
{
|
||||
get { return Cover?.Url; }
|
||||
set { Cover = new UserCover { Url = value }; }
|
||||
}
|
||||
|
||||
//[JsonProperty(@"cover")]
|
||||
//public UserCover Cover;
|
||||
[JsonProperty(@"cover")]
|
||||
public UserCover Cover;
|
||||
|
||||
public class UserCover
|
||||
{
|
||||
|
@ -28,9 +28,12 @@ namespace osu.Game.Users
|
||||
private const float content_padding = 10;
|
||||
private const float status_height = 30;
|
||||
|
||||
private readonly Container statusBar;
|
||||
private readonly Box statusBg;
|
||||
private readonly OsuSpriteText statusMessage;
|
||||
private Container statusBar;
|
||||
private Box statusBg;
|
||||
private OsuSpriteText statusMessage;
|
||||
|
||||
private Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||
|
||||
@ -45,133 +48,7 @@ namespace osu.Game.Users
|
||||
|
||||
this.user = user;
|
||||
|
||||
FillFlowContainer infoContainer;
|
||||
|
||||
Height = height - status_height;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(new UserCoverBackground(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
}, 0) { RelativeSizeAxes = Axes.Both },
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.7f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = content_padding, Left = content_padding, Right = content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UpdateableAvatar
|
||||
{
|
||||
Size = new Vector2(height - status_height - content_padding * 2),
|
||||
User = user,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = height - status_height - content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = user.Username,
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
infoContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20f,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableFlag(user.Country)
|
||||
{
|
||||
Width = 30f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
statusBar = new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
Shadow = true,
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
statusMessage = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-Semibold",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
if (user.IsSupporter)
|
||||
infoContainer.Add(new SupporterIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 20f,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
@ -180,6 +57,139 @@ namespace osu.Game.Users
|
||||
if (colours == null)
|
||||
throw new ArgumentNullException(nameof(colours));
|
||||
|
||||
FillFlowContainer infoContainer;
|
||||
|
||||
AddInternal(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
},
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(new UserCoverBackground(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out)
|
||||
}, 300) { RelativeSizeAxes = Axes.Both },
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.7f),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = content_padding, Horizontal = content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UpdateableAvatar
|
||||
{
|
||||
Size = new Vector2(height - status_height - content_padding * 2),
|
||||
User = user,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = height - status_height - content_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = user.Username,
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
infoContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20f,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableFlag(user.Country)
|
||||
{
|
||||
Width = 30f,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
statusBar = new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.fa_circle_o,
|
||||
Shadow = true,
|
||||
Size = new Vector2(14),
|
||||
},
|
||||
statusMessage = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-Semibold",
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
});
|
||||
|
||||
if (user.IsSupporter)
|
||||
{
|
||||
infoContainer.Add(new SupporterIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 20f,
|
||||
});
|
||||
}
|
||||
|
||||
Status.ValueChanged += displayStatus;
|
||||
Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
|
||||
|
||||
|
@ -265,10 +265,12 @@
|
||||
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
<Compile Include="Configuration\SpeedChangeVisualisationMethod.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
<Compile Include="Database\IHasPrimaryKey.cs" />
|
||||
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
||||
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
|
||||
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
|
||||
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
|
||||
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
|
||||
<Compile Include="Graphics\UserInterface\HoverSounds.cs" />
|
||||
@ -310,11 +312,23 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
||||
<Compile Include="Overlays\Social\SocialGridPanel.cs" />
|
||||
<Compile Include="Overlays\Social\SocialListPanel.cs" />
|
||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\Visualisers\SequentialSpeedChangeVisualiser.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\Visualisers\ISpeedChangeVisualiser.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\Visualisers\OverlappingSpeedChangeVisualiser.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingDirection.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingHitObjectContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
|
||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||
@ -615,7 +629,6 @@
|
||||
<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\ArmedState.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\DrawableScrollingHitObject.cs" />
|
||||
<Compile Include="Rulesets\Scoring\HitResult.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
|
||||
@ -666,16 +679,11 @@
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreRank.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreStore.cs" />
|
||||
<Compile Include="Rulesets\Timing\LinearScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\MultiplierControlPoint.cs" />
|
||||
<Compile Include="Rulesets\Timing\ScrollingContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\ModIcon.cs" />
|
||||
<Compile Include="Rulesets\UI\Playfield.cs" />
|
||||
<Compile Include="Rulesets\UI\RulesetContainer.cs" />
|
||||
<Compile Include="Rulesets\UI\RulesetInputManager.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
|
||||
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
|
||||
<Compile Include="Screens\BackgroundScreen.cs" />
|
||||
<Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" />
|
||||
<Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user