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2ebb3d6e0e
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late. |
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.. | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
Ruleset.cs | ||
RulesetInfo.cs | ||
RulesetStore.cs |