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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-11 17:19:25 +08:00
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19,824
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4
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803
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
64 Commits
Back to using SortedLists
smoogipoo
·
2017-12-21 19:40:41 +09:00
a3fcc0b60c
Determine SampleInfo defaults in DrawableHitObject
smoogipoo
·
2017-12-21 16:02:33 +09:00
cb7e192aff
Various CI adjustments
FreezyLemon
·
2017-12-08 09:52:58 +01:00
4b3cf0773d
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
FreezyLemon
·
2017-12-08 09:41:13 +01:00
61a6a2919e
Added basic SampleInfo.FromSoundPoint and GetChannel methods
FreezyLemon
·
2017-12-07 23:09:51 +01:00
d2f3d5a807
Add a few comments
smoogipoo
·
2017-12-07 11:17:32 +09:00
851c20aff0
Fix incorrect serialization condition
smoogipoo
·
2017-12-07 11:10:46 +09:00
ea2c67ca5f
Dont serialize hitobject sample properties copied from the control point
smoogipoo
·
2017-12-07 03:40:43 +09:00
41b607c165
Simplify constructor of SampleInfoList.
Huo Yaoyuan
·
2017-05-08 19:30:55 +08:00
345f80b775
Use CRLF instead of LF.
smoogipooo
·
2017-04-26 14:40:40 +09:00
4c2985b6d1
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
smoogipooo
·
2017-04-26 14:12:21 +09:00
28f7e0cdba
Make hit sounds into consts.
smoogipooo
·
2017-04-06 12:14:06 +09:00
4cc309e5a7
General cleanup.
smoogipooo
·
2017-04-06 11:56:19 +09:00
c65ab5b6f1
Back to using SampleInfo + fix taiko beatmap conversion.
smoogipooo
·
2017-04-06 11:41:16 +09:00
eb82a4c090
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