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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-18 05:39:53 +08:00
Code
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19,824
Commits
4
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
31 Commits
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
OpenTK -> osuTK
smoogipoo
·
2018-11-20 17:14:59 +09:00
f27bd3ef3e
DrawableStrongHandler -> DrawableNestedStrongHit
smoogipoo
·
2018-08-14 14:28:40 +09:00
732dfde8ed
Rename more judgement-related methods to "result"
smoogipoo
·
2018-08-06 11:31:46 +09:00
741ec0021e
Rename judgement-related methods/events + commenting
smoogipoo
·
2018-08-06 10:55:25 +09:00
5fd4ed2f4e
Cleanups
smoogipoo
·
2018-08-03 16:56:46 +09:00
38263714a1
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
smoogipoo
·
2018-08-03 16:20:08 +09:00
4494853446
Make Rulesets.Taiko use the new judgement result structure
smoogipoo
·
2018-08-02 20:36:19 +09:00
9c2122c0ca
Migrate Rulesets.Taiko to the new judgement system
smoogipoo
·
2018-08-02 16:09:04 +09:00
1b7b6f341c
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Move combo colours completely out of HitObjects
Dean Herbert
·
2018-03-20 15:50:12 +09:00
cb3d0db555
Make NestedHitObjects lazily-constructed
smoogipoo
·
2018-03-05 21:40:26 +09:00
2a9fb2c2c6
Fix possible nullref when there are 0 drumroll ticks
smoogipoo
·
2018-03-05 21:19:40 +09:00
df84b23847
Fix drumrolls giving GOOD judgements too one tick too late
smoogipoo
·
2018-03-05 21:19:36 +09:00
7ce3e60722
Fix a few usages of AllJudged possibly not being correct
smoogipoo
·
2018-01-15 15:28:08 +09:00
bfdfb52666
Make ScrollingHitObjectContainer handle nested hitobjects
smoogipoo
·
2018-01-11 15:08:30 +09:00
9d00e5bb7d
Per-hitobject lifetime management
smoogipoo
·
2018-01-10 19:17:43 +09:00
6255aaab68
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
smoogipoo
·
2018-01-10 18:02:49 +09:00
86b5591583
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Fix drumroll lengths
smoogipoo
·
2018-01-04 20:56:28 +09:00
4fee76ba0b
move HitResult in Scoring namespace to replace HitCount
Aergwyn
·
2017-12-30 21:23:18 +01:00
ccb69d16d9
Make HitObjects construct nested hit objects
smoogipoo
·
2017-12-22 21:42:54 +09:00
6a29f6020a
Make judgements able to be "added" plus make everything compile and run.
smoogipooo
·
2017-09-06 17:02:13 +09:00
ac8ec31b61
Combine Judgement.HitResults into one.
Dean Herbert
·
2017-09-06 17:01:48 +09:00
84c22df3f5
Add action support to taiko
Dean Herbert
·
2017-08-20 21:38:09 +09:00
ff84eb219b
Fix drum roll ticks.
smoogipooo
·
2017-08-09 16:19:31 +09:00
8b4f28318f
Fix up sizing issues.
smoogipooo
·
2017-08-09 10:54:00 +09:00
27e63eb7c4
Initial conversion of taiko to use ScrollingPlayfield.
smoogipooo
·
2017-08-08 16:01:18 +09:00
a95ee7494f
CI fixes.
smoogipooo
·
2017-08-03 20:44:05 +09:30
ba31bfcdf1
Fix DrawableTaikoHitObject + drawable hit objects.
smoogipooo
·
2017-08-03 13:54:13 +09:30
e55a406e4d
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e