Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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0318944b80
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Fix incorrect alive criteria causing clicking future objects to be too greedy
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2022-05-12 23:37:29 +09:00 |
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Dean Herbert
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0c335592b3
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Tidy up interpolation and move const to new home
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2022-05-12 19:44:07 +09:00 |
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Dean Herbert
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1b2c07e142
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Extend lifetime of OsuSelectionBlueprint to allow for lingering display
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2022-05-12 19:25:51 +09:00 |
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smoogipoo
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ffb6135a1b
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
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Dean Herbert
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f2e56bd306
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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f5c974dd89
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Hide non-alive selection blueprints by default
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2020-05-27 13:40:16 +09:00 |
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Dean Herbert
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bd96cf94a6
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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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2020-01-21 12:47:14 +09:00 |
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smoogipoo
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38c2c328ff
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Rename HitObject -> DrawableObject in selection blueprints
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2019-10-21 17:04:56 +09:00 |
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smoogipoo
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bddaead72e
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Make hitobject pieces able to update dynamically
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2019-09-27 18:45:22 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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4cbda97b1e
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Move positional adjustment to SelectionBox
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2018-11-16 17:12:24 +09:00 |
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smoogipoo
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df7515b66f
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Pass all selected hitobjects to the selection blueprints
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2018-11-15 21:01:09 +09:00 |
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smoogipoo
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5d51719572
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Make selection blueprints handle position adjustments
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2018-11-07 16:21:32 +09:00 |
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