Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Dan Balasescu
f0da7f016d
Actually use the judgement
2023-10-09 11:49:54 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement
2023-10-09 09:47:00 +09:00
Dan Balasescu
b2d9c95441
Remove HoldNoteTickJudgement
2023-10-09 09:31:45 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
309714081f
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
smoogipoo
b1877b649b
Use new hit results in mania
2020-09-29 16:33:38 +09:00
smoogipoo
da07354f05
Fix some judgements potentially giving wrong score
2020-08-18 19:51:16 +09:00
smoogipoo
375dad0878
Increase PERFECT from 320 to 350 score
2020-07-28 17:59:52 +09:00
smoogipoo
4d30761ce3
Fix 1M score being possible with only GREATs in mania
2020-06-22 19:52:23 +09:00
smoogipoo
19eb6fad7f
Make hold note ticks affect combo score rather than bonus
2020-06-21 17:42:17 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
smoogipoo
dfa6575f75
Adjust mania HP increase values
2020-01-07 15:24:33 +09:00
smoogipoo
13b9b04bb8
Apply more cases/fix some existing ones
2019-05-07 13:23:09 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
4c5f41e40f
Implement hp increase for mania
2019-04-22 17:04:18 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
807794d512
Make Rulesets.Mania use the new judgement result structure
2018-08-02 20:36:54 +09:00
Dean Herbert
c0b65a6a73
Change default IsBonus definition and remove unnecessary overrides
2018-06-29 17:07:08 +09:00
Crusensis
fbc0cd6f5f
Split AffectsCombo into IsBonus
2018-06-09 18:14:33 -07:00
smoogipoo
2fc1939d65
Fix hold notes never dying
2018-05-16 19:43:01 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
a0c1662fb7
Move mania's HitWindows to osu.Game
2018-02-02 17:52:55 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
smoogipooo
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
smoogipooo
756d7527da
Remove NumericAccuracyResult from ManiaJudgement
2017-09-12 22:33:39 +09:00
smoogipooo
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
df0a31bf2a
Add judgement text displays to osu!mania
2017-09-11 17:56:02 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
smoogipooo
9ec6e0b692
Fix hold note ticks changing combo.
2017-05-26 19:56:35 +09:00
smoogipooo
02f582a3f8
Add hold note tick judgement.
2017-05-26 19:29:47 +09:00
smoogipooo
4c67c13410
Add hold note tail judgement.
2017-05-26 19:28:14 +09:00
smoogipooo
43a7923199
Implement base mania judgement score.
2017-05-26 19:22:17 +09:00
smoogipooo
dcf879687d
Implement basic hold note + tick input.
2017-05-24 20:45:01 +09:00
Dan Balasescu
6f00f7f0d0
Update HitWindows.cs
2017-05-22 16:34:38 +09:00
smoogipooo
62c7e97a5f
Add helper method to easily compare time offset to hit windows.
2017-05-22 16:28:44 +09:00
smoogipooo
0f3cf18345
Forgot license header.
2017-05-22 16:15:52 +09:00
smoogipooo
9a578e036e
Add xmldoc.
2017-05-22 16:09:32 +09:00
smoogipooo
d0ddd62f84
Add ManiaHitResult to ManiaJudgement.
2017-05-22 14:10:53 +09:00
smoogipooo
3b533de8ac
Add xmldoc to HitWindows.cs.
2017-05-10 17:29:54 +09:00
smoogipooo
5b323ad483
Cleanups.
2017-05-09 20:55:20 +09:00
smoogipooo
d11e5d0060
Add hit windows to Note/HoldNote.
2017-05-03 13:51:44 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00