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Add ManiaHitResult to ManiaJudgement.
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@@ -0,0 +1,18 @@
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using System.ComponentModel;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public enum ManiaHitResult
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{
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[Description("PERFECT")]
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Perfect,
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[Description("GREAT")]
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Great,
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[Description("GOOD")]
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Good,
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[Description("OK")]
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Ok,
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[Description("BAD")]
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Bad
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}
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}
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@@ -10,5 +10,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
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public override string ResultString => string.Empty;
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public override string MaxResultString => string.Empty;
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public ManiaHitResult ManiaResult;
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}
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}
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