Dan Balasescu
f6a6538e96
Add more properties to IBeatmapOnlineInfo
2022-06-27 16:07:15 +09:00
Dean Herbert
10d1bbb131
Log global working beatmap updates in OsuGameBase
instead of OsuGame
2022-06-27 15:58:51 +09:00
Dean Herbert
b70b365411
Ensure files are cleaned up even on test step failure in TestAddAudioTrack
2022-06-27 15:53:05 +09:00
Dean Herbert
01487a1185
Add assertion on realm re-fetch being not-null
2022-06-27 15:52:45 +09:00
Dean Herbert
13c8d33009
Fix second case of empty beatmaps being reported to sentry as errors
2022-06-27 15:29:01 +09:00
Dean Herbert
da61d0547f
Include archive name in import log output
2022-06-27 15:24:25 +09:00
Dan Balasescu
2b278ed324
Merge pull request #18841 from peppy/menu-cursor-better-rotation
...
Adjust menu cursor rotation to use a floating centre-point
2022-06-27 14:18:54 +09:00
Dan Balasescu
05148d2b98
Merge pull request #18854 from peppy/fix-flaky-editor-navigation-test
...
Attempt to fix flaky `EditorNavigation` test
2022-06-27 13:58:28 +09:00
Dan Balasescu
1c1016d0be
Merge pull request #18853 from peppy/fix-flaky-playlist-test
...
Attempt to fix flaky `PlaylistOverlay` test
2022-06-27 13:48:19 +09:00
Dean Herbert
b5a8889fb8
Attempt to fix flaky EditorNavigation
test
...
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
cd9eaf215b
Attempt to fix flaky PlaylistOverlay
test
2022-06-27 02:58:01 +09:00
Dan Balasescu
0bd230217b
Merge pull request #18849 from peppy/fix-another-test-deadlock
...
Fix test deadlock due to TPL threadpool saturation
2022-06-26 17:37:15 +09:00
Dean Herbert
1a22377e19
Fix test deadlock due to TPL threadpool saturation
...
As found in aggressive CI runs:
```csharp
00007F6F527F32B0 00007f74f937c72d (MethodDesc 00007f74f5545a78 + 0x22d System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f51c0838 + 0 System.Threading.Monitor.Wait(System.Object, Int32))
00007F6F527F3330 00007f74f93861ca (MethodDesc 00007f74f5259100 + 0x10a System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5545a78 + 0 System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken))
00007F6F527F3390 00007f74f9385d11 (MethodDesc 00007f74f52590e8 + 0x81 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5259100 + 0 System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken))
00007F6F527F33E0 00007f74fc3823af (MethodDesc 00007f74f5934c08 + 0x4f System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].GetResultCore(Boolean)), calling (MethodDesc 00007f74f52590e8 + 0 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken))
00007F6F527F3400 00007f74fb0aad92 (MethodDesc 00007f74fb28b000 + 0x122 osu.Game.Tests.Visual.OnlinePlay.OnlinePlayTestScene+<>c__DisplayClass21_0.<Setup>b__1(osu.Game.Online.API.APIRequest)), calling (MethodDesc 00007f74f5934be8 + 0 System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].get_Result())
00007F6F527F3470 00007f74fa9c6dd7 (MethodDesc 00007f74f921f6c8 + 0x77 osu.Game.Online.API.DummyAPIAccess.PerformAsync(osu.Game.Online.API.APIRequest))
00007F6F527F34C0 00007f74fb13c718 (MethodDesc 00007f74fb4e0c50 + 0x538 osu.Game.Database.OnlineLookupCache`3+<performLookup>d__13[[System.Int32, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib]].MoveNext())
```
Going with the simplest solution, as what we had was pretty ugly to start with and I don't want to overthink this, just push a fix and hope for the best.
2022-06-26 16:42:29 +09:00
Dean Herbert
2ecab454aa
Adjust animations and tolerances to make things feel snappier
2022-06-25 19:50:10 +09:00
Dean Herbert
a039f9878a
Adjust menu cursor rotation to follow mouse, rather than be fixated around original click location
2022-06-25 19:33:44 +09:00
Dean Herbert
f15698d025
Merge pull request #18830 from peppy/c-sharp-10
2022-06-25 12:03:29 +09:00
Bartłomiej Dach
e0c2228b41
Revert downgrades in code inspection settings
2022-06-24 16:43:57 +02:00
Bartłomiej Dach
a83c45b50e
Fix compile failures from framework breaking change
2022-06-24 16:07:14 +02:00
Bartłomiej Dach
df30bedab6
Update framework again
2022-06-24 16:01:52 +02:00
Dean Herbert
14327943a2
Update framework
2022-06-24 21:28:30 +09:00
Dean Herbert
81bfe14063
Update DotSettings
to match framework (in most cases)
2022-06-24 21:28:24 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511
Merge branch 'master' into c-sharp-10
2022-06-24 21:22:33 +09:00
Dean Herbert
2c5e5fed6f
Add test coverage of star rating and difficulty updating on editor save
2022-06-24 21:02:38 +09:00
Dean Herbert
7692bac35a
Simplify refetch (and ensure to invalidate after processing)
2022-06-24 21:02:38 +09:00
Dean Herbert
0c3d890f76
Fix reprocessing not working on import due to realm threading woes
2022-06-24 21:02:38 +09:00
Dean Herbert
30b3973c9f
Difficulty cache invalidation flow
2022-06-24 21:02:38 +09:00
Dean Herbert
66a01d1ed2
Allow song select to refresh the global WorkingBeatmap
after an external update
2022-06-24 21:02:38 +09:00
Dean Herbert
6999933d33
Split updater process into realm transaction and non-transaction
2022-06-24 21:02:38 +09:00
Dean Herbert
021b16f2f3
Ensure WorkingBeatmap
is invalidated after update
2022-06-24 21:02:38 +09:00
Dean Herbert
fe570d8052
Queue beatmaps for update after editing
2022-06-24 21:02:38 +09:00
Dean Herbert
06d59b717c
Move beatmap processing tasks to new BeatmapUpdater
class
2022-06-24 21:02:37 +09:00
Dean Herbert
2ca4184eda
Merge pull request #18834 from bdach/ban-implicit-to-lower-upper
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Disallow usage of `string.To{Upper,Lower}()` without explicit culture
2022-06-24 20:39:58 +09:00
Dan Balasescu
7eb49dac7a
Merge pull request #18832 from peppy/bdc-remove-unused-path
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Remove unused bindable retrieval flow in `BeatmapDifficultyCache`
2022-06-24 20:20:23 +09:00
Bartłomiej Dach
a329b346a4
Merge pull request #18833 from peppy/beatmap-manager-misc
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Ensure `WorkingBeatmap` is always using a detached instance
2022-06-24 13:06:09 +02:00
Dean Herbert
823b3c1c0f
Ensure WorkingBeatmap
is always using a detached instance
2022-06-24 19:07:54 +09:00
Dean Herbert
2ae48d5a87
Rename incorrect parameter name in BeatmapManager.GetWorkingBeatmap
2022-06-24 19:07:54 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
e536256e3b
Merge branch 'master' into bdc-remove-unused-path
2022-06-24 17:55:56 +09:00
Dan Balasescu
c7e92f46f4
Merge pull request #18819 from peppy/difficulty-icon-refactor-pass
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Refactor difficulty icons to not suck
2022-06-24 17:50:50 +09:00
Dean Herbert
c179127670
Remove unused bindable retrieval flow
2022-06-24 17:09:56 +09:00
Dean Herbert
0755430006
Use AddOnce
for update calls
2022-06-24 17:09:56 +09:00
Dean Herbert
453b77e0dc
Fix dangerous File.Copy
causing intermittent realm migration test failures
...
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.
Very dangerous. Only really noticeable on windows.
2022-06-24 17:09:56 +09:00
Dan Balasescu
6487cd674f
Merge pull request #18831 from peppy/fix-failing-realm-migration-test
...
Fix dangerous `File.Copy` causing intermittent realm migration test failures
2022-06-24 17:05:22 +09:00
Dean Herbert
8912f07745
Merge branch 'master' into difficulty-icon-refactor-pass
2022-06-24 16:34:35 +09:00
Dean Herbert
545c04aaf5
Fix dangerous File.Copy
causing intermittent realm migration test failures
...
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.
Very dangerous. Only really noticeable on windows.
2022-06-24 16:18:56 +09:00
Dean Herbert
224c23df77
Downgrade to v9 to support iOS toolchain
2022-06-24 14:58:22 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dean Herbert
f4173a3bff
Update c# language version to 10
2022-06-24 14:48:32 +09:00
Dean Herbert
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00