Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Huo Yaoyuan
cb54d33c6e
Make converter instance per-convert.
2016-10-14 17:48:07 +08:00
Huo Yaoyuan
ac66c08991
Make converter per-instance.
2016-10-13 21:55:49 +08:00
Huo Yaoyuan
45a9249306
Move implementation of HitRender.Converter to base class using an abstract Converter property.
2016-10-13 21:14:18 +08:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
aad58532ec
Remove getter on Objects.
2016-09-28 15:49:47 +09:00
Dean Herbert
f0284ce57c
Use the old naming style for now.
2016-09-26 15:07:29 +09:00
Dean Herbert
1712a142a5
Add proper HitObject expiration.
2016-09-21 13:12:15 +09:00
Dean Herbert
f1688499e4
Bring framework up-to-date.
2016-09-21 13:12:05 +09:00
Dean Herbert
851ef4fbbf
Framework updates.
2016-09-11 02:27:42 +09:00
Dean Herbert
753a67fb3d
Update to use new transform logic.
2016-09-06 21:42:45 +09:00
Dean Herbert
9e76feb159
Add remaining HitRenderers.
...
Many general improvements.
2016-09-06 21:42:45 +09:00
Dean Herbert
024ae1d1c2
Move playfields to own class.
2016-09-06 21:42:45 +09:00
Dean Herbert
93744f7372
Add basic TaikoHitRenderer.
2016-09-06 21:42:45 +09:00