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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoHitRenderer.cs
2016-09-28 15:49:47 +09:00

84 lines
2.5 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Taiko;
using OpenTK;
namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoHitRenderer : HitRenderer
{
List<TaikoBaseHit> objects;
private TaikoPlayfield playfield;
public override List<HitObject> Objects
{
set
{
//osu! mode requires all objects to be of TaikoBaseHit type.
objects = value.ConvertAll(convertForTaiko);
if (Parent != null)
Load();
}
}
private TaikoBaseHit convertForTaiko(HitObject input)
{
TaikoBaseHit h = input as TaikoBaseHit;
if (h == null)
{
OsuBaseHit o = input as OsuBaseHit;
if (o == null) throw new Exception(@"Can't convert!");
h = new TaikoBaseHit()
{
StartTime = o.StartTime
};
}
return h;
}
public override void Load()
{
base.Load();
if (playfield == null)
Add(playfield = new TaikoPlayfield());
else
playfield.Clear();
if (objects == null) return;
foreach (TaikoBaseHit h in objects)
{
//render stuff!
Sprite s = new Sprite
{
Texture = Game.Textures.Get(@"menu-osu"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
PositionMode = InheritMode.XY,
Position = new Vector2(1.1f, 0.5f)
};
s.Transforms.Add(new TransformPositionX(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
s.Expire(true);
playfield.Add(s);
}
}
}
}