Andrey Zavadskiy
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60be69d3b0
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Fixes
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2017-03-28 11:41:08 +03:00 |
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Andrey Zavadskiy
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85c2184170
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Fixes
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2017-03-28 11:33:56 +03:00 |
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Andrey Zavadskiy
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62693a6a59
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Again separate classes
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2017-03-28 10:49:58 +03:00 |
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Andrey Zavadskiy
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9774f826ab
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Pause and fail overlays -> StopOverlay
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2017-03-28 06:08:31 +03:00 |
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Andrey Zavadskiy
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c4500fa270
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fixes
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2017-03-28 05:19:32 +03:00 |
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Andrey Zavadskiy
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110d43bc25
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fixes
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2017-03-28 05:12:04 +03:00 |
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Andrey Zavadskiy
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457f5c6a89
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Removed unised using statement
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2017-03-28 04:58:30 +03:00 |
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Andrey Zavadskiy
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5461c6516a
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Refactor PauseOverlay, FailDialog -> FailOverlay
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2017-03-28 04:53:57 +03:00 |
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Andrey Zavadskiy
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2f9a15092b
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Refactor pause buttons
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2017-03-28 04:52:11 +03:00 |
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smoogipooo
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2074812f46
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Move ScoreProcessor and Score to Scoring/.
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2017-03-24 09:51:52 +09:00 |
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Dean Herbert
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681ed38941
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Use const whenever possible.
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2017-03-23 13:52:38 +09:00 |
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Dean Herbert
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54e1b24fe9
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Enforce readonly private members where possible.
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2017-03-23 13:50:08 +09:00 |
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Dean Herbert
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f9f31ca092
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Add statefulness to MenuCursor.
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2017-03-17 20:45:27 +09:00 |
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Dean Herbert
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7110ab8e17
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Stop cursor moving when paused.
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2017-03-17 20:45:27 +09:00 |
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smoogipooo
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9a4af8f194
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GetScore -> CreateScore.
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2017-03-17 02:03:12 +09:00 |
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smoogipooo
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2394e7ff78
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Make CheckFailed not actually trigger internal things, and make private.
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2017-03-17 01:36:30 +09:00 |
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Dean Herbert
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ea642e5ef4
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Merge branch 'master' into scoreprocessor_failing_improvements
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2017-03-17 00:52:30 +09:00 |
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smoogipooo
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b13340c3c8
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Move CheckFailed outside of Schedule().
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2017-03-17 00:30:23 +09:00 |
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Dean Herbert
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271dddc9a7
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Merge branch 'master' into generic_scoreprocessor
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2017-03-16 23:04:19 +09:00 |
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Dean Herbert
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110bdbd0c1
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Make everything share DropDown implementations again. Remove unnecessary files.
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2017-03-16 21:17:14 +09:00 |
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Dean Herbert
|
ab8a5afdb9
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AlwaysReceiveInput and InternalContains.
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2017-03-16 17:38:36 +09:00 |
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smoogipooo
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2a2caeba32
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Add better failing support to ScoreProcessor.
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2017-03-16 13:39:57 +09:00 |
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smoogipooo
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c82ae011fb
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Make ScoreProcessors take generic judgements.
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2017-03-16 12:45:23 +09:00 |
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Dean Herbert
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14b22445fa
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Merge remote-tracking branch 'upstream/master' into general-fixes
# Conflicts:
# osu.Game/Modes/UI/HitRenderer.cs
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2017-03-14 16:15:26 +09:00 |
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Dean Herbert
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1f68731a09
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Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
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2017-03-14 16:00:35 +09:00 |
|
Dan Balasescu
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879a78156d
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Merge branch 'master' into mod_application
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2017-03-14 12:38:55 +09:00 |
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Dean Herbert
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0da950beac
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Fix KeyCounter M1 M2 display.
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2017-03-14 12:31:09 +09:00 |
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Dean Herbert
|
4fa037c0b2
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Update framework.
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2017-03-14 12:01:58 +09:00 |
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smoogipooo
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c0e29652a6
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Initial attempt at making mods apply better.
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2017-03-12 22:13:43 +09:00 |
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smoogipooo
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64aab090d5
|
Instantiate HitRenderer with WorkingBeatmap.
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2017-03-12 18:03:13 +09:00 |
|
smoogipooo
|
529cabb001
|
Make HudOverlay not dependent on Ruleset.
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2017-03-10 16:16:07 +09:00 |
|
smoogipooo
|
4015b87965
|
General fixes.
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2017-03-10 13:09:50 +09:00 |
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smoogipooo
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31f6cbd8cf
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Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
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2017-03-10 12:14:13 +09:00 |
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Dean Herbert
|
d7497330b2
|
Reduce warning/suggestion count to zero.
|
2017-03-09 15:52:40 +09:00 |
|
Dean Herbert
|
da751804b6
|
Reduce error count.
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2017-03-09 14:24:16 +09:00 |
|
Dean Herbert
|
02cab41d34
|
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
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2017-03-07 19:30:48 +09:00 |
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Dean Herbert
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5cbcf7a20a
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Fix error-level inspections.
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2017-03-07 14:31:54 +09:00 |
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Dean Herbert
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4430255ec4
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
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2017-03-07 13:50:08 +09:00 |
|
Dean Herbert
|
0cad5d7d41
|
Fix most warnings.
|
2017-03-07 13:05:57 +09:00 |
|
Dean Herbert
|
57cbecba83
|
Required changes for framework merge (https://github.com/ppy/osu-framework/pull/554).
|
2017-03-06 22:08:02 +09:00 |
|
Dean Herbert
|
76ef8c1a6c
|
Add bindable mods and autoplay support.
|
2017-03-06 14:52:37 +09:00 |
|
Dean Herbert
|
faf07ab51a
|
Use generics everywhere.
|
2017-03-06 13:59:11 +09:00 |
|
Dean Herbert
|
7afcac3660
|
Move PreferredPlayMode to WorkingBeatmap.
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2017-03-05 17:45:40 +09:00 |
|
Dean Herbert
|
4e4408cd20
|
Merge branch 'master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
|
2017-03-05 17:45:03 +09:00 |
|
Thomas Müller
|
a14bdf8624
|
Use Color4Extensions from Framework and remove redundant Name
|
2017-03-04 19:42:37 +01:00 |
|
Dean Herbert
|
00fdffe9c8
|
Update framework (and fix non-conforming anchors in FillFlowContainers).
|
2017-03-04 23:24:13 +09:00 |
|
Dean Herbert
|
7a6a614358
|
Don't show pause menu when watching replays.
|
2017-03-04 21:35:26 +09:00 |
|
Thomas Müller
|
a2317e5a1e
|
Update usage of FillDirection
|
2017-03-04 11:00:17 +01:00 |
|
Dean Herbert
|
adb6f01e39
|
Create class hierarchy for Score/Replay storage.
|
2017-03-04 15:32:41 +09:00 |
|
Dean Herbert
|
9e1383fa48
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
|
2017-03-04 13:17:01 +09:00 |
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