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mirror of https://github.com/ppy/osu.git synced 2025-03-07 07:17:18 +08:00

5932 Commits

Author SHA1 Message Date
miterosan
499ecd3843 Fix the warnings 2018-04-11 20:44:35 +02:00
miterosan
2056258def Fix code sanity 2018-04-11 20:31:16 +02:00
miterosan
3860594f40 Rename everything into channel and remove everything chat 2018-04-11 20:01:57 +02:00
miterosan
39ecc3d31d Add Test Case, improve displaying the avatar, use a chatTabControl instead of putting both in ChatOverlay, readd shadow.
Requires osu-framework for a fix
2018-04-11 18:23:09 +02:00
miterosan
96bacaf13f Allow the ChatLinkTestcase to work again 2018-04-09 21:06:28 +02:00
smoogipoo
7e78b2e54e Remove TestCaseGamefield
Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
2018-04-09 11:37:03 +09:00
miterosan
a70b329155 Split drawing and business logic of ChatOverlay 2018-04-08 18:21:48 +02:00
miterosan
525e50e8dd Merge remote-tracking branch 'origin/master' into Private_Messages 2018-04-08 15:23:09 +02:00
Dean Herbert
6bc319caae
Merge branch 'master' into manual-input-test-case 2018-04-06 20:07:07 +09:00
Dean Herbert
ae2dce254a Rename TestCase 2018-04-06 19:53:34 +09:00
Endrik
8ef5855e84
Fix typo 2018-04-06 12:38:17 +03:00
Endrik
c7440201fb
Merge branch 'master' into alt-eagerselect 2018-04-06 12:37:16 +03:00
smoogipoo
fdb3227fd7 Fix + cleanup testcases 2018-04-06 18:12:44 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
Dean Herbert
768a5e5383 Create ManualInputManagerTestCase
A base class for running more input-driven tests.
2018-04-06 15:23:30 +09:00
Dean Herbert
714326b606 Fix TestCase not working with dynamic compilation 2018-04-06 13:16:27 +09:00
smoogipoo
d9e795fb9f TimelineContainer -> TimelineArea 2018-04-05 19:40:03 +09:00
smoogipoo
f41d31e1db ScrollableTimeline -> TimelineContainer 2018-04-05 19:33:25 +09:00
smoogipoo
870ce8868c Make scrollabletimeline use gridcontainer 2018-04-05 16:07:33 +09:00
Dean Herbert
4d71f2084c Move individual mask selection logic out of MaskSelection 2018-04-04 18:29:53 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 15:38:27 +09:00
Dan Balasescu
6dfca4b2fa
Merge branch 'master' into osu-tab-strip 2018-04-04 14:20:06 +09:00
Joseph Madamba
ee7db92e6b Simplify negative equality expression 2018-04-03 21:01:02 -07:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 12:03:11 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 03:05:42 +09:00
Endrik Tombak
75f7d43d9d Testcases for CarouselRoot 2018-04-02 11:56:35 +03:00
smoogipoo
551ba6ac4b Fix ScalableContainer irrepairably altering content size 2018-04-02 13:06:06 +09:00
Joseph Madamba
1bebda61f8 Use "==" instead of "equals" 2018-03-31 10:51:44 -07:00
Joseph Madamba
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits 2018-03-31 10:43:58 -07:00
Dean Herbert
cf3cafd9a9
Merge branch 'master' into beatmap-set-status 2018-03-30 20:55:36 +09:00
DrabWeb
e3218250d5 Fix tab strip in BreadcrumbControl, allow strip height to be overriden. 2018-03-29 15:41:27 -03:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
4bdfc9dca9 Fix testcase 2018-03-29 17:19:14 +09:00
Joseph Madamba
af9e3a849f
Merge branch 'master' into score-multiplier-edits 2018-03-28 20:42:35 -07:00
Joseph Madamba
5457f17e79 Clean up code from reviews 2018-03-28 19:53:15 -07:00
miterosan
56de6c1067 Rename Channel to ChannelChat 2018-03-28 21:11:06 +02:00
Dean Herbert
59df02da00 Update test projects to actually load in visual studio 2018-03-28 16:12:25 +09:00
Dean Herbert
0026b94cd3 Consolidate and move ruleset test projects 2018-03-28 14:41:25 +09:00
Dean Herbert
4907f14dbe Add back resources 2018-03-28 13:00:18 +09:00
Dean Herbert
94b1d3e4af Make VisualTests/nUnit work again 2018-03-28 12:33:01 +09:00
DrabWeb
19bc6b9168 Merge https://github.com/ppy/osu into beatmap-set-status 2018-03-27 18:13:58 -03:00
Dean Herbert
d76bc1a8ad Revert "Move NoWarns"
This reverts commit 75a413a40e705defa1c0cc719869fd57fbecaaf0.
2018-03-27 21:13:06 +09:00
Dean Herbert
75a413a40e Move NoWarns 2018-03-27 19:19:09 +09:00
Dean Herbert
1a8aa87469 Make everything better 2018-03-27 18:56:54 +09:00
Dean Herbert
b290d2d039 Move NUnit includes to individual projects 2018-03-27 15:07:09 +09:00
DrabWeb
eb374c5774 Add beatmap set online status and display it in direct panels and the beatmap set overlay. 2018-03-26 21:04:45 -03:00
smoogipoo
dd5bbbbd9f Define testable projects 2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce Fix SQLite failing to initialize on test projects 2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6 Only compile with net461 in visual studio 2018-03-26 15:44:55 +09:00
smoogipoo
96901b6498 Add msbuild/dotnet build + launch targets 2018-03-26 10:52:54 +09:00