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Commit Graph

37 Commits

Author SHA1 Message Date
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
iiSaLMaN
843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo
741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo
5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo
38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
smoogipoo
4494853446 Migrate DrawableDrumRoll to use a nested hitobject for strong hits 2018-08-03 16:20:08 +09:00
smoogipoo
9c2122c0ca Make Rulesets.Taiko use the new judgement result structure 2018-08-02 20:36:19 +09:00
smoogipoo
1b7b6f341c Migrate Rulesets.Taiko to the new judgement system 2018-08-02 16:09:04 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
smoogipoo
2a9fb2c2c6 Make NestedHitObjects lazily-constructed 2018-03-05 21:40:26 +09:00
smoogipoo
df84b23847 Fix possible nullref when there are 0 drumroll ticks 2018-03-05 21:19:40 +09:00
smoogipoo
7ce3e60722 Fix drumrolls giving GOOD judgements too one tick too late 2018-03-05 21:19:36 +09:00
smoogipoo
bfdfb52666 Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
smoogipooo
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
smoogipooo
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
smoogipooo
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
smoogipooo
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00