var
IPositionalSnapProvider
HitObject
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
EffectControlPoint
Apply combo offsets "colour hax" only on beatmap skins
BindValueChanged
TimelineHitObjectBlueprint
ComboIndexWithOffsetsBindable
ComboIndexBindable
Make timeline blueprints outside of TimelineBlueprint boundaries interactable
TimelineBlueprintContainer
They got too big.
Adapt to framework `PlatformAction` type change
PlatformAction
IHasTooltip
[CanBeNull]
Closes #13443.