Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Xexxar
54abc3bd4d
revert aim curve and add new 50s nerf
2020-12-09 20:07:52 -06:00
Xexxar
149651dec1
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd
capped scaling at OD 8 to prevent overscaling
2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf
2020-12-09 12:06:33 -06:00
Xexxar
01a800242b
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 11:58:16 -06:00
Xexxar
05ad9aae8d
changed curve to linear OD + acc based curve
2020-12-09 11:57:01 -06:00
Bartłomiej Dach
051afe5a7a
Fix typos in comments
2020-12-09 18:31:51 +01:00
Bartłomiej Dach
146e6a6193
Fix formatting issues
2020-12-09 18:30:52 +01:00
Xexxar
cfc34a63bd
realized i accidently deleted the OD scaling
2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437
fixed issue with comment
2020-12-09 10:35:48 -06:00
Lucas A
6da854e37c
Move scheduled import logic to OsuGame.
2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8
Remove unnecessary exception type
2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e
Also make InvalidStateException serializable
2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555
Add JsonConstructor specs to allow for correct deserialization of readonly fields
2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da
Move client state class to server implementation
...
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e
Add ToString implementation to MultiplayerRoom for easier debug
2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0
Change exceptions which should be returned to the user to HubException type
...
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0 .
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6
Change get-only property for now
2020-12-09 12:38:24 +09:00
Dean Herbert
231c3414d7
Merge pull request #11129 from smoogipoo/stanr-so-dynamic-pp
...
Port StanR's dynamic SO pp changes
2020-12-09 12:23:20 +09:00
Dean Herbert
427d41bab5
Add missing licence headers
2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454
Remove Empty() implementation for RoomSettings until otherwise necessary
2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83
Change user id type to int
2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac
Standardise exception naming
2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9
Add missing exceptions to server xmldoc
2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d
Fix typo in IMultiplayerClient xmldoc
2020-12-09 12:03:52 +09:00
ekrctb
a8e2f35b62
Remove unneeded check of caught object removal
...
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
775c4bad97
Remove unneeded lifetime assignment
2020-12-09 10:47:04 +09:00
ekrctb
da2f3d4473
Move classes to separate files
2020-12-09 10:40:42 +09:00
ekrctb
b52e279702
Reword exception message
2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23
Remove unnecessary copy
2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573
Rename caughtFruitContainer -> caughtObjectContainer
2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
df9de7a8dd
Remove null check that is not required anymore
2020-12-09 10:28:42 +09:00
ekrctb
b80204642e
Revert rename error
2020-12-09 10:25:35 +09:00
Xexxar
748035e80a
changes to acc scaling curve for speed and aim pp
2020-12-08 16:53:52 -06:00
Lucas A
aa7d22460d
Override Import() instead.
2020-12-08 19:46:55 +01:00
Lucas A
d8838ddbfb
Remove duplicated overload.
2020-12-08 18:48:50 +01:00
Lucas A
0610adca0a
Fix merge conflicts.
2020-12-08 18:03:58 +01:00
ekrctb
1212ffd24f
Rename to CopyStateFrom, and add comment
2020-12-08 23:35:24 +09:00
ekrctb
5ca98b0033
Add doc comments a bit
2020-12-08 23:11:22 +09:00
ekrctb
1f36bbecd1
Fix dropped objects not removed on revert result
2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
smoogipoo
168ba62500
Port StanR's dynamic SO pp changes
2020-12-08 22:09:48 +09:00